Tom Clancy's The Division 2 PC performance thread

Oct 27, 2017
350
Here are 2 benchmarks from from yesterday at 100% resolution scale and dx11:



And one from tonight at 85% resolution and dx12:


I think I might have changed a setting between the 2 but I am not 100% sure.

Everything is set to highest settings although I turned off depth of field, lens flare, CA, etc. I can turn a few settings from ultra/very high and average about 120 fps.
 
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Oct 25, 2017
5,076
Here are 2 benchmarks from from yesterday at 100% resolution scale and dx11:



And one from tonight at 85% resolution and dx12:


I think I might have changed a setting between the 2 but I am not 100% sure.

Everything is set to highest settings although I turned off depth of field, lens flare, CA, etc. I can turn a few settings from ultra/very high and average about 120 fps.
You said it yourself, no? 100% resolution in the first, 85% in the second. Edit: ah you prob meant in addition to that.
 
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Oct 25, 2017
11,057
Here are 2 benchmarks from from yesterday at 100% resolution scale and dx11:



And one from tonight at 85% resolution and dx12:


I think I might have changed a setting between the 2 but I am not 100% sure.

Everything is set to highest settings although I turned off depth of field, lens flare, CA, etc. I can turn a few settings from ultra/very high and average about 120 fps.
I got +10fps from DX12 over 11, and +10fps from 100% Res Scaling to 85%. So that's where it's all coming from.
 
Oct 27, 2017
350
I got +10fps from DX12 over 11, and +10fps from 100% Res Scaling to 85%. So that's where it's all coming from.
Yeah. I was just posting to show that I got similar results to yours. Pretty nice improvements IMO especially since dx12 is usually borked or pointless in most game releases.

Might try and go for 120fps as the games visuals seem to scale well. I can live with high instead of ultra/very high in this game.
 
Oct 25, 2017
11,057
Yeah. I was just posting to show that I got similar results to yours. Pretty nice improvements IMO especially since dx12 is usually borked or pointless in most game releases.

Might try and go for 120fps as the games visuals seem to scale well. I can live with high instead of ultra/very high in this game.
Ah, right. And yes, it's the first game that's had a significant increase in DX12 for me. Feels good!
 
Jan 3, 2018
340
Canada
I was able to play for several hours without crashing tonight on DX12 by disabling all of my overlays (Uplay & Nvidia). With only Uplay overlay enabled, I was able to play for about an hour before it crashed. Fingers crossed that this fixed DX12 for me.
 
Oct 25, 2017
5,076
DX12 runs way better for me on my 2070 but and it's a big but I didnt have a single crash for the first 12-13 hours on DX11, I have had bloody loads since switching to DX12.
Try switching off the Uplay overlay. It's been posted on Reddit since the beta that it makes DX12 unstable. There have been positive results posted here too (possibly back in the beta performance thread).

Perhaps worth adding to the OP, JaseC
 
Oct 25, 2017
1,023
Anybody reporting any WORSE performance in the final release compared to the beta? As long as the game runs the same or better as the beta then I'm good. I'm on a GTX 1070 and I got a fairly consistent 60fps at 1440p in the beta.
 
Oct 27, 2017
365
Running this on a 1440p monitor is going to be an adventure for me I think....looking forward to the challenge.

MSI GP63 Laptop
I7 8750 Processor
16GB RAM
Nvidia 1060 6GB GeForce video card
Connect to a Samsung Curved 1440p monitor
Installed on a SSD HD
 
Nov 24, 2017
565
Kent
DX12 runs quite a bit better for me.

DX11


DX12
11% less CPU usage is striking.

Seems a few people on the Ubi forum are getting random hangs/crashes like me. I've tried everything imaginable and all I've discovered is it's something to do with the Ultra settings. Currently have a Support ticket with Ubisoft and giving them the info they require.
 
Oct 25, 2017
248
Found this on Reddit...alot of ppl saying it fixes the crashing in DX12.

Will test it out soon

1: Find the location of your 'TheDivision2.exe" application

2: Right click it and Select properties

3: Click on the Tab labeled "Compatibility"

4: Check the box that says "Disable full screen optimizations"

5: Click on "Change high DPI settings"

6: Check the box that says "Override high DPI scaling behavior. Scaling performed by."

7: Select "Application" in the drop down box. Click ok

Then make sure next time you boot up Division that DX12 is on and that you restarted the game.

Hopefully this helps some of you with the constant crashes. The frame rate boost is so important with DX12 to enjoy it more.

[EDIT] - Make sure that your Steam overlay and your Ubisoft Overlay are turned off.
 
Oct 30, 2017
337
Hm, no issues for the final version, but since today I got two crashes or more like two freezes within 30 minutes. Sound remains, but everything else is frozen and I need to Alt+F4 out of the game.

Game update today and big Windows 10 update, latest Nvidia driver is installed, not sure if it's the game today with the update or Windows update...
 
Oct 25, 2017
248
All these workarounds and fixes really should'nt be needed. It's a real problem.
Oh I agree ... DX12 was an issue in Div 1 as well, I had to play that in DX11 so this is nothing new at all. I'd love for this to be fixed officially so we don't have to apply these hacks.

IIRC DX12 wasn't in Div 1 at launch and was patched in at a later date....but I could never get any stability using it.
 
Oct 27, 2017
2,552
For some reason I get screen tearing no matter what v-sync options I set in or outside the game. Not even running in borderless seems to help. This is the first game where nothing seems to be able to get rid of it and it's aggravating.

Anyone got an idea how to fix this?