I've recently gotten more into the shmup genre, and in delving into online discussions surrounding shmups I've noticed numerous instances where people who are fans of the genre vehemently dislike games that fall into the bullet hell subgenre.
As someone who is just not really getting into these types of games, I'd like to understand where people who feel that way are coming from. In my eyes, bullet hell shooters (or manic shooters) are simply an evolution of the classic shmup. They are an amplified, flashier, and more intense iteration on the types of shooters that were popular for decades prior to Cave's world-class shooters and the Japanese indie shmup scene. I struggle to understand why anyone would like classic shmups but not bullet hell is essentially what I'm saying.
And before someone says, "They're too hard," I'd like to counter that sentiment. Bullet hell shooters are far more forgiving than classic shmups in terms of bullet speed and hitbox leniency. They are designed to look impossible while making the player feel like a badass for dodging mesmerizing patterns of screen-filling enemy fire. Classic shmups may have fewer bullets heading your way, but they tend to be much faster and harder to react to.
I mean, just look at this. It's awesome:
As someone who is just not really getting into these types of games, I'd like to understand where people who feel that way are coming from. In my eyes, bullet hell shooters (or manic shooters) are simply an evolution of the classic shmup. They are an amplified, flashier, and more intense iteration on the types of shooters that were popular for decades prior to Cave's world-class shooters and the Japanese indie shmup scene. I struggle to understand why anyone would like classic shmups but not bullet hell is essentially what I'm saying.
And before someone says, "They're too hard," I'd like to counter that sentiment. Bullet hell shooters are far more forgiving than classic shmups in terms of bullet speed and hitbox leniency. They are designed to look impossible while making the player feel like a badass for dodging mesmerizing patterns of screen-filling enemy fire. Classic shmups may have fewer bullets heading your way, but they tend to be much faster and harder to react to.
I mean, just look at this. It's awesome: