- Jul 14, 2018
if i recall the retro engine games all follow sonic cd's crushing rules, where sonic is crushed if any part of his collision box is squished, whereas most of the genesis games only kill you if his dead center gets squished
this looks like a bug - you're supposed to hit the spring before the spikes can hurt you, but i guess the spring took a split second longer to pop up than the level design expected. they should probably have either moved the spring up a bit or moved the spikes a little further back.And of course the crushing deaths, where Sonic pinches his elbow and dies. And then there's this? Sorry for embedding a tweet, it's the easiest way for me to get it from my Switch to Era, but like... Huh?
Am I missing something? I have no idea why anything that happened there happened how it did.
generally in sections like that you're pretty much supposed to let the game play itself for a moment - sonic has enough inertia that he'll bounce between the springs by himself without you needing to hold directions.I feel like this last zone highlights a lot of weird jank in the way Sonic controls though? There are so many springs that swap your direction that you either have to react a little too quickly to change directions or just know that your direction will be swapped and prepare for it in advance, something about that doesn't feel good - If I could see the springs in advance I could at least see where the challenge is, but when they pop up from nowhere, it's just like... Why?
Spring is way too close to the spikes. Game registers contact with the spikes while the spring is still coming up, but then Sonic is still in range while being knocked back to hit the spring once it's actually up. I'm surprised that was never changed considering the game's had numerous tweaks since release, some of which were less significant than that.
Lol, what the fuck is this. "Real" Level designers. What does that even mean?All the zones in Mania are terrible. Even the classic remixes. They're all over designed, over complicated messes. I bought the game a year and a half ago and I still haven't finished it. If they ever make a Sonic Mania 2, I hope they get some real level designers and boss designers. Mania has the worst zones and bosses of all the 2D Sonic games. It's a shame that they got the engine and physics right, but dropped the ball so badly on everything else.