(Click for general game info.)
Latest drivers: (as at 21/03/2019)
Nvidia: 419.67 CRD (10 series and above)/419.35 GRD (9 series and below)
Intel: Depends on your processor; download the driver update utility
ComputerBase (German; launch build)
GameGPU (Russian; beta build)
PC Games Hardware (German; beta build)
Tips and tricks:
List of known issues: See this official forum post. (Credit to Ubi itself via daxy.)
Cap the frame rate/potentially improve frame times (1): Download RivaTuner Statistics Server, input your desired framerate limit in the "Framerate limit" box, and hit enter (the program comes bundled with MSI Afterburner and earlier versions of EVGA PrecisionX). Alternatively, those with an Nvidia GPU have the option of Nvidia Inspector, which can also be used to impose a framerate cap, either in a similar manner to RTSS or by way of forcing a different vsync interval (click the small tool icon to open the game profile section).
Note: Useful if you your system can't maintain, say, 60fps and you're sensitive to the wild fluctuations, or you're experiencing uneven frametimes. The greater window the engine has to render a given frame, if you're imposing a lower framerate than the game can otherwise provide, may also help in alleviating stuttering related to data streaming.
Potentially improve frame times (2): Use exclusive fullscreen rather than borderless fullscreen.
Stop the game from crashing after 15 minutes on touch-capable systems running Windows 10: Open the task manager, switch to the Services tab and disable TabletInputService.
Mitigate instability when using DX12: Disable the Uplay overlay (untick "Enable in-game overlay for supported games" in Uplay -> Settings -> General) and any other overlays that may be running (e.g. RTSS).
Vsync mode:: Off/On
Frame rate limit: Off/On
Custom FPS limit: 20fps -> 200fps in increments of 5pfs
Spot shadows: Low; Medium; High
Spot shadow resolution: Low; Medium; High; Very High
Contact shadows: Off; Sun low; All low; All high
Resolution scale: 50%; 75%; 85%; 100%
Volumetric fog: Low; Medium; High; Ultra; Cinematic
Reflection quality: Low; Medium; High
Local reflection quality: Off; Low; Medium; High; Very High
Vegetation quality: Low; Medium; High
Subsurface scattering: Off/On
Parallax mapping: No/Yes
Ambient occlusion: Low; Medium; High; Very High
Depth of field: Off/On
Object detail: 0 -> 100 in increments of 1
Extra streaming distance: 0 -> 10 in increments of 1
Vignette effect: Off/On
Water quality: Low; Medium; High
Chromatic aberrsation: Off/On
Projected texture resolution: 128; 256; 512
High-resolution sky textures: No/Yes
Terrain quality: Low; Medium; High
Refresh rate: Self-explanatory
Enable reduced latency: No/Yes
Enable DX12 renderer: No/Yes
HDR peak brightness: ?
HDR peak brightness for UI elements: ?