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floridaguy954

Member
Oct 29, 2017
3,631
The same goes for Dualshock 4 support.

2014 thread: https://forums.ubi.com/showthread.php/953729-Dualshock-4-rumble-not-working
2018 thread: https://forums.ubi.com/showthread.php/1738230-PS4-Controller-Vibration-not-working

Still not fixed in this beta build.

Tbh, this is a deal breaker for me. Especially since the game is not on Steam now so I can't use Steam API to hook my DS4 as XBox controller. This was the only way for me to get vibration in the first game. Anthem it is for me.
Look into Glosc (global steam controller) to fix the problem.
 

Ahti

Unshakable Resolve
Member
Nov 6, 2017
9,175
i7 4790k
1080 Ti
16 GB RAM

Not satisfied with performance. I mostly get around 60 FPS in 1440p with maxed out settings when nothing`s going on but the framerate drops easily to lower 40s while fighting.
 

floridaguy954

Member
Oct 29, 2017
3,631
i7 4790k
1080 Ti
16 GB RAM

Not satisfied with performance. I mostly get around 60 FPS in 1440p with maxed out settings when nothing`s going on but the framerate drops easily to lower 40s while fighting.
I'm also not satisfied.

I7 7700k
Gtx1080ti
16 GB Ram
1 TB ssd

I'm running 75% of 4k with a mixture of high and medium settings and I still get drops into the high 40s. Hopefully the final release will be more optimized.

Also, what's up with the lack of game-ready drivers from Nvidia? They haven't released anything for REmake2 and that's a high profile release.
 

.exe

Member
Oct 25, 2017
22,215
i7 4790k
1080 Ti
16 GB RAM

Not satisfied with performance. I mostly get around 60 FPS in 1440p with maxed out settings when nothing`s going on but the framerate drops easily to lower 40s while fighting.

If it's while fighting, have you tried dropping down the particle quality setting, perhaps volumetric fog if that affects smoke, spot or contact shadows maybe. In other words, if it's dropping frames, maybe lower a few settings. I haven't had drops to the lower 40's like that once I had everything tuned right.
 
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Ahti

Unshakable Resolve
Member
Nov 6, 2017
9,175
If it's while fighting, have you tried dropping down the particle quality setting, perhaps volumetric fog if that affects smoke, spot or contact shadows maybe. In other words, if it's dropping frames, maybe lower a few settings. I haven't had drops to the lower 40's like that once I had everything tuned right.
Thanks, but perfromance still drops to ~45FPS even with medium settings.
 

Isee

Avenger
Oct 25, 2017
6,235
i7 4790k
1080 Ti
16 GB RAM

Not satisfied with performance. I mostly get around 60 FPS in 1440p with maxed out settings when nothing`s going on but the framerate drops easily to lower 40s while fighting.

1. Use DX12
2. manually maxed out is hardcore. Even my 2080Ti can drop "down" to 60fps at 1440p at those settings. Try switching to the Ultra prest.
 

Deleted member 18161

user requested account closure
Banned
Oct 27, 2017
4,805
I've got 16GB (at 1866 MHz, DDR3), so that might have something to do with your performance. This game ate up around 6GB of ram, which was about 9-10GB of total system usage while playing.

As for performance savers, I found volumetric fog pretty heavy, extra streaming distance and object detail to be relatively impactful. I think all the shadow and spot shadow settings are probably more important though. I found something that worked for me and didn't fiddle too much with it (shadow quality high, spot shadows medium, spot shadow resolution high, contact shadows all high).

The following runs relatively well for me, still dips every now and then in very specific areas, but its' mostly 60.
https://imgur.com/a/lXF42E3



Like the other poster, you might be hurting for ram. What do you have object detail and extra streaming distance set to? Those seem to hit memory usage pretty hard.

Object detail appears to be the main setting controlling where LOD pop in takes place, higher being farther away. Not quite sure how it works in combination with streaming distance. Lowering streaming distance helped a lot when I was bouncing between 60 and 59 fps, causing stutter.

Thanks a lot!
 

s1lver

Member
Oct 28, 2017
302
Is someone also getting several crashes when playing in DX12? When I change to DX11 I get no crashes...
 

Klyka

Member
Oct 25, 2017
18,423
Germany
Is this another one of the many games where DirectX 12 usage just runs worse and doesn't add anything at all?
 

thisismadness

Member
Oct 25, 2017
4,445
Is someone also getting several crashes when playing in DX12? When I change to DX11 I get no crashes...

Are you using an Nvidia card? During the technical beta I had that issue and a user on the forum told me that Ubisoft does not recommend using dx12 because nvidia cards need driver updates for proper support. I dont know if thats true but it seemed plausible.
 

Isee

Avenger
Oct 25, 2017
6,235
How is the performance on 2700x cpu's?

If you are on a high end GPU you'll still run into slight CPU bottlenecks, but nothing to cry about. At least on DX12.
System: 2700x/2080Ti/1440p - maxed out (manually)

DX11
thedivision2_2019_03_ljj8b.png


DX12
thedivision2_2019_03_70jhd.png
 

noomi

Member
Oct 25, 2017
3,688
New Jersey
No, seems to run even slightly better.

Alright, nice. Seems to have improved from closed beta then, will try it with on. So many games today run worse with dx12

Um this is great. Wow. Also, temporal reconstruction available with the resolution scaling option, NICE!

Was a nice watch indeed, always appreciate videos like this. Looking forward to you guys doing an in depth analysis as well.
 

Isee

Avenger
Oct 25, 2017
6,235
Something is off here.
I might be imagining things, but there is more shimmering and the image is slightly less temporarily stable than before.
 

s1lver

Member
Oct 28, 2017
302
Are you using an Nvidia card? During the technical beta I had that issue and a user on the forum told me that Ubisoft does not recommend using dx12 because nvidia cards need driver updates for proper support. I dont know if thats true but it seemed plausible.

Yes, I'm using a GTX 1080. Latest drivers installed and all. That's a shame really :( Oh well, hope that they fix this soon.

Thank you for your help!
 

noomi

Member
Oct 25, 2017
3,688
New Jersey
ok yeah, dx12 gives a decent performance boost in certain areas for me.

1440p/all ultra/maxed 55-75FPS outdoors.

6700K @ 4.5GHz, 1080ti FTW3
 

Arkaine

Member
Oct 30, 2017
268
If you are on a high end GPU you'll still run into slight CPU bottlenecks, but nothing to cry about. At least on DX12.
System: 2700x/2080Ti/1440p - maxed out (manually)

DX11
thedivision2_2019_03_ljj8b.png


DX12
thedivision2_2019_03_70jhd.png

That seems like good performance. Maybe the game is better optimized for Ryzen cpu's? You get a free copy of Division 2 if you buy a Ryzen cpu.
 

Dictator

Digital Foundry
Verified
Oct 26, 2017
4,930
Berlin, 'SCHLAND
If you are on a high end GPU you'll still run into slight CPU bottlenecks, but nothing to cry about. At least on DX12.
System: 2700x/2080Ti/1440p - maxed out (manually)

DX11
thedivision2_2019_03_ljj8b.png


DX12
thedivision2_2019_03_70jhd.png
GPU utilisation is the exact same here - I think it may actually be DX12 running better on the GPU here?
Hi Alex, are you going to make a video on this beta or wait until the actual release ?

Not this release - I would prefer to cover it with the final retail.
I will buy the game only because of the dedication they showed in this video. Good job Massive

I really loved the division 1's PC release, and this also looks great. I am totally not interested in the game or gameplay, but really like snowdrop! I wish more game's at Ubi used it.
Was a nice watch indeed, always appreciate videos like this. Looking forward to you guys doing an in depth analysis as well.

Thanks :D I am not sure how indepth I will go in the end with the video (it is all about balancing work time with life and not going overboard with detail), but I will give it my best
 

Isee

Avenger
Oct 25, 2017
6,235
Maybe the game is better optimized for Ryzen cpus? You get a free copy of Division 2 if you buy a Ryzen cpu.

At least it seems to be able to take advantage off the 16 threads the 2700x is providing and doesn't run into 90% load on 1-2 threads while the rest sits at 20% or less. I imagine it will run even better on a 9900k though.
Not that I'm complaining,
 

Isee

Avenger
Oct 25, 2017
6,235
GPU utilisation is the exact same here - I think it may actually be DX12 running better on the GPU here?

Yeah sure, something is going on here. No doubt about that.

CPU utilization seems to be slightly higher on DX12 though.
For example in this scene: DX 11 ~ 45% average/core vs DX 12 ~ 60% average/core
But that could also be an outlier, I'm not running around and measuring CPU performance over a long period of time and compare DX 11 vs DX 12. Just something that crossed my eye.

Another curiosity is Turing outperforming Pascal in this game (and AMD doing very well too).
Vega 56 is nearly as fast as a 1080Ti and the 2080 is about 30% on average faster. That's a bit unexpected.

(Previous BETA build though!)
division2benche6jzd.jpg


We have a similar, unusual discrepancy between 2080 and 1080ti performance in another game: Wolfenstein 2.
Maybe there is some from of async compute going on in DX12 here?
 

Resident Guru

Member
Oct 28, 2017
918
This game looks so freaking good. Running ultra settings at 4K and getting a locked 60 FPS. This is on a 9900k and 2080 Ti. The last beta ran really well on my 1700X before I upgraded. Also, dx12 runs bettter than 11 for me. I was getting drops on dx11 so definitely check both to see which runs better.
 
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Deleted member 46948

Account closed at user request
Banned
Aug 22, 2018
8,852
After tweaking the settings a bit, I'm getting solid 60 fps in all situations, HOWEVER... every 2-3 minutes, I get a hitch where the game just freezes for a second or two, frames drop to low 10s and then everything continues as normal.

Anyone knows what could be causing this and how to get rid of it? It's not exactly gamebreaking, but it is annoying as hell.
 

Dest

Has seen more 10s than EA ever will
Coward
Jun 4, 2018
14,038
Work
2700X with a 2080. Will update this post with detailed results when I'm home from work.
 

Ahti

Unshakable Resolve
Member
Nov 6, 2017
9,175
Something is off here.
I might be imagining things, but there is more shimmering and the image is slightly less temporarily stable than before.
Are you using ingame resolution scaling?

After tweaking the settings a bit, I'm getting solid 60 fps in all situations, HOWEVER... every 2-3 minutes, I get a hitch where the game just freezes for a second or two, frames drop to low 10s and then everything continues as normal.

Anyone knows what could be causing this and how to get rid of it? It's not exactly gamebreaking, but it is annoying as hell.
Had this issue several times. You might want to try different settings for Extra Streaming Distance.
I feel like there was far more stuttering/hitching when I set the streaming-setting to 0. 10 nearly eliminated all hitching for me but lowered the framerate in some areas, so I set it to 7.
And don`t set object detail to max.
 

Deleted member 46948

Account closed at user request
Banned
Aug 22, 2018
8,852
Are you using ingame resolution scaling?


Had this issue several times. You might want to try different settings for Extra Streaming Distance.
I feel like there was far more stuttering/hitching when I set the streaming-setting to 0. 10 nearly eliminated all hitching for me but lowered the framerate in some areas, so I set it to 7.
And don`t set object detail to max.

Thanks, will try that.
 

Maneil99

Banned
Nov 2, 2017
5,252
Yeah sure, something is going on here. No doubt about that.

CPU utilization seems to be slightly higher on DX12 though.
For example in this scene: DX 11 ~ 45% average/core vs DX 12 ~ 60% average/core
But that could also be an outlier, I'm not running around and measuring CPU performance over a long period of time and compare DX 11 vs DX 12. Just something that crossed my eye.

Another curiosity is Turing outperforming Pascal in this game (and AMD doing very well too).
Vega 56 is nearly as fast as a 1080Ti and the 2080 is about 30% on average faster. That's a bit unexpected.

(Previous BETA build though!)
division2benche6jzd.jpg


We have a similar, unusual discrepancy between 2080 and 1080ti performance in another game: Wolfenstein 2.
Maybe there is some from of async compute going on in DX12 here?
Link to benchmark?
 

Kemono

▲ Legend ▲
Banned
Oct 27, 2017
7,669
No problems and smooth as hell.

i9 9900K/2080ti/32bg ram/ssd @ 3400x1440p

Everything on max and it runs mostly @ around 75-85fps outside and 100+ fps inside.

Only time i can see around 60fps is for a second ( i think the game is loading fresh assets in because a second later the same scene is 85+ fps again)
 

bmdubya

Member
Nov 1, 2017
6,499
Colorado
I have to run this on a mix of medium and high settings on my machine to run it at 1440p. I have an i5-4690K and a GTX 980. It still looks awesome, but I can't wait to upgrade my machine so I can run it at ultra settings.
 

SirMossyBloke

Member
Oct 26, 2017
5,855
4690k @ 4.2
GTX 1080 OC
16gb ram

I'm getting mostly 60, but drops as low as 45 during loading areas and drops to about 50 with the green gas around.

I have everything mostly on medium with a couple of things on low, running at 1080p.

Really not happy with performance regardless of DX11 or DX12. My gpu is only being used 30% of the time, MAX.

No idea wtf is going on.