I see people in many places not only here comparing different hardware platforms and I'm baffled at that most people only think about raw computing power like TFLOPS. It's simply not a good comparison. You also should take stats like ROP, TMU, etc. But today I want to talk about memory bandwidth.
You have the Xbox one which has roughly 70% of computing power of the PS4 but it would perform way worse if devs don't utilize high bandwidth ESRAM well (since it's so small, only 32MB, it takes a effort to plan and utilize it), because it has only DDR3 at 2133MHz.
The issue is even more serious on mobile devices which have even slower RAM in general.
Switch has 1600MHz LPDDR4 for example.
It makes deferred rendering difficult. All the games which utilize that has lower (and dynamic) resolution on switch for example. Also mobile devices can't afford bandwidth heavy effects like multi layer VFX, TAA or even SMAA.
This thread is me ranting but yeah I'm really frustrated at the discourse sometimes.
You have the Xbox one which has roughly 70% of computing power of the PS4 but it would perform way worse if devs don't utilize high bandwidth ESRAM well (since it's so small, only 32MB, it takes a effort to plan and utilize it), because it has only DDR3 at 2133MHz.
The issue is even more serious on mobile devices which have even slower RAM in general.
Switch has 1600MHz LPDDR4 for example.
It makes deferred rendering difficult. All the games which utilize that has lower (and dynamic) resolution on switch for example. Also mobile devices can't afford bandwidth heavy effects like multi layer VFX, TAA or even SMAA.
This thread is me ranting but yeah I'm really frustrated at the discourse sometimes.