Well, Yakuza 0, Kiwami 1 and 2 will be more than enough for the time being :DDon't expect them anytime soon. They aren't even announced for PC yet, so no chance they are coming to the Xbox soon.
Well, Yakuza 0, Kiwami 1 and 2 will be more than enough for the time being :DDon't expect them anytime soon. They aren't even announced for PC yet, so no chance they are coming to the Xbox soon.
Oh I do. I got the platinum in 0, Kiwami and Kiwami 2 so I'm experienced at it lol. I just couldn't believe how brutal that was.Bad luck, simple as that. I save before gambling for this exact reason. Koi Koi can be way more brutal, with a decent lead decimated in an amazing come back from the AI.
I can certainly believe it. I've had Mahjong, Cee Lo, Koi Koi etc. runs both go very wrong (and very right!) in the blink of an eye. 3's AI/RNG though for gambling I swear is more brutal, especially on Koi Koi - I've played that mini game for more than a decade now and do well on it in each game except 3, where it really makes me work for the completion list!Oh I do. I got the platinum in 0, Kiwami and Kiwami 2 so I'm experienced at it lol. I just couldn't believe how brutal that was.
What's up with the chasing in Y3? Some times Kiryus able to sprint for ages and then suddenly can't. Am I missing something?
Dunno about the others but still Matsuya in 3.Out of curiosity, is the Matsuya gyuudon shop still in these versions or are they replaced by Akaushimaru?
For any Yakuza game (aside Kiwami 2, 6 and 7) the Tiger Drop is your best friend, it works against pretty much every attack from what I understand and it deals insane damage (and in 3&4, bounces people off walls for follow up combos)I'm starting to get the timing of Tiger Drop down in Kawami, and hot dang is it making the Majima fights a walk in the park.
It beats the hell out of my original strategy of pressing square in beast mode for 8 minutes as a time.
Making strong progress in Ch.5 substories but ohhhh this game holds no punches even in side fights. One of them featured a few dudes running and flopping about and generally kicking my butt, while another was what otherwise seemed like some regular punk but no chump at all. Somehow I won the darts battle as in I actually got to 0, which was pretty amazing imo. Death Bowler was surprisingly a chump btw. An boy oh boy do they really want you to have to have the Dodge Shot move. All in all lessons relearned: save more frequently, carry healing items!!
Dunno about the others but still Matsuya in 3.
I marathoned through 3 over the course of a week and finished it right before I went to bed last night. I don't think it's inherently a bad game since IMO, I don't think there's a single Yakuza game that sucks (I've yet to do 4 and 5). Each game has its flaws that can be pointed out. But having played 0, PS2 1, PS2 2, K1, K2, and 6, there's a few things that were undercooked such as the boring hostess club management. I can see how it's an improvement from PS2 Y2 even though I find it annoying that Kiryu gets nerfed at the beginning of every Yakuza game.
However, I will say that 3 is definitely slower paced as opposed to K1 and K2. Tonally, the focus on familial themes and brotherhood certainly had to do with that. I liked Mine's turn around in the end if it's very similar to Nishiki sacrificing himself with the big bad in 1. Additionally, a good chunk of the substories followed a similar format. They were either beat up people, fetch quests, or chase quests with a few gems here and there. I also see how 3 and 6 are quite similar in plot although I also saw some 0 stuff in there. Was it bonkers? Absolutely.
Overall, I think 3 is a mediocre game. I liked Okinawa as a setting since it reminds me of Onomichi from 6 and I get what they were going for with making Kiryu a paternal figure. Plus the villains were fairly grounded. But in terms of content and combat, 0's rating system is still king. I don't know where I would personally rank 3 in the series but I don't think it would be in my top 3. One last thing I will say that I liked about 3 is I really liked how 3 doesn't pull any melodramatic punches with a deus ex machina boss. You fight Richardson a few times, then Mine and that's it. Mic drop, no BS speeches. The same can't be said for later games.
Last time I checked, I think I was at 47% by the end of the credits. I'm glad it's over all things considered. A good chunk of the trophies look extremely annoying to get and I would have to learn mahjong to put a dent in completing each series. I might just jump straight into 4 since the latter two games are alien to despite knowing the general plot. After that, I will probably take a break before jumping into 5.
Huzzah. One person that agrees with me on Yakuza 3 (though in addition to dodging, also counter moves are amazing in 3). I really don't see how its hard, or even fights being long (as tiger drops and evade > attack usually get the bosses put down in a swift time).I think it's one of my favorite because i did play it right after Yakuza 2 on PS2, and it was a big step improvement overall of the series. But the main thing i like about it is how challenging the game his. This is the hardest Yakuza game by far, i've read a lot yeah ennemies just block all the time, it's bad.... no you just didn't understand that side stepping and timing punch was the key to victory, Sure there are 1-2 hunt that feel REALLY cheap, but overall grabing was super useless and perfect to put down un ennemies then kick him. These VR combat was the most insane yakuza battle i've ever experience (way harder then Amon too).
I agree with the challenge even if I found it slightly grating. The difficulty is mitigated by getting most of the coin locker gear as soon as possible and Tiger Drop. Tiger Drop is harder to use when you're mobbed by a group and have a few stun gun peeps thrown into the mix. Add in a few goons that stun and it's a recipe for a fun time. I haven't finished the VR stuff.I think it's one of my favorite because i did play it right after Yakuza 2 on PS2, and it was a big step improvement overall of the series. But the main thing i like about it is how challenging the game his. This is the hardest Yakuza game by far, i've read a lot yeah ennemies just block all the time, it's bad.... no you just didn't understand that side stepping and timing punch was the key to victory, Sure there are 1-2 hunt that feel REALLY cheap, but overall grabing was super useless and perfect to put down un ennemies then kick him. These VR combat was the most insane yakuza battle i've ever experience (way harder then Amon too).
You're posting in a Yakuza thread where a good chunk of people have played most if not every Yakuza game under the sun. The answer is going to be 1000% yes in every Yakuza thread including LTTP ones that pop up every week.I've only finished yakuza 0. Is it worth pushing through the rest of the series to play these?
Well did you like Yakuza 0?I've only finished yakuza 0. Is it worth pushing through the rest of the series to play these?
This is a huge reason why I don't have platinums in 0 and Kiwami. It's one thing to know there's a long time commitment, but the random nature of gambling games really feels like an immense pain in the ass if kiwami 2 was any indication.Bad luck, simple as that. I save before gambling for this exact reason. Koi Koi can be way more brutal, with a decent lead decimated in an amazing come back from the AI.
I was mainly speaking for 3, as opposed to the whole series. The RNG became much more fair in later games, plus cheat items (though granted 0 lacked those) so it wasn't as bad as what I had happen to me a few times in 3. But Koi Koi definitely still has its quirks on the higher difficulties no matter which game you play! Mahjong also can be rather brutal regardless of the game, I remember 5 and Kiwami 2 especially pulling no punches when you headed over to Sotenbori to partake in some Mahjong (I prefer Kamurocho's Mahjong league anyway!)This is a huge reason why I don't have platinums in 0 and Kiwami. It's one thing to know there's a long time commitment, but the random nature of gambling games really feels like an immense pain in the ass if kiwami 2 was any indication.
They're all good.I've only finished yakuza 0. Is it worth pushing through the rest of the series to play these?
Since when? Just lose the Pool match and you'll be done. Only time you need to do Pool is if you want to clear the game 100% trophy wise.Oh god now it's gating progression behind the pool minigame and it's questionable AI.
I did. But I did find the story to be a little convoluted at times.
And the hilarious thing is 0 is one of the most down to earth plots in the game. If you play from 3 up, strap yourself in for many a moment like that! (seriously, there's some pretty crazy twists in practically every game in the series)I did. But I did find the story to be a little convoluted at times.
I was only getting the option to rematch or pay?Since when? Just lose the Pool match and you'll be done. Only time you need to do Pool is if you want to clear the game 100% trophy wise.
I marathoned through 3 over the course of a week and finished it right before I went to bed last night. I don't think it's inherently a bad game since IMO, I don't think there's a single Yakuza game that sucks (I've yet to do 4 and 5). Each game has its flaws that can be pointed out. But having played 0, PS2 1, PS2 2, K1, K2, and 6, there's a few things that were undercooked such as the boring hostess club management. I can see how it's an improvement from PS2 Y2 even though I find it annoying that Kiryu gets nerfed at the beginning of every Yakuza game.
However, I will say that 3 is definitely slower paced as opposed to K1 and K2. Tonally, the focus on familial themes and brotherhood certainly had to do with that. I liked Mine's turn around in the end if it's very similar to Nishiki sacrificing himself with the big bad in 1. Additionally, a good chunk of the substories followed a similar format. They were either beat up people, fetch quests, or chase quests with a few gems here and there. I also see how 3 and 6 are quite similar in plot although I also saw some 0 stuff in there. Was it bonkers? Absolutely.
Overall, I think 3 is a mediocre game. I liked Okinawa as a setting since it reminds me of Onomichi from 6 and I get what they were going for with making Kiryu a paternal figure. Plus the villains were fairly grounded. But in terms of content and combat, 0's rating system is still king. I don't know where I would personally rank 3 in the series but I don't think it would be in my top 3. One last thing I will say that I liked about 3 is I really liked how 3 doesn't pull any melodramatic punches with a deus ex machina boss. You fight Richardson a few times, then Mine and that's it. Mic drop, no BS speeches. The same can't be said for K1, K2 and the later games.
Last time I checked, I think I was at 47% by the end of the credits. I'm glad it's over all things considered. A good chunk of the trophies look extremely annoying to get and I would have to learn mahjong to put a dent in completing each series. I might just jump straight into 4 since the latter two games are alien to despite knowing the general plot. After that, I will probably take a break before jumping into 5.
Playing Yakuza 5, wasn't prepared for Saejima's sections to be this boring :(
I really disagree with what you're saying here.Related to this the question often gets posed of "what is the best play order of this series?" which really boils down to "When should I play Yakuza 0?" The real answer is that you can kind of play Y0 whenever because at least narratively speaking that context isn't actually that important to have going into Y1/Kiwami so while most usually suggest starting with Y0 I had been suggesting starting with Y1/Kiwami, then Y0 & then the rest of the series. Even though I agree that Y0 has a better narrative and can act as a great introduction it then kind of sets up Kiwami for failure because even though Y1/Kiwami is a great game in its own right it's lesser in almost every regard when compared to the rest of the series. Having said that Kiwami is a pretty faithful remake of a game that was the original introduction of the Yakuza world back in the day and it still really works well as an introduction. Not to mention that Kiwami plays as well as Y0 and also playing Kiwami first gives you a taste of what to actually expect from Majima instead of what he is in Y0. Also from a narrative/tone standpoint going from Y0 to Kiwami 2 works well as the first cutscene in Kiwami 2 is in the 80s.
Getting to my point lately I've been thinking the best play order might actually be Kiwami, Kiwami 2, Yakuza 0 and then the rest of the series in chronological order. this thinking is largely coming from a gameplay perspective (which I think can be almost as important as narrative reasons) but tonally I think it works as well. Again, there's the 80s connection between Kiwami 2 & Y0, there's the Y0 side stories that feature the Dragon of Kansai, and from a visuals+gameplay perspective I think going from Kiwami to Kiwami 2 to Y0 and then Y3 will have WAY less of a whiplash effect on most players than going from Kiwami 2 to Y3. You'll still get some whiplash from the fact that Y0 is a much faster paced game than Y3 but I think it works.
How are people saying Hamazki is just some random character in 3... that's not bad story telling on the games part but just the player absolutely paying no attention... aside from him being on of the big bads in the middle part of the game he gets some fantastic scenes (the whole restaurant shakedown scene is still one of the best in 3, in fact the exact word I'd use to describe that scene is "unforgettable"). Interestingly, in relation to (but no spoilers for) Yakuza 7, Hamazaki is supposed to have a gang in Yokohama... which makes me wonder how they played nice with the other 3 gangs in Ijincho... ah we will never know...
And thankfully Yakuza 4brings him back to give him a little more plot in Saejima's first chapters along with Kiryu's first chapter. Just hopefully you'll remember who he is by that point ;)
Just a heads up that this isn't something that only 3 does, it loves to bring back characters, especially in the tail ends of games. 6 especially is rather bad for this, much more so than any game before it.I played Yakuza 3 between August 2019 to February 2020. I forgot who he was and when I read the plot of the game (because it took me so long to finish), the wiki description was like "he's one of three people who did this. Then they said he was kidnapped" and he was gone until the ending.
And I can't recall a restaurant shakedown scene either, which yeah is my shit memory so I'll YouTube it now. Because of that he really felt random and out of place because you've just spend a bunch of time focusing on the actual big bads and then a guy in a trench coat rocks up and I was left scratching my head because I couldn't remember who he was.
edit: found it on YouTube. I remember that scene now. He looks completely different in the ending due to the trench coat and hat haha, but yeah I saw that scene months ago and it fell out of my mind.
Yes. Majima in 0 references Saejima briefly, and his whole predicament in 0 is due to events shown in 4's flashbacks. Saejima's plot in 4 is arguably the best bit, especially when it comes to overall game cannon.Was kinda getting bored of Akiyama and the shoehorned hostess stuff (which is so much worse than the hostess stuff in 0 and Kiwami 2) then the Saejima movie started and damn I'm back in! This event was reference in 0 right? Really cool to finally get to it!
I got use to the games doing a flashback image thing when a character shows up. I was waiting for one on that guy but it never came lolJust a heads up that this isn't something that only 3 does, it loves to bring back characters, especially in the tail ends of games. 6 especially is rather bad for this, much more so than any game before it.
I've only finished yakuza 0. Is it worth pushing through the rest of the series to play these?
I really disagree with what you're saying here.
Kiwami and especially parts of Kiwami 2 make massive references to Yakuza 0. There is one scene especially in Kiwami 2 that had me in tears but would have had no impact without 0. They have been made with the intention of being played in sequential order for that reason. Kiwami feels like a decent expansion to 0 but its actually a bad place to start to get people into the series.