Better than DmC, and the last Metal Gear worth playing.
The second best Devil May Cry game.
Don't @ me if you are wrong and disagree
If the game didn't have the Devil May Cry brand on it, would've been received much differently
You missed the point but whatevs.
I see people dunking on the gameplay all the time, which I've no problem with. This is an action game, so make whatever complaints about the gameplay you want. But even more often? People complaining about the story.people been dunking on the gameplay even more for how much of a downgrade it was from its direct predecessors
Better than 2, but worse than everything else especially the OG release of DmC.
But the people who wanted more of it and aren't getting it are the only ones salty enough to keep making threads about it, though.Its a great game, and i like dmc 3,4, and 5 quite a bit. watching og fans get salty about it will never not be entertaining.
The belief that they would be able to come up with a great story factoring into why Ninja Theory were chosen to develop it plays into why that aspect is given so much flack.I see people dunking on the gameplay all the time, which I've no problem with. This is an action game, so make whatever complaints about the gameplay you want. But even more often? People complaining about the story.
A training mode, and apparently the use of dynamic soundtrack tied to style rank.I mean, DMC2 introduced Bloody Palace, multiple playable characters, a cool Dante design and the precursor to the style system.
I can't think one thing DmC did good.
With the most delusional fans.
A perfect demonstration of why the only thing I'll miss less than DmC are Metal Gear fans (both taking themselves entirely too seriously).
That's anecdotal at best, most of this thread has been complaints about how DmC plays worse, a lot of the conversation from the fanbase has been pointing out how nah it isn't the white hair, it's the gameplay that's worse.I see people dunking on the gameplay all the time, which I've no problem with. This is an action game, so make whatever complaints about the gameplay you want. But even more often? People complaining about the story.
A training mode, and apparently the use of dynamic soundtrack tied to style rank.
The story doesnt need to be amazing or even good, since no dmc has a good one, but the context for you playing the videogame should at least be cool and good. Dante in DmC is a massive prick, and imbecile that is not cool nor fun to watch or listen to. Many time i just let the controller idle so i could watch him die. Game's aren't just mechanics, personality is important, so people complaining about that are 100% justified.I see people dunking on the gameplay all the time, which I've no problem with. This is an action game, so make whatever complaints about the gameplay you want. But even more often? People complaining about the story.
I'm referring to features being added to Devil May Cry specifically, not what anyone else beat them to doing. Wasn't bothering to vouch for the quality of DmC's soundtrack either, rather than point out where using layers by style while playing it came from.Bayonetta has a training mode and DmC's soundtrack is forgettable.
Yeah, I think most Devil May Cry fans don't care about the story. It's always been bad. I'm there for the over the top action cutscenes, and spending hundreds of hours perfecting my technique at what is basically a complex 3D fighting game with Tony Hawk combos and Dark Souls bosses.That's anecdotal at best, most of this thread has been complaints about how DmC plays worse, a lot of the conversation from the fanbase has been pointing out how nah it isn't the white hair, it's the gameplay that's worse.
Furthermore, it's also a product of expectations. When the developer felt so proud to dunk on what DMC was a series and pitch themselves as improving the story for a modern audience, only to you know, do something even worse without the cheese n wackyness people like about the series, yeah it's going to get shit on. It's the difference between why people dig the Fast n the Furious movies vs why Transformers is called straight trash.
The reason no one brings it up with NG3 is because, Ryu is a brick. That said plenty of people have used n abused the "remember when the enemies in ninja gaiden are scared of you, what a betrayal to the tone of ninja gaiden" meme to death, because that's a tone one associates with NG's enemies. Ruthless ass mother fuckers.
But the people who wanted more of it and aren't getting it are the only ones salty enough to keep making threads about it, though.
The belief that they would be able to come up with a great story factoring into why Ninja Theory were chosen to develop it plays into why that aspect is given so much flack.
A training mode, and apparently the use of dynamic soundtrack tied to style rank.
I would say the OP does appear to be an exception, yeah (they seemed more keen on watching people go at it on the subject).Lol nah, op doesnt seem salty to me, the only ones who seem like they have a problem here are people Who dislike the game and hate that other people like it. A sequel would be nice but i liked the direction they took with dmc v so im not bummed or anything:
I can make any number of snide comments as to why no one is talking about ninja gaiden 3. You can fill those blanks if you likeFunny, you don't see anyone hating Ninja Gaiden 3: Razor's Edge for specifically the writing when the story was literally about Ryu being a "dark hero", and was about as pretentious, and idiotic as it could possibly get, with child surrogates, curses that involved the "vengeful spirits of everyone Ryu's killed", and dumb attempts at morality, drama and plot twists. Not to mention it forced you to watch the story quite a few times, with QTEs, and walking sequences. Not quite as awful as the original release, which had walking sequences everywhere, (Plus a few scenes of you, as Ryu, being forced to kill helpless people) but still pretty terrible.
In my eyes, this is a stupid fucking reason to hate an action game with perfectly good gameplay, unless you place a massive emphasis on story (in which 90% of video games, period, don't even have a story that's remotely passable), or it literally forces you to watch the story with constant unskippable cutscenes, and walking sequences.
Oh yes, and don't forget that NG3 Ryu wasn't even a separate character from past entries, unlike El Donte.
I like it well enough, I enjoyed playing through it. But as a longtime fan, the game play was a step down from dmc4, and dmc3, thats where the hate came from imo. No lock on, dedicated launcher button, directional inputs gone, easy badly designed boss battles, easy in general tbh, no style switching, no styles at all even, less weapons, having to hold down a shoulder button to use weapons,low skill ceiling, 30fps (original), color coded enemies, lame edgy 4chan anonymous story mixed with the Slurm episode of futurama, easy to cheese style meter, lame weapons. It was just a step back in every way for the combat system, which is the main draw for the core fanbase.Still yet to play 5 but as of now it's my favourite one by far. Really disappointed that it never got a sequel and I've never understood all the hate.
Still yet to play 5 but as of now it's my favourite one by far. Really disappointed that it never got a sequel and I've never understood all the hate.
If anything, I saw DMC5's levels as better for not having DmC's heavier emphasis on platforming or its Bayonetta-style environmental shifting. Fairly simple and mainly geared toward keeping the focus on combat, which is all I wanted. After DMC3 and 4's frequent use of hazards and backtracking, the relatively straightforward nature of 5's level design was welcome.
Woah there, no need for violence. Lets watch some kittens instead! 🤗can someone please post the gif of DMC4 dante punching this scumbag donte to dead ad infinitum?
It's the same shit. A whole bunch of hallways and then fight in a box room. DmCs are more visually distinct, but that is more an aesthetic thing than the actual levels thing.
It's the same shit. A whole bunch of hallways and then fight in a box room. DmCs are more visually distinct, but that is more an aesthetic thing than the actual levels thing.
Ah yes, the classic that was better than DMC2 by default. Gameplay was great, but despise the story and lack of respect to the original material. Thanks DmC for giving us DMCV.
Game is better than a lot of people give it credit for but also not as good as others claim.
DmC can be appreciated more now that there is no "it's either this or no DMC game" doomsday scenario. It serves as a perfectly fine spin off action game to the DMC series, not as a replacement. Quite some features in DmC made it into DMC5 so it was still very much a net positive that this game existed.
I am actually surprised it has been this long (7 years).
I mean, I never really cared about the story in the mainline DMCs, but the fuckingGotta laugh at people who actually hate this game for the writing, of all things.
As of now, there are exactly 2 DMC games with an actually passable story. 3, and 5.
Base was just "okay". DE is solid. My ranking for the DMC games goes:
3 > 5 > 1 >= DmC > 4 > 2