2K start = 2048 x 1080
and 2560 x 1440
2K start = 2048 x 1080
It's the nvidia drivers. I didn't have this problem until I updated to them, and then started getting a ton of crashes with the tobii and other errors relating to easy cheat and file versions.
So I rolled back to the 418.91 drivers and haven't had those kind of crashes since.
2K is 1920x1080.
2K resolution is a generic term for display devices or content having horizontal resolution of approximately 2,000 pixels. Digital Cinema Initiatives (DCI) defines 2K resolution standard as 2048×1080.2K is 1920x1080.
Same way as 4K is 3840x2160.
2560x1440 is 2.5K if you wish.
Yeah, and they also define 4K as 4096x2160. Doesn't stop anyone from calling 4K what is called 4K right now. Same is true for 1920x1080.Digital Cinema Initiatives (DCI) defines 2K resolution standard as 2048×1080.
Which i5?Have some micro stuttering with the following specs:
I5, 16GB, 1070
What do you guys think it is? Have an SSD as well
I have the same cpu and a 1080 ti with similar issues. We're probably being bottlenecked hard by the CPU
Damn, I genuinely don't seem to gain much frames in dx12 for it to be worth the aggro (2080 and an overclocked 6600k)game runs fine outside of all the crashes from dx12.
i dont wanna switch to dx11 because i lose like 20 frames
Well I'm running on a mid-range AMD card (RX 570) so that's a big reason why I'm seeing such a big increase. I would imagine for NVIDIA cards especially high-end the difference is lot more negligible.Damn, I genuinely don't seem to gain much frames in dx12 for it to be worth the aggro (2080 and an overclocked 6600k)
The faster the card is the more likely it is to benefit from D3D12 since there's a higher chance of running into CPU limitations. This is true for GPUs from all vendors.I would imagine for NVIDIA cards especially high-end the difference is lot more negligible.
The more you know :/The faster the card is the more likely it is to benefit from D3D12 since there's a higher chance of running into CPU limitations. This is true for GPUs from all vendors.
I have given up on DX12 after disabling all overlays and the full-screen optimisations. Some days, it runs for hours before crashing, but then other times it crashes within half an hour. The last straw for me was when it crashed right before a mission ended: I still got the completion, but it really highlighted how the game could crash at critical moments. The game has never crashed on me with DX11.
I was about to come in and ask if there are DX12 fixes... damn, I hope they can patch it soon. I haven't tried DX11 yet and I hope it doesn't jeopardize my settings because I really like how the game looks and runs right now!
Edit: just ran the benchmark with an avg FPS of 75 and the lowest that I could tell being 71fps so I think I'm good!
I can't play this game on DX11 tho.At this point I just think DX12 is unstable on the Snowdrop engine as Div 1 behaved the same once the DX12 support was patched in. I do not know how much of a priority it is for them to resolve....it was not even mentioned in the last State of the Game stream.
I can't play this game on DX11 tho.
Game becomes a stuttery mess on DX11. DX12 it's smooth and looks better but the crashes man......
Is there much benefit to going over that amount or is 16 usually good?These days you really want 16GB RAM for open world game otherwise you'll start to run out and get stuttering.
Can confirm, it's like a 30% performance boost on my RX580 as well... Went from 40-50fps on high settings to 60-70fps on the very high preset. I even bumped the reflections up since it only cost 1-2 fps.Well I'm running on a mid-range AMD card (RX 570) so that's a big reason why I'm seeing such a big increase. I would imagine for NVIDIA cards especially high-end the difference is lot more negligible.
its the oppsite for me ... sharpening makes the game look worse imoIf you use 85% scaling, try experimenting with the Sharpness setting as well. Putting it at 8 made it look a whole lot better than 5 when scaling down 1440p with 85%.
I upgraded to 16GB about a week ago (2-day'ed 16GB 2666Mhz RAM thru Amazon). The game runs better on DX12 but on DX11 it's still a stuttery mess with my FPS jumping from 45-90 depending on where I'm at in the open world. It's legit not an enjoyable experience.I checked your post history and noticed you are only running with 8GB of system RAM....I would be upgrading that to 16GB asap to fix up the DX11 performance at least. DX11 performance for me rarely drops below 60fps @ 1080p at ultra preset
Im happy to keep playing it in DX11 until they fix up the DX12 stability (Which I doubt they will tbh). DX12 looks nicer on the eye and maybe less frame drops when things are hectic but unplayable due to the random crashes.
My Specs: i7-6700k, 16GB RAM, gtx1080 8GB
Is that the same as RTSS? The displays just fine for me.I'm wondering how do I get MSI monitoring overlay to work in this game?
It seems like I can't get them to work in this one and couldn't in Odyssey either, I've tried with uplay overlay disabled too.
And yes, I've noticed that almost all of my performance drops have been due to the CPU. It didn't make sense that I'd have so much of an effect on my CPU eventhough it's about 3-4 years old. I can tell because reducing graphics settings doesn't seem to help with drops. Infact I reduced them so much that I was basically running a mix of medium and high on a GTX1080/i7 6700K at 1080P. I locked the framerate to 60 and voila ! the random drops below 60 were kinda gone.
yes
I'm wondering how do I get MSI monitoring overlay to work in this game?
It seems like I can't get them to work in this one and couldn't in Odyssey either, I've tried with uplay overlay disabled too.
And yes, I've noticed that almost all of my performance drops have been due to the CPU. It didn't make sense that I'd have so much of an effect on my CPU eventhough it's about 3-4 years old. I can tell because reducing graphics settings doesn't seem to help with drops. Infact I reduced them so much that I was basically running a mix of medium and high on a GTX1080/i7 6700K at 1080P. I locked the framerate to 60 and voila ! the random drops below 60 were kinda gone.
It's an updated version.You generally need to update afterburner and rivatuner for new games. I'm not sure if they updated the afterburner package on Guru3D but like last week or so i had to download a separate update for rivatuner only to get it on the latest version.
Now looking at your setup it's pretty similar to mine but i have a 1070. My cpu is overclocked to 4.6ghz bit I'm not sure if that matters much. I'm running at 1080p/60 easily with a couple settings turned down. I used the suggestions in the hardware unboxed video and digital foundry to tone down a couple of the more intense settings with minimal impact to graphics quality. Most are at their highest or just a step down. I'll sit comfortably above 60 i just lock it for smoothness.
Something seems wrong for you.
It's an updated version.
It's not working even on AC Odyssey, yet it's working fine in Sekiro
4.6.0 for afterburner and 7.2.1 for RTSS