LolApparently everyone is more connected than Tom and is telling him he's wrong lol
LolApparently everyone is more connected than Tom and is telling him he's wrong lol
They do it whenever there are differences worth pointing out.I remember them doing it, but I feel I haven't seen it being as popular as last gen.
My only question is.
Will these new gens have a physical media reader (blurray/dvd?)
That's kinda how it works when you're the winner. People tend to forgive little missteps.Imagine if the roles were reversed and the tweet said Sony holding back dev kits to surprise MS... the responses would be in FULL AGREEMENT with it.
360 sold gangbusters at launch. Its launch games like Kameo weren't that good. I believe having a whole year to themselves was incredibly beneficial. Despite whatever happened with the PS3.No. It succeeded by having better games, better online, better controller, and respect for indies.
That's kinda how it works when you're the winner. People tend to forgive little missteps.
When you're the hard loser (as in, about to be overtaken by a newer arrival), people are less generous with perceived fuck ups.
Well said. None of the hardware talk matters at all for either next gen consoles. I feel both of them will be too similar spec wise for any of this to make a difference. The deciding factor next gen will be software.A little behind, massively behind. None of that matters if MS doesn't have the exclusive quality output to match the competition.
They can survive having weaker hardware or launching slightly later. They cannot survive having worse exclusive content than Sony and Nintendo. Not again. This information is nothing to worry about, in my mind, but all eyes should be on their studios and how they compete against the best in the industry moving forward.
Neither of them cares about "winning". Getting subscribers and active users = making more money.Well said. None of the hardware talk matters at all for either next gen consoles. I feel both of them will be too similar spec wise for any of this to make a difference. The deciding factor next gen will be software.
The console that is able to provide more compelling software to consumers is the console that will pull off the win. I'm sure Microsoft and Sony know this and that's why we've seen both of them recently acquire a fair amount of studios towards the end of this gen. I'm personally happy with this direction and I look forward to them competing in what matters the most, the games.
It was far from selling gangbusters (every console that came after it shipped more).360 sold gangbusters at launch. Its launch games like Kameo weren't that good. I believe having a whole year to themselves was incredibly beneficial. Despite whatever happened with the PS3.
Well winning usually means more active users or subscribers so I'm sure they both want to "win" on some level to get the maximum number of subscribers possible from the console space even if a majority of their potential customers are on phones/tablets/PCs. I feel both consoles will be commercially successful regardless but they will still be competing for dominance in the console space.Neither of them cares about "winning". Getting subscribers and active users = making more money.
You can be commercially successful in several ways.
See. Sounds about right. Matt hearing about 2019 in 2017 and then not again lines up with the rest. All sounds like one shifting plan, as these things usually areShrug.
I heard the 2019 target in early 2017 and before. After that I stopped hearing it, and I think even posted that I didn't know the release in early 2018.
Various plans are made, shit changes, ideas get miscommunicated or misunderstood. I was gonna say that's business, but really that's just life.
"Newer" (please quote me accurately. It's a real pet peeve of mine) and yes. The Switch.
I disagree. Not with being commercially successful, but with not wanting to be the winner. You don't get into this industry just to tread water or be adequate. The benefits of being market leader vastly outweigh being second or third place.Neither of them cares about "winning". Getting subscribers and active users = making more money.
You can be commercially successful in several ways.
It was far from selling gangbusters (every console that came after it shipped more).
But of course you are right with the launch time being incredibly beneficial to them.
Maybe read what the subject was (hint: "360 sold gangbusters at launch") before replying with something completely different?The 360 sold incredibly well in the US, partly due to having the first year of that generation to itself. In the same vein that the PS2 was the ubiquitous console before it, the 360 ended up taking that place.
Maybe read what the subject was (hint: "360 sold gangbusters at launch") before replying with something completely different?
It didn't sell gangbusters at launch (not even in the US that also wasn't the subject) that's all i said.How is it different? I'm not denying that the first year of the 360's life was critical to its success. The 360 was a behemoth in the US, the numbers prove that. The PS3 did not truly shine in the US until Sony gave the console a rebranding in 2009 with the $299 price and first Slim model.
It was sold out for large segments of time during it's full first 12 months in the US.It didn't sell gangbusters at launch (not even in the US that also wasn't the subject) that's all i said.
Even the full first 12 months in the US aka the time without the PS3 were by far it's worst (while it represented the current gen obviously).
Obviously it's a combination of things but I do think launch time advantage does matter to varying different degrees depending on the context and situation.Launch time advantage is overrated. Dreamcast launched a year before PS2, 360 a year before Wii, Wii U a year before One, PS4 etc.
Neither of them cares about "winning". Getting subscribers and active users = making more money.
You can be commercially successful in several ways.
This post is nonsense given Xbox's overall direction with Game Pass, PC, console, and XCloud. Only console warrior's can't see beyond a lens of only console sales.This is a propaganda pushed by MS ever since it became obvious they were getting crushed by Sony in this generation.
It's a factor obviously I just think that's it's not as important as people here make it sound. I believe a delayed but stronger launch is better than a rushed release.Obviously it's a combination of things but I do think launch time advantage does matter to varying different degrees depending on the context and situation.
In the 360's case, I do believe the launch time advantage did matter more in that specific instance at that specific time but in general I think you're right.It's a factor obviously I just think that's it's not as important as people here make it sound. I believe a delayed but stronger launch is better than a rushed release.
A little behind, massively behind. None of that matters if MS doesn't have the exclusive quality output to match the competition.
They can survive having weaker hardware or launching slightly later. They cannot survive having worse exclusive content than Sony and Nintendo. Not again. This information is nothing to worry about, in my mind, but all eyes should be on their studios and how they compete against the best in the industry moving forward.
MS had the games but didn't have the first party studios and development pipeline to consistently pump out high quality games compared to Sony. The mismanagement and reliance on third party studios that made exclusive games that didn't sell well, MS buying exclusivity or timed exclusivity from multi plat games, or MS didn't own the IP ultimately made MS reevaluate and invest in first party. Also services such as Game Pass will have more impact at the beginning of a new gen.This is the truth, IMO.
I seem to remember Xbox One coming very close to Sony's first 18 months in sales because they had a better launch lineup than Sony (first two years) then Sony's well known legs stretched.
They need to release sequels as well. Sunset Overdrive should have had a sequel, D4, Ryse, Crimson Dragon & Killer Instinct, etc, all should have proper sequels. Quantum Break needed a sequel too, or Control should have been exclusive. Its always Halo, Forza, Gears and their various incarnations. Its really annoying.
This is annoying, honestly. Sales will always matter, there is nothing console war-ish or fanboy-ish about it.This post is nonsense given Xbox's overall direction with Game Pass, PC, console, and XCloud. Only console warrior's can't see beyond a lens of only console sales.
Neither of them cares about "winning". Getting subscribers and active users = making more money.
You can be commercially successful in several ways.
Yeah, nah. Sales matter but not nearly as much as people push. People completely ignore Micro's game pass strategy to shout "but muh sales". Saying sales are the be-all and end-all for what dev teams you get to make games for you or what audiences you might get for your indies is clearly negated by the amount of studios they've just acquired and the amount of indies available on game pass. They're going to get more indies, not less, as by all accounts they're getting paid upfront for their indies and not having to worry about actual audience numbers.This is annoying, honestly. Sales will always matter, there is nothing console war-ish or fanboy-ish about it.
If MS can sustain their business or even thrive without being market leader, thats great. But sales do matter. It determines what development teams will risk making games for your console, if audiences are viable for indies, and maybe more.
You still aren't getting their point. The Xbox ecosystem is more than just console sales. Console sales could be "low" but offset by high xCloud usage. Devs aren't just looking at console sales in regards to Xbox anymore. They look at Xbox console, PC (windows store), and now xCloud.This is annoying, honestly. Sales will always matter, there is nothing console war-ish or fanboy-ish about it.
If MS can sustain their business or even thrive without being market leader, thats great. But sales do matter. It determines what development teams will risk making games for your console, if audiences are viable for indies, and maybe more.
As has been said, information is shared before kits are released, and kits are updated several times before they are finalized.
The targets for these systems are shared early, because developers need to know what to aim for.
I feel like a lot a people in these threads are reading radically different things from "sources" who are generally all saying the same things.
Nobody said sales said don't matter. Only that console sales will only make up a piece of the Xbox pie and only tell a part of Xbox's success.This is annoying, honestly. Sales will always matter, there is nothing console war-ish or fanboy-ish about it.
If MS can sustain their business or even thrive without being market leader, thats great. But sales do matter. It determines what development teams will risk making games for your console, if audiences are viable for indies, and maybe more.
Yeah, nah. Sales matter but not nearly as much as people push. People completely ignore Micro's game pass strategy to shout "but muh sales". Saying sales are the be-all and end-all for what dev teams you get to make games for you or what audiences you might get for your indies is clearly negated by the amount of studios they've just acquired and the amount of indies available on game pass. They're going to get more indies, not less, as by all accounts they're getting paid upfront for their indies and not having to worry about actual audience numbers.
Thank you!!!You still aren't getting their point. The Xbox ecosystem is more than just console sales. Console sales could be "low" but offset by high xCloud usage. Devs aren't just looking at console sales in regards to Xbox anymore. They look at Xbox console, PC (windows store), and now xCloud.
If game devs aren't making games for Xbox ecosystem it's because all of those listed options aren't resonating with the audience, not just the console portion
But all signs are pointing towards indie and dev relations being higher for the brand than they ever have been. Game series like yakuza and kingdom hearts that have never been available on Xbox finally coming, indies lining up left and right to put their games day one on game pass, extending their console games to Microsoft's PC store, and enabling games for xCloud usage. This isn't stopping, its GROWING
Yeah, nah. Sales matter but not nearly as much as people push. People completely ignore Micro's game pass strategy to shout "but muh sales". Saying sales are the be-all and end-all for what dev teams you get to make games for you or what audiences you might get for your indies is clearly negated by the amount of studios they've just acquired and the amount of indies available on game pass. They're going to get more indies, not less, as by all accounts they're getting paid upfront for their indies and not having to worry about actual audience numbers.
No, I think that is the part I understand. Sales aren't their sole metric to determine success. But sales will matter. They always will. Not in some dick measuring contest way, though. As I've said before with Japanese game developers: does xcloud and gamepass have enough penetration in those markets to make it worth it? In mainland China? Brazil? That's where sales matter, right?You still aren't getting their point. The Xbox ecosystem is more than just console sales. Console sales could be "low" but offset by high xCloud usage. Devs aren't just looking at console sales in regards to Xbox anymore. They look at Xbox console, PC (windows store), and now xCloud.
If game devs aren't making games for Xbox ecosystem it's because all of those listed options aren't resonating with the audience, not just the console portion
Pretty much.It's silly to think what Tom said is true. Sony and MS buy from the same vendor, they will utilize the solutions the vendor has available in 2020. They will have some custom tweaks of their own, but overall, you can expect them to be identical again.
It's not hard to make an educated guess on what your competition will likely use, especially given the MSRP ceiling is $500 - arguably.
MS is in a position to sell at a loss, they may be looking for another comeback, but I don't buy the story that they are keeping dev kits away just so Sony doesn't know. I think the only spec that may change at the last minute is RAM, there's not a lot Sony can do.
NOBODY SAID CONSOLE SALES DON"T MATTER. Quit this strawman argument. The point is Xbox's overall business is way more than just consoles.No, I think that is the part I understand. Sales aren't their sole metric to determine success. But sales will matter. They always will. Not in some dick measuring contest way, though. As I've said before with Japanese game developers: does xcloud and gamepass have enough penetration in those markets to make it worth it? In mainland China? Brazil? That's where sales matter, right?
I will admit to being uninformed on how indies are compensated (you say paid upfront, I assumed they got a portion of sale revenue) so maybe it's better for smaller devs to get a flat rate? I'm not well versed in that subject.
Nah there are people downplaying sells on this forum. Consoles are their main driver and will be for some time. It'll take many years before Xcloud is close to the revenue of their console sells.NOBODY SAID CONSOLE SALES DON"T MATTER. Quit this strawman argument. The point is Xbox's overall business is way more than just consoles.
Once again they are more than that. All of their first party games will be released on PC (Windows store and Steam). Game Pass subscriptions on PC and console, Minecraft will remain a multiplatform juggernaut, XCloud will allow subscriptions on more devices like tablet and mobile. These business markets will only grow.Nah there are people downplaying sells on this forum. Consoles are their main driver and will be for some time. It'll take many years before Xcloud is close to the revenue of their console sells.
"HD twins" will still apply.Pretty much.
Both consoles will have almost identical tech specs outside of their particular specifications with that hardware.
All this other stuff is for the birds.
As it should, otherwise they wouldn't be diehards. LOL"HD twins" will still apply.
Though whatever small differences the boxes have will be played up a million times by the diehards.
They say with every 7 day Era ban, a fanboy gets their wings.
Oh lordy, this just made me realize we are going into a massive console launch year for two of the big players AND a US Presidential election. Bans will be everywhere.
To use Japan/China/Brazil as examples, Xbox already has tiny mindshare/adoption rates in those countries. And it's not for lack of trying on MS's part. Xcloud if anything gives a far cheaper less risky option for people in those markets to potentially try or use Xbox.No, I think that is the part I understand. Sales aren't their sole metric to determine success. But sales will matter. They always will. Not in some dick measuring contest way, though. As I've said before with Japanese game developers: does xcloud and gamepass have enough penetration in those markets to make it worth it? In mainland China? Brazil? That's where sales matter, right?
I will admit to being uninformed on how indies are compensated (you say paid upfront, I assumed they got a portion of sale revenue) so maybe it's better for smaller devs to get a flat rate? I'm not well versed in that subject.
I honestly see him brought up here more than I've actually seen anything from him. What's the weird infatuation with a random internet shit poster? It's rather disturbing how some still discuss him.God I had so much fun destroying that man's community with a few of my friends. Started a competing website and everything haha. Literally copied and pasted his jibberish and broke it down line by line proving he's full of shit. Eventually I got legit death threats and everything. His lame ass livejournal was cleared eventually and he made this forum where it was nothing more than four or five people screaming into the empty nothingness of the internet.