I imagine almost all Steam games will work somehow or another. It's just going to be your other launchers that probably won't. They have no incentive to.not a lot of confidence for other games to widely support it then :/
I mean, Fortnite is not on Steam so they have 0 desire to support anything that would make a Steam branded device better lol.not a lot of confidence for other games to widely support it then :/
lol I was gonna say "you could just play it on any other mobile device" but I forgot that's pretty much out the window too. Is it back on Android yet?What the fuck Sweeney.
One of the main reasons I wanted the Deck.
Considering Tim Sweeny's track record when tweeting, I presume the actual reason is the belief that Proton support would require listing the game on Steam. I'm doubtful this is accurate (Proton is open source, I'm not sure there's anything that would prevent Epic from implementing it into the Epic Games Client), but this is Tim Sweeny we're talking about, so who knows.
Yeah Fortnite isn't on Steam, I don't see why they'd rush to put it out on Steam hardware
I think he just plainly doesn't want his cash cow appearing on Steam or even Steam branded devices. I'm not sure what sort of blackmail Valve used to get Epic actually do shit in regards of EAC lol. His statement about cheating is most likely bs tho.Considering Tim Sweeny's track record when tweeting, I presume the actual reason is the belief that Proton support would require listing the game on Steam.
After trying it once on switch I was like nope. It played infinitely better on my phone than it did on switchlol I was gonna say "you could just play it on any other mobile device" but I forgot that's pretty much out the window too. Is it back on Android yet?
Yep. Whether that's a good idea remains to be seen (there's a bunch of customisations being added to the Steam OS to make the handheld experience better, which likely won't be officially replicated in Windows), but if you absolutely want Fortnite on Deck (and don't want to use Geforce Now or streaming from another gaming PC) installing Windows will be the way to go.
OK, that got a good chuckle out of me
just gotta print up some hats, mobilize some kids, and we got a movement going!
That would require Epic's client to support Linux at all, which it currently doesn't sadly.Considering Tim Sweeny's track record when tweeting, I presume the actual reason is the belief that Proton support would require listing the game on Steam. I'm doubtful this is accurate (Proton is open source, I'm not sure there's anything that would prevent Epic from implementing it into the Epic Games Client), but this is Tim Sweeny we're talking about, so who knows.
Also, nice job burying your own subsidiary, Timmy.
But he has confidence that EAC will be able to combat cheatign on Linux in other non-Fortnite games? That second tweet doesn't make any sense to me unless Fortnite is doing some extra anti-cheat things beyond EAC (or he's just making excuses).
Yeah Fortnite isn't on Steam, I don't see why they'd rush to put it out on Steam hardware
Doesn't have to support s Valve product, just Linux. Anyway, it'll run on the deck once you put Windows on it.And there was me thinking Epic would be supporting a Valve product.
Well then my next question is what specific EAC features is Fortnite using that aren't going to be ported to Linux and what other non-Fortnite games use them? Because regardless of how it's being implemented, he's clearly positioning Fortnite's use case as being unique from other games that use EAC's framework in a (soon to be) Linux compatible way.EAC isn't one thing, it's a collection of tools that a developer can use, and they can tolerate certain levels of risk factors in certain areas.
He's saying that the EAC framework is having compatibility work done on it, but that doesn't mean it will tell developers the answers they require about a given system, because some features are missing on a linux kernel.
It is exactly the same as how Netflix limits streaming on Chrome to Windows to 720 but permits 1080 on Chromebooks. They both use Widevine DRM, but the DRM system provides information to Netflix about what security features are available on that device (such as encrypting the video path) and the provider makes decisions about which of those things they're willing to tolerate the risk on and which they are not.
So the EAC framework will function, but there are certain things that Epic believes it needs to support for Fortnite that will come back as unsupported when the framework runs.
Yeah that's probably the route I'm taking, but not for Fortnite. I'm making the deck my Gamepass handheld.Yep. Whether that's a good idea remains to be seen (there's a bunch of customisations being added to the Steam OS to make the handheld experience better, which likely won't be officially replicated in Windows), but if you absolutely want Fortnite on Deck (and don't want to use Geforce Now or streaming from another gaming PC) installing Windows will be the way to go.
Imagine a world where Epic starts shipping hardware to compete with Steam, and what that'd do to their legal arguments against Apple. Potentially miss out on an emerging market, or shoot your legal campaign in the foot.I mean, Fortnite is not on Steam so they have 0 desire to support anything that would make a Steam branded device better lol.
I mean Rocket League is marked as fully verified for Deck so they kinda are in some form.And there was me thinking Epic would be supporting a Valve product.
As badass as I think the Steam Deck is, I don't think its wise for other companies to follow. It's not going to sell tens of millions. It makes sense for Valve, they already were working on the software to get games on Linux.Imagine a world where Epic starts shipping hardware to compete with Steam, and what that'd do to their legal arguments against Apple. Potentially miss out on an emerging market, or shoot your legal campaign in the foot.
I mean, them turning around and going "look, we can support a hardware ecosystem with a 12% cut" would unironically be one of their better legal arguments (even if said hardware ecosystem cribbed heavily from what Valve is doing).Imagine a world where Epic starts shipping hardware to compete with Steam, and what that'd do to their legal arguments against Apple. Potentially miss out on an emerging market, or shoot your legal campaign in the foot.
Not gonna lie a handheld with free weekly games sounds pretty entincing hahahaDo they want to do their own EPIC DECK where cheating won't be a problem, and the only way to buy games is the epic store?