This game is a way more impressive port job than any other before it. Saber easily take the crown imo.I think Saber may have taken the crown on third party Switch optimisation. Simply because it seems from what I've seen they've improved the frame rate in areas that struggled by making the necessary sacrifices on an extremely challenging open world game all while maintaining the fact that it's Witcher.
Whereas Panic Button had to half the frame rate on a more linear, closed off game. Not to say they did a bad job by any stretch. Just the bar has been risen.
Come on Capcom get someone like Saber to port RE7/2R an DMCV. Since gathering from your port of RE6 you're incapable of optimisation for the Switch.
At this point we could be seeing demoscene "wizardry" a la Shin'En/Factor5 in terms of trying to push for absolute theoretical limits.This game is a way more impressive port job than any other before it. Saber easily take the crown imo.
How are the controls?During my bus ride (30 min) I just went on a nice little stroll and encountered both a Wyvern and a water hag. Two tough fights, but really fun. It feels GOOD to be playing Witcher 3 portable like this!
Oh, Crookback runs fine from what I've seen (15 minutes). Some stutters here and there when in full gallop, but none when traversing on foot.
Great to hear! I actually prefer traveling those open worlds by foot, when I have the chance. Riding only when necessary. If that helps with loading/streaming in assets and thus making the framerate more stable, I'm even more incentiviced to march throughout those terrains.Oh, Crookback runs fine from what I've seen (15 minutes). Some stutters here and there when in full gallop, but none when traversing on foot.
Good as they are. They are easily as responsive as on PS4. They sometimes are not as responsive as one hopes (same as on PS4), where your sign casting might not register sometimes or Geralt doesn't throw the bomb you wanted him to. But in general, it works well, and I find the combat to be fun, especially when tackling tougher enemies like that Wyvern.At this point we could be seeing demoscene "wizardry" a la Shin'En/Factor5 in terms of trying to push for absolute theoretical limits.
How are the controls?
A button is Confirm, right?Good as they are. They are easily as responsive as on PS4. They sometimes are not as responsive as one hopes (same as on PS4), where your sign casting might not register sometimes or Geralt doesn't throw the bomb you wanted him to. But in general, it works well, and I find the combat to be fun, especially when tackling tougher enemies like that Wyvern.
Witcher 3 is my Game of Forever and it was that BEFORE the amazing DLC was added.
I envy all of you that get to go through this journey for the first time. I wish I could go in blind and do it all again from start to finish. Its an amazing experience. Be sure to explore every nook and cranny. Never know what you might find!
Hope to get it today. Do you have any other tips for someone who has never played a Witcher game?
Hope to get it today. Do you have any other tips for someone who has never played a Witcher game?
Ah, so drive-by trolling then?
I still think there's a lot of that in the game tbh.Also this is not a spoiler so much as it is a piece of advice. Your dialogue choices do matter. Its not one of those games where you get 3 dialogue options and then the NPC responds the same no matter what you say.
Eh yeah thats true I guess there is a little bit more of that now that I think about it, but its not nearly as prevalent as other games out there. But there are definitely games that do it better.I still think there's a lot of that in the game tbh.
There's a point on Skellige where you're talking to Yennefer and you choose between asking what she knows or give her a complement that she looks nice. If you pick the first option she inserts a response before getting to the same dialogue that "why did you not notice my hairdo" or something, and I was like "Ha! I see what you did there..."
IMO Witcher 3 is more run of the mill in its implementation of choices than people gives it credit for but it is still one of the good choice/consequence games. I would rank it on par with Mass Effect 1 probably. It isn't an Alpha Protocol or a Detroit Become Human in that regard. It has fantastic world building and characterization and then a solid dialogue choice design. I wouldn't go further than that.
Yeah Roach sucks anyway so you're better off just running everywhere.
no i'm just saying 😶
Right...you're just implying that it looks ugly...
At this point we could be seeing demoscene "wizardry" a la Shin'En/Factor5 in terms of trying to push for absolute theoretical limits.
How are the controls?
Sorry, but this isn't the place to be chastizing the Switch version and telling people to get other versions instead, in case you haven't seen the thread title. Unless you were doing it on purpose for just drive-by postings.
Hmm, fair enough. I guess Shin'En and Factor 5 can really design their engines from the ground up, but in terms of porting code, Saber has done a monumental work by retaining most of the Witcher 3 with reasonable, if not very little compromises (in comparison to what people might've thought initially).I still believe Shin'En take the crown on pushing Switch to its limits as far as blending high resolutions, high framerates, and fantastic visuals at the same time - with little compromise is concerned.
But Saber may take the crown when it comes to optimising a game not designed for the chipset and putting it on the chipset. With Panic Button coming second in this category.
i'm sorrySorry, but this isn't the place to be chastizing the Switch version and telling people to get other versions instead, in case you haven't seen the thread title. Unless you were doing it on purpose for just drive-by postings.
Hmm, fair enough. I guess Shin'En and Factor 5 can really design their engines from the ground up, but in terms of porting code, Saber has done a monumental work by retaining most of the Witcher 3 with reasonable, if not very little compromises (in comparison to what people might've thought initially).
A good method that i used on my second playthrough was to just look at the map and then look for buildings and such on the map that were in the middle of nowhere because they show up on the map, but might not have any icons on them.Thanks for the tips Coyote Starrk and EatChildren
I will especially keep the exploring in mind as I tend do go where the game wants me to go way too soon in other games.
Hmm, fair enough. I guess Shin'En and Factor 5 can really design their engines from the ground up, but in terms of porting code, Saber has done a monumental work by retaining most of the Witcher 3 with reasonable, if not very little compromises (in comparison to what people might've thought initially).
Repeating myself to see if anyone also notices it:
Motion Blur doesnt seem to be working
Have anyone tried to disable and enable it?
I really cant notice it. And motion blur on The Witcher 3 was always very noticeble
Is this pre-patch or post-patch?Repeating myself to see if anyone also notices it:
Motion Blur doesnt seem to be working
Have anyone tried to disable and enable it?
I really cant notice it. And motion blur on The Witcher 3 was always very noticeable
Repeating myself to see if anyone also notices it:
Motion Blur doesnt seem to be working
Have anyone tried to disable and enable it?
I really cant notice it. And motion blur on The Witcher 3 was always very noticeable
Post-patch
The version tested was 1.62 on PS4 and 3.4 on Switch. The Switch footage here is from docked mode. The Switch version was played from the game card. Blur and Motion Blur were enabled for both versions.
Switch in docked mode uses a dynamic resolution with the lowest resolution found being 960x540 and the highest resolution found being 1280x720. Pixel counts in docked mode are often below 1280x720.
Switch in portable mode uses a dynamic resolution with the lowest resolution found being 832x468 and the highest resolution found being 960x540. Switch in portable mode seems to turn anti-aliasing on and off dynamically based on load.
I still think there's a lot of that in the game tbh.
There's a point on Skellige where you're talking to Yennefer and you choose between asking what she knows or give her a complement that she looks nice. If you pick the first option she inserts a response before getting to the same dialogue that "why did you not notice my hairdo" or something, and I was like "Ha! I see what you did there..."
Most effective choices revolve around whether you want to go somewhere or not do it (like Imlerith with Ciri or the Emperor). Those lead to significant but also relatively minor sequences.
I will also say I felt the causality around the ending with a certain someone feels arbitrary based on a set of parameters. The game makes a case for how some things you said earlier to the character made them win or lose and that is too unclear to be satisfying and ultimately frustrating if one gets the bad ending, which is depressing as hell (thankfully I got Witcher ending) but I do like how the epilogue wraps up their story in the two "win" endings.
IMO Witcher 3 is more run of the mill in its implementation of choices than people gives it credit for but it is still one of the good choice/consequence games. I would rank it on par with Mass Effect 1 probably. It isn't an Alpha Protocol or a Detroit Become Human in that regard. It has fantastic world building and characterization and then a solid dialogue choice design. I wouldn't go further than that.
Exactly. That's why I like to say that Witcher 3's accomplishment is wanting to do Skyrim but with Mass Effect 1's style of side content, which was very focused and of equal production as the main campaign, and that's what it succeeds at.It's way harder to have many and really impactfull choices and consenquences in a open world game, than it is in a more linear games (which AP and DBH are).. Witcher 3 does it better than most other modern RPGs (save for example Fallout New Vegas).. I mean, Witcher 2 and even Witcher 1 had way more and more interesting choices and consenqunces than TW3, but they were more linear RPG games