No, I wouldn't say so. The Remastered Collection only contains 3, 4, and 5. You'll need to play Zero, Kiwami 1, and Kiwami 2 ahead of this Remastered Collection.
Generally Yakuza 0 is considered the best place to start.
The first 5 minutes features two prominent characters from Yakuza 2, one might say it spoils the ending of 2 a bit. The overall story in the game isn’t connected but it does basically conclude the arc that was set up by the first two games, Kiryu’s role as a father figure.
I think it’s more anime/Japanese melodrama logic with regards to how the violence is portrayed, where the characters survive inexplicably fatal wounds. It happens in the story as well. It’s probably grounded in how Nagoshi doesn’t like portraying as something that is fun.oh yeah, he's obviously a true badass, and that gangs send folks to fight him as initiation is a hilarious-but-plausible in-game explanation for why he gets into so many fights. I should have phrased it "embarrassed at having lost a 6 vs 1 fist fight."
Kiryu is the toughest guy in the city, I just think he's not actually stabbing people in the stomach with knives and kicking the knife afterward.
This gets asked all the time, but there are plenty of threads answering it, in addition to the OP of the community thread.
Hope you enjoy it! From there, you would be doing the remakes of 1 and 2, and then this collection after that. I think these games are best played in chronological sequence, since you get to observe the growth of the main character and those that surround him.
Seconded. Its when Kiryu feels his most refined combat wise, its got some of the best set pieces in the game, easily the joint best final boss fight gameplay wise (with Ishin). Plus all that content! 5 cities, 5 characters, so many fantastic mini games and some huge side content for everyone but Akiyama. 0 and 7 both have some pretty sizeable excellent side content, but nothing has toppled 5 for me in this regard. 5 also has both simaltaneously my favourite and least favourite arena - because the victory road stuff is a fantastic way to build a plot around the arena but having to grind so much in the arena to unlock everything was annoying (and doing it 4 times was nuts, the game should never have put Akiyama or Shinada in the main arena, just the victory road fights)
You don't have to do hunting for very long, though. That's just side content.Very hot take: Yakuza 5 is extremely bloated and makes you wade through a lot of kinda boring side stuff just to progress in the main story. It's not a bad game by any means, but the pacing is way off. I wish there was a "I don't want to do this hunting minigame anymore" button.
HARD agree. Definitely feels like a case of "we have to one-up the 4 playable characters from the last game." His whole deal is... yeah, "shoehorned" is the right word.
Yeah. Shinada is
This made it especially tedious for me. I was trying to beat 5 before 6 released, and it was getting really close. After making me learn Japanese traffic laws and teaching me how to hunt, they had the gall to drop this baseball degenerate who had basically nothing to do with the story on me?
Baseball degenerate. LMAOThis made it especially tedious for me. I was trying to beat 5 before 6 released, and it was getting really close. After making me learn Japanese traffic laws and teaching me how to hunt, they had the gall to drop this baseball degenerate who had basically nothing to do with the story on me?
Maybe now when I replay it without the urgency of an impending release, I'll be able to savour and enjoy it more.... maybe.
Oh wait, 7 is coming....
His story is more interesting than the actual plot though so I didn’t mind.Yeah. Shinada is
His entire baseball story has little to do with the main plot and could've been its own spinoff game, like Judgment. They also place him at the very end, where you just wanna see all of the previously established plot threads begin to culminate already, but you have to meet this rando new guy and do his story first.Just some guy that attended the same high school as Daigo... and they barely knew of each other, anyway.
Was that music in the PS3 version? i can’t remember now.Funnily enough I liked Shinada because it was a change of pace, same reason I liked Haruka's chapter. That and Shinada has Takasugi, which is reason alone for me preferring Shinada over parts of 4. That and I actually enjoyed the baseball stuff, and I especially liked the weird twists the story took. Plus everyone saying Shinada's irrelevant, I kinda disagree, well maybe not Shinada but his part of the story sincethe huge part of 5's plot is about learning about the other Yakuza families in the different regions and the Nagoya Family is a mysterious organisation that ends up closely tied to the Omi and is sorta important to the main plot... I guess? Then again much like the end of 4, parts of 5 are definitely contrived and convoluted in such a way to bridge everything together.
Its just a pity that they had to cut the licensed music from the English port again. Shinada has one boss fight and a really great scene at the end of his part that uses licensed music that really enhanced the scenes but those were unfortunately replaced :(
As for 4... I just wish it had more time in development. It feels like its the shortest game plot wise in the series - Akiyama and Saeijma are ok but Tanimura and Kiryu have chapters where no fights happen, only one cutscene, Kiryu himself is not much better than Shinada in 5 when it comes to why he's in the plot... he's just sorta... there. Good thing he gets the best long fight in the entire game. 4 is definitely a game that is enhanced via its side content, because it pads out bits of the characters backstory and just adds extra content that the main story is sorta lacking in a couple of places.
I’d say the first Yakuza is a better starting point as Yakuza 0 does a lot of callbacks to the other games much like Snake Eater. Yakuza 4 is also a decent start since the story revolves around new characters, essentially starting a new story arc after Yakuza 3.
I disagree with the first Yakuza being a better starting place than 0. The first Yakuza has aged like milk. It introduces a bunch of characters that don't do much, the plot is all over the place, the pacing is glacial. Honestly, as someone replaying the entire series on Legend (I'm about 2/3 through Kiwami 2), I might actually say to play Zero and then, unless you REALLY want to see the full thing, skip 1/Kiwami and just watch the cutscenes on Youtube or something.I’d say the first Yakuza is a better starting point as Yakuza 0 does a lot of callbacks to the other games much like Snake Eater. Yakuza 4 is also a decent start since the story revolves around new characters, essentially starting a new story arc after Yakuza 3.