Developer: Nihon Falcom
Publisher:
Genre: Action RPG, NPC talking simulator
Platforms: PS4 and PC (Regular version is on Vita)
Release date: December 8, 2017 (NA/EU), September 8, 2016 (JP)
Price: $59.99
Has Mishy: Yes
Where to buy:
- [PC] Click here to go to the Steam page!
- [PS4] Click here to go to the US PSN page!
- [Vita] Click here to go to the PSN page! (This is the old, non-eX+ version)
10 years ago, a colossal earthquake devastated Tokyo and changed the lives of its inhabitants forever. The city has since been rebuilt and life has slowly returned to a semblance of normalcy. However, behind the veil of this newly rebuilt metropolis lies another world, one with a sinister secret. The earthquake that originally destroyed Tokyo was actually caused by the emergence of a mysterious and lethal shadow world known as Eclipse. Now, action must be taken to thwart the legions of Eclipse and ensure the protection of peace!
Party Members
Minor Characters
At its core, Tokyo Xanadu is an dungeon-crawling Action RPG that features several playable protagonists and the ability to switch between them at will. Different movesets - attacks, skills, and elemental affinities - give each character a unique fighting style. Kou is a good all-rounder, with good damage, a melee attack with high reach, and a powerful Power Skill (more on skills in the next section). Asuka, on the other hand, has quick attacks, high move speed, and Ranged Skill that can rack up damage quickly. Customize your favorite characters to create the perfect monster-killing team!
Skills
Each character has access to three skills:
Ranged - A ranged attack that scales with Magic Attack.
Power - A mighty strike that scales with Attack.
Flying - A piercing charge that scales with both Attack and Magic Attack. Can be used from a distance to approach, or up close to hit the enemy multiple times.
Each character's skills are unique. Kou's Power Skill is a multi-hit spinning attack; Mitsuki's Power Skill is a shield that damages enemies and protects the user from a single hit. Knowing when to switch party members for their skills is the key to clearing levels quickly and efficiently.
Kill Bonuses
Killing enemies in certain ways will net you greater rewards and give you Strike points. These bonuses do stack, so if you're pay attention you can make a lot of money from killing regular enemies!
X-Strike
Get Strike points by using Skill Attacks, getting Kill Bonuses, and getting higher combos. Once you have enough, you can unleash an X-Strike, a powerful attack that will leave even the strongest enemies trembling.
X-Drive
Dealing damage to enemies builds up your D-Gauge. When it reaches 100%, you can activate X-Drive.
During X-Drive, you can use skills indefinitely, your HP recovers, and your attacks are always effective. Your partner also enters the fray and attacks in tandem with you, allowing you to create some crazy combos.
Confused about X-Drive and X-Strike? Here's a quick summary: X-Drive lets you go crazy with your skills for a short time. X-Strike is a single, powerful attack that will outright one-shot most mobs and deal heavy damage to bosses. Since X-Drive lets you hit enemies with a lot of skills and lets you increase your combo easily, an effective strategy is to use X-Drive to build up your Strike points. Once you have enough Strike points, unleash your X-Strike on your opponents!
tl;dr - use X-Drive to charge your X-Strike
When you're not clearing dungeons, you'll be able to explore the bustling Tokyo suburb of Morimiya City. Through your part-time jobs, sidequests, and investigations, you'll travel to a number of diverse locations, from the hallways of Morimiya Academy, to the shady backstreets of Houraichou, to the sky-high Acros Tower. Free Time is also when you can have Bonding Events, where you can hang out with your friends to get closer with them. And of course, there are a bunch of fun minigames to keep you distracted. You better believe there's fishing and Mishy Panic!
True to its Falcom heritage, Tokyo Xanadu features a large number of named (and unnamed) NPC's that you'll run into during your stay, each with their own little story that develops over the course of the game. If you're familiar with the Trails games, you'll feel right at home talking to all the different characters in Morimiya City and getting invested in their daily lives. It's not expected for you to talk to every NPC in every location. But if that's your thing, fear not: there's a character notebook that keeps track of all of the characters' stories for you.
Tokyo Xanadu is the original Vita title. Tokyo Xanadu eX+ is an updated rerelease for PS4 and PC.
Compared to the original, Tokyo Xanadu eX+ has a bunch of cool new things:
- 60 FPS
- Full HD (Arbitrary resolution for PC)
- New scenarios
- A brand-new side-story after every chapter
- An additional Halloween-themed after-story once you finish the main game. Spooky!
- At least two new playable characters
- Play as the mysterious White Shroud, an enigma clad in white.
- Is he good? Is he evil? Does he just have a really bad fashion sense?
- Time Attack and Boss Rush modes
- A new, higher difficulty level
- Rebalanced gameplay
- New dungeons and enemies
- New Falcom music!
Is this game like Persona 3-5?
Kind of. It takes place in a school, and features high school kids going into alternate worlds to fight supernatural enemies. That's where the similarities mostly end, though. I'd say that Tokyo Xanadu shares more DNA with another group of games...
Is this game like other Falcom games?
Wow, I'm glad you asked! As a more eloquent person said,
I like to describe this game as "Trails of Cold Steel if it were a Light Novel set in modern day Japan and had Ys-like ARPG combat instead of being turn-based."
Structurally it's very similar: each chapter is broken into freetime, where you do your sidequests, optional dungeons, and have "friendship episodes" with your favorite characters. It even has most of the same (slightly changed) side activities as Cold Steel, like fishing, Mishy Panic, Blade and Cooking. Skateboarding is new, but is similar to Cold Steel II's Snowboarding.
In typical Falcom fashion the world is very well realized and feels alive, with lots of likeable NPCs that have their own little stories going on in the background.
[edited]
So do I need to play any other games to enjoy this one?
Nope! While there are a bunch of winks and nods to other Falcom games, they won't affect your understanding of what's going on. To be clear, you absolutely do NOT need to play Xanadu (1985), Xanadu Next (2005) or any other game, to enjoy Tokyo Xanadu.
I heard that the translation for the Vita version was a bit spotty. Has that changed?
*Chortle*
Is there a dub?
Japanese audio only.
How's the PC port?
Ghostlight did the PC port, and word on the street is that they did a good job. I'll update this once the game releases and impressions start coming out.
Edit: Looks like the port is a good one! Here's the system requirements:
MINIMUM:
OS: Windows 7 (64-bit)
Processor: Intel Core 2 Quad 2.4GHz or comparable
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GTX 650 or comparable
Sound Card: Windows compatible sound card
I'm playing on PC. Any recommended mods or tweaks?
Kvik released a mod to replace the Xbox button prompts with Playstation icons! Here's the link.
Also, Ascheroth made a cheat table so that you can get infinite bonding points per chapter, which lets you talk to all of your party members. I'd highly recommend doing this - it really fleshes out the cast.
Find it here.
Instructions:
Go into the game
-> open the Cheat Engine table
-> select the game process
-> set the Affinity Shard value to what you want
-> set it as active.
If you tab back into the game, you should immediately see the new values and can actually close CheatEngine at this point.
How's the difficulty?
The game starts out quite easy, but the difficulty ramps up HARD after a few chapters. And then it gets a bit easier towards the end of the game. Don't worry, though: you can change your difficulty level at any time (provided you're not playing on the highest difficulty, Calamity), and if you lose a boss fight there's an option to retry on a lower difficulty.
I played the Vita version. Am I welcome here?
How anime is this game?
Pretty anime. It even plays an opening at the beginning of every chapter. Just like your favorite Chinese cartoon.
I will say this, however. Remember in Trails of Cold Steel when Rean falls into Alisa's boobs? I'm around halfway through the game and I haven't seen anything even remotely comparable to that. It's been pretty devoid of egregious fanservice.
Why is Towa here? Isn't sh-
Yes.
How much Mishy.
A lot of Mishy. But never enough Mishy.
Thanks to Falcom for making the game, Aksys for publishing in NA/EU, and Ghostlight (Hi Ghostlight_Ross!) for doing the PC port. All hail our corporate overlords.
Huge thanks to the following users:
Astrael for doing the amazing banners and images.
Ascheroth for creating the OT title and letting me use his write-up.
Cornbread78 for doing the Vita OT and letting me use some of his OT resources.
Kvik for offering to cheerlead while I wrote the OT.
And finally, a huge shoutout to FalcomEra and the FalcomEra Discord! Y'all are a great bunch of people.
Is this where I shill the FalcomEra Discord? We're a pretty casual chat about all things Falcom-related (including, but not limited to, Xanadu, Ys, Trails, and more). If you want to join, just send me, Erheller, a PM with the subject line "FalcomEra Discord" or something to that effect. We'd love to have you!
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