Witcher 1 spoilers:Would have loved to have some info about them too, especially Rayla.
Just got to Rivia. Disappointed with how they handled the Battle of the Bridge. I thought they would have had more scenes with Geralt, considering how much they feature him on the key art. I think that other Witcher, Ivo, had more dialogue.
I wish they had kept all the introduction originally planned with Geralt who accompanied a baron (Falibor, I think), with a whole story to tell.
Same for Ivo, it makes a nice reference but nothing more. He would have deserved more scenes. Towards Riv, we feel that mechanics are becoming a problem, in addition to the ridiculous difficulty of the fight against Aep Dahy. What were they sincerely thinking? Managing the economy is also a problem: I finished the game with too much money, I wasn't even going to get the loot back.
Well, overall it's still a good game, a captivating story, etc., and it's well worth the price. Hopefully, the next titles will be more elaborate.
For book readers, I have some questions about the ending of Act 4 whereGeralt joins the fray in the Battle of the Bridge
No, it's not explained. The fucked up the portrayal. It's one of the best scenes in Baptism of Fire. I don't know how they screwed it up so badly, considering how prominently they feature Geralt on the key art. You can check my post above, it seems they even made a cutscene for it that didn't make it into the game, but is in the trailer.
Off the top of my head, Meve's army captures a barge to sail her to the other side of the Yaruga, to escape the Nilfgaardians, because the Nilfs are trailing them from behind. (This wouldn't have worked anyway as the Nilfs were already waiting on the other side). Geralt's Hanse (Dandelion, Cahir, Milva, Regis) steal the barge, and take it to the other side of the river. They see the Nilfgaardians are there, so they come back to the side the Lyrians are on. The Lyrians want their barge back, and Nilfgaardians are shooting them with arrows. Milva kills their commander, which pisses them off even more. They sail back and forth, both armies literally chasing it, until Geralt goes YOLO, and says that they sail the barge into the bank by the bridge.
Milva, who is pregnant, miscarries, Regis helps her, and later Dandelion and Regis gets her to the left bank, away from the fighting. The Lyrians are fleeing the bridge, but if they flee, the Nilfgaardians will for sure kill everyone, including the Hanse. Milva obviously can't move, so Cahir tells Geralt that they can repel the Nilfs long enough to devise an escape. Cahir was an officer and knows how to calm terrified soldiers, so he and Geralt end up leading the Lyrian army to total victory, albeit a costly one, earning him and knighthood from Meve. Cahir is forced to fight his own countrymen, being a Nilfgaardian himself, earning him more respect from Geralt (although in his own words, as he says repeatedly, "I am no Nilfgaardian"). The battle ends for Geralt when he gets hit by a mace in his back and is unconscious. He wakes up in the medic tent. Confused, he didn't even know who he was fighting for. The surgeon tells him everything that happened.
Geralt, although actually from Kaedwen, had been calling himself Geralt of Rivia for years. He says that it makes his clients more trustworthy of him. He finds it absolutely hilarious that he's now officially "of Rivia".
At the start of the next book, Geralt and co desert because they have their own motivations, finding Ciri, not fighting someone else's war. Meve regrets knighting him, and later strips his title IIRC. In TW2, if you talk to Stennis, he says that Mve curses Geralt's name everytime she hears later. In Blood and Wine, in the Tourney quest, Meve's son chastises Geralt for deserting the army.
How on earth the dev team screwed this up I'll never understand. Go read Baptism of Fire, The entire scene with the battle, with Meve and her broken teeth, it's absolutely hilarious and brilliant. It's one of the highlights. They didn't portray any of that in the game. It should have been one of the best parts in the game, instead it makes little sense and felt like they literally shoved Geralt in there for a quick, 4 lines worth of dialogue, cameo.
Wooooow, that sounds awesome! I really really need to read the books. As many gamers, I have a rough time sitting down with something, but this sounds so good and just the extra dose of Witcher I'd love experiencing. It seems like they really did botch the details. Obviously, even if they couldn't have touched on everything, the execution now has me rather disgruntled.
A shame. Thanks for the thorough rundown!
Looks like it's coming to Steam
https://steamdb.info/app/973760/
thanks DeejayDoom
yep, it's on Steam:
It seems they have changed some of the Steam regional prices today and not for the better.
It seems they have changed some of the Steam regional prices today and not for the better.
Understatement, They absolutely butchered them. Jesus, what are these guys doing? The South African price is now one of the most expensive. It's like Monster Hunter all over again.
If they do another Witcher Tales, I do hope they address some of the problems. I don't expect next month's patch to change much, probably just twisting the number dials here and there, so it'll probably be the next game for any big changes.
Some problems I have/changes I would to see:
- Less standard battles if they aren't going to offering an interesting objective or event or difficulty. The puzzles are generally always fun and interesting (imo), but the standard battles just get monotonous
- Make optional objectives in battles be worth doing, either for story reasons or just for some rewards. Like beating Lippy or Vreemde in the first map, if you do the optional objective it changes nothing, it's the same as if you win normally.
- The minor decisions/events that crop up all over the maps should no longer tell you the reward/cost before you make it. "Lose this/these and gain this" or "Do nothing" is the current set up, which trivializes any decision making there is. The story choices are good though, they don't tell you what those choices will affect which can make them tough to decide in the moment.
- Resources are too common, by the end you have so many and there is nothing to use them on (I think people wouldn't have as many if the aforementioned minor decisions didn't tell you the end result first too)
- Should feel like there is more consequences or risk to battles. Having Reynard tell Meve that Nilfgaard outnumbers them on massive scale and losses will be huge is just ridiculous when you always win hundreds of points ahead and losing doesn't cost you anything anyway
- More reasons to tweak or change your deck. This ties into overall difficulty, but it can also be anything from losing bronze units and having to recruit them again (making resources more important) or having more enemy cards that outright nullify certain strategies/abilities
- Maybe not everything can be unlocked in the camp upgrade tree at the same time. Like you have to decide to take the camp and its training/recruitment in one direction, you can't go in another at the same time.
- Limit some of the powerful card's effects on the harder difficulty. Cards like Isbel and Eyck often get hundreds of points alone respectively, give them a cap or something.
Don't get me wrong, I really enjoyed the game and I think it has a good base for future Tales. There's just a lot of things I think they could improve on.
Yeah, I definitely agree with most of these. Overworld choices were trivialized by showing the cost/benefit openly (some tied directly to the free multiplayer Gwent goodies, meaning you effectively had to choose them to receive these). Some of the cards were certainly bugged for me, so the polish in that department could have done better.
I honestly got more tired of Puzzles due to the sheer amount (while this was my fault as I decided to complete them all, as they're fairly optional) over standard battles, but once you tackle the last two real maps I did find it cumbersome to do two rounds over-and-over again. The reason they used Shortened battles at the start could go double for those that reach the latter portion of the game, it saves time and makes battles, for me anyhow, more fun to accomplish back-to-back.
Encouraged deck swapping I'm more open with for higher difficulties. As a Normal player, I was happy with not having to swap decks a lot. Plus when I did have to, it meant more when I did. I certainly understand that the game is not very difficult (even on Hard from what I'm hearing).
Now I wish I insisted Eyck! I didn't know he was broken. I respected the man's initial wishes and let him be on his way.
Like you, while having enjoyed it, I hope it's simply a base from which to build upon with Witcher Tales as it certainly has multiple spaces to improve.
Wow, that's really cool that there are these neat easter eggs! And yeah, I played Gwent when it initially launched and was still in closed beta. The animations then were pretty barebornes and basic. They're really turned it around.I don't know if you play Gwent, but one of the best things about it is the premium cards.
Some of them have easter eggs if you watch them long enough too. Like Reinforcements premium, eventually a big green Hulk guy will march past among the soldiers. Or if you let Priscilla dance about for a while, she'll go all party rocker with disco lighting. And Birna Bran gets hit in the face with a newspaper after a few minutes!
Console versions release tomorrow as well as Patch 1.01
Changelog
https://thewitcher.com/en/news/24436/thronebreaker-update-1-01-patch-notesFULL LIST OF CHANGES
General:
- The "Battle-Hardened" and "Bonebreaker" difficulty settings now scale your opponents' power and armor values depending on the map.
Game fixes:
- Fixed an issue whereby left-hand side icons would sometimes disappear after exiting the camp.
- Fixed an issue whereby the Grey Rider would not count all of the Golden Chests discovered during the playthrough.
- Fixed an issue whereby the Strays of Spalla's ability was not enhanced for a row affected with Fire +.
- Fixed an issue whereby the game would crash during the Battle for the Bridge in certain circumstances.
- Fixed an issue whereby the stealth puzzle "Mahakaman Archives" could be completed without meeting the puzzle's requirements.
- Fixed an issue whereby the "Some Trolls Have All the Luck" puzzle could be completed if Shupe is destroyed as a Spying unit.
- Fixed an issue whereby the "Amidst the Rubble" puzzle could be completed without destroying all the monsters.
- Fixed an issue whereby an incorrect maximum number of Golden Chests would display in map statistics screen, counting chests in the Aldersberg map that do not exist.
- Fixed an issue whereby the value of Total Time Spent displayed in the game's final summary was counted incorrectly.
- Fixed an issue whereby the Charges for Dwarf cards with Order abilities would not refresh or be increased by cards that have the ability to do so.
- Fixed an issue whereby interactions with various game elements would sometimes be impossible following a cutscene.
- Fixed an issue whereby an exclamation mark icon would not disappear from the Command Tent even though none of the cards in the "Meve's Army" deckbuilding screen were flagged as new.
- Fixed an issue whereby loading a game file that had been saved while Meve was admiring a distant vista led to incorrect camera behavior.
- Fixed an issue whereby the Weak Point card in the battle was not immobile.
- Fixed an issue whereby Mahakam Shieldbearer was able to target bosses with his ability.
- Fixed an issue whereby hovering over the opponent's leader in the Hym puzzle incorrectly displayed a Rotfiend leader tooltip.
- Fixed an issue whereby Treasure Maps would sometimes not get added to the inventory.
- Fixed an issue whereby Isbel: Healer would give boosts exceeding the value of total damage taken.
- Fixed an issue whereby a card called "Invisible Card, Ignore" could appear during the Siege of Kaveldun battle.
- Fixed an issue whereby battlefield textures in Training Grounds in Aldersberg would sometimes not display.
- Fixed an issue whereby the ability of Mahakam Mangler would not work as its tooltip described.
- Fixed an issue whereby the achievement "One Big Happy Family" would not become completed despite meeting the requirements.
- Fixed an issue whereby, under specific circumstances, the achievement "I Have The Power!" would not become completed despite meeting the requirements.
- Fixed an issue whereby the achievement "Through The Fourth Wall" would not become completed despite meeting the requirements.
- The tooltip of Lyrian Arbalest + now correctly states that his damage amount is increased by the number of other cards on its row.
- Fixed various typos in different languages.
- Several tooltip fixes and improvements in different languages.
- Several stability and performance improvements.