Even the kickstarted Sonic spiritual successors are bad.
I am aware. If I am to be blunt, the character designs aren't good enough to take sonic's place. But its a fun game with fun characters and I cannot wait for the sequel. Character designs are kinda key, its what has sold people on sonic even in its not great times.
Exactly, except I have a bit more faith in Sonic Team. The physics won't feel quite right and the level design will be mixed, but it'll be a huge step up from Lost World and Forces.Speculation: Sonic Mania 2 will be a thing, but will be developed by Sonic Team in-house after they compared sales of both games.
(And it will have the homing attack and no momentum and will be horrible)
Yeah, it's always been kind of bizarre to me. Sonic had a couple good games in the 90s for sure, but it's kind of amazing that's all it took to buy the franchise 2 decades of infinite failed attempts. It did finally result in Sonic Mania, but it shouldn't require two decades of disaster just to culminate in one good game. I can't think of any other franchise that has been granted infinite chances despite them ending up as punchlines 90% of the time. Most franchises would be killed off if they had just 1 or 2 entries as terrible as the typical Sonic game.I'm impressed that Sonic survived as long as he did. The world is seemingly willing to give this franchises a infinite supply of chances.
Sonic Mania was great but that was pretty much the only great Sonic game that has come out since Sonic & Knuckles.
I'm certain that Ralph is completely off limits now.
That was Dimps, we haven't really seen how a current-SEGA-made Classic Sonic game would be butchered.
freedom planet started neat but went in a weird direction with torture sequences
I could've sworn Sumo was going something like sports game > racing game > sports game and it made sense to just do a better All Stars racing and yet this happens.Why they made Team Sonic Racing instead of this, I'll never understand.
Wait I thought freedom planet was well-
Wait really? This sounds like a bad sonic comic.freedom planet started neat but went in a weird direction with torture sequences
Wait I thought freedom planet was well-
Wait really? This sounds like a bad sonic comic.
I need to know more. All I thought was that it was just sonic but not sonic?
Wait, really? I thought the ratings had a pretty good increase during the tail end of season 2, which suprised them but sadly was too late to change anything since the production team was already disbanded at that point.I'd say the Boom spinoff brand was the bigger catalyst in Sega refocusing their financial investments elsewhere from the Sonic IP. "Spinoff" or no, Sega sunk in a ton on money on a show that didn't really takeoff in ratings and two games that were prolific failures in sales and reviews. Is it really any wonder that Sega as a whole began restructuring a few months after the fallout from Rise of Lyric?
Freedom Planet's story was kind of all over the place tonally, trying to do a lot of silly moments but also featuring murder, torture, mind control, and body horror. If you play it, it's pretty clear that there was stuff cut from it and they were kind of learning as they went. Characters reference personality traits that were never established, there's a lengthy scene of characters hanging out that was so unimportant it was removed in a patch, etc. To their credit they knew that people might not care about the story and have a mode that removes it entirely.Wait I thought freedom planet was well-
Wait really? This sounds like a bad sonic comic.
Metacritic scores for the mainline Sonic games since 2001:Yeah, it's always been kind of bizarre to me. Sonic had a couple good games in the 90s for sure, but it's kind of amazing that's all it took to buy the franchise 2 decades of infinite failed attempts. It did finally result in Sonic Mania, but it shouldn't require two decades of disaster just to culminate in one good game. I can't think of any other franchise that has been granted infinite chances despite them ending up as punchlines 90% of the time. Most franchises would be killed off if they had just 1 or 2 entries as terrible as the typical Sonic game.
I could've sworn that Generations and Colors was the one that was to break the "Sonic Cycle" until the good will was lost in Lost WorldI do think the Genesis games did the most to generate good will for the series, and nothing I mentioned above quite hit the heights until Mania, but it's a bit of an exaggeration to say the 23 years of Sonic titles between Sonic & Knuckles and Sonic Mania were trash across the board - at least in terms of how they were received by the general public.
This is another perplexing thing right here. Dimps had shown through these titles that they know how to make a solid Sonic game. So you'd think they would do at least a decent job with Sonic 4. Hell, if Sonic 4 was basically Sonic Advance 4 with HD character models, I don't think there would've been too many complaints outside of purists. So what happened?Sonic Advance (GBA) - 87
Sonic Advance 2 (GBA) - 83
Sonic Advance 3 (GBA) - 79
Sonic Rush (DS) - 82
Sonic Rush Adventure (DS) - 78
Sonic Colors (DS) - 79
The Sonic Cycle is just a bad meme at the end of the day.I could've sworn that Generations and Colors was the one that was to break the "Sonic Cycle" until the good will was lost in Lost World
Except very few thing this? Even if you dislike Sonic, I've not seen anyone diss the 2D entries outside of 4. There is no rhythm game you speak of, people LOVED the hell out of Sonic All Stars, there was only a single RPG which is admittedly middling, and the few sports games he's had have been well received. It's only the recent 3D games specifically people take issue with.The difference is that crash and Spyro haven't tried everything like sonic has , platformer, racing, rhythm, rpg, sports..etc and failed. I wish they could go back to the original formula and rework it.
You haven't played Sonic CD?The real question should be:
Was Sonic ever really a good game at any point?
The real question should be:
Was Sonic ever really a good game at any point?
yes. your question is bad and you should feel badThe real question should be:
Was Sonic ever really a good game at any point?
GeekCritique (a great channel btw) did a review recently of the original Sonic Advance that veers off to suggest it's a worthier Sonic 4 than the actual Sonic 4:This is another perplexing thing right here. Dimps had shown through these titles that they know how to make a solid Sonic game. So you'd think they would do at least a decent job with Sonic 4. Hell, if Sonic 4 was basically Sonic Advance 4 with HD character models, I don't think there would've been too many complaints outside of purists. So what happened?
The real question should be:
Was Sonic ever really a good game at any point?
The real question should be:
Was Sonic ever really a good game at any point?
An HD trilogy of Sonic Advance would be cool and cost-effective on Sega's part.
IMO Null Space is one of the best examples the game has to offer in terms of missed opportunity:On of the craziest thing about Forces was the initial concept sounded interesting to me. Sonic's kidnapped, Egg man's forces have taken over, and a resistance lead by Knuckles/Tails ect are fighting the uphill battle to free Sonic and the world. I was like shit, even if this ends up being pretty standard gameplay wise, I might pick it up just for the premise. Especially at a budget price.
But then it was like immediately no you save Sonic right away and it's very much just your standard Sonic game but actually worse in a lot of areas and everything gets all big and stupid and over-designed like every other Sonic game ever lately. I was just lol wow. How did they do this. What was even the point of trying to build up these themes. I still haven't gotten it, and I'm fine enough with some Sonic games people think are meh. It really did seem like a huge example on how badly the games have lost their way and are just throwing shit at the wall.
Oh wow, someone saved that diagram. Didn't think I'd ever see it again.This was one of the more common complaints about Sonic Advance 2, specifically relating to its level design:
I think more work would have to go into that than you expect. That super zoomed in camera was fine for a GBA, but they'd need to pull that way the fuck back for something at natural HD resolutions.
If i had to guess, this was probobaly a case of the original staff that worked on the Advance games no longer being at the company during the development of Sonic 4. Companies change as their staff does. So Dimps circa 2002 is not really the same company as Dimps circa 2010.This is another perplexing thing right here. Dimps had shown through these titles that they know how to make a solid Sonic game. So you'd think they would do at least a decent job with Sonic 4. Hell, if Sonic 4 was basically Sonic Advance 4 with HD character models, I don't think there would've been too many complaints outside of purists. So what happened?
That was my guess too, but pawing through Advance 1's credits shows that a large percentage of that game's developers were still with Dimps years later, doing the same jobs on every Sonic game the company ever touched, 4 included.If i had to guess, this was probobaly a case of the original staff that worked on the Advance games no longer being at the company during the development of Sonic 4. Companies change as their staff does. So Dimps circa 2002 is not really the same company as Dimps circa 2010.
You'd think they would have kept the Mania devs around after how successful that game was.
The real dark age was that time when Knuckles turned green for two years then became a centrist and died.
just because you don't get them doesn't mean they're badI loved Mania and the genesis games but I dont "get" 3D Sonic games. Even Generations and Colors bored the shit out of me. I dont understand why people like those games. Im going to assume the other 3D Sonics must be really fucking bad if Gen/colors are considered "good".