Hi Era,
so after a long struggle to finally start Tomb Raider III, after finishing almost all of the old Core Design games, I recently started it, and just reached Antartica. And now I know why it took me so long to finally start it, lol.
I'm playing the Japanese release on Playstation 1, was interesting that Enix was the publisher for this game in Japan, back in the day.
And I'm honest, I'm using a 100 % walkthrough video on YouTube, because holy shit, the whole level structure is just crazy, and I mean that in a bad way...I would certainly be stuck a lot of times, especially in Aldwych, Madubu Gorge or even the beginning of India, if I haven't used a video guide.
A lot of traps are also not really visible or you know of them if you're already died by them.
The part in Area 51, where you start the nuke was some fun stuff, in the moment where it started I didn't know that you had to leave the room quickly through the door which opened, used a save crystal and yeah, basically when I did reload the save, I was always toast, lol. So I had to restart the level.
The secrets, are well secrets, but some placements are really ridicolous, also the item placement of ammunition or medkits.
And reading that All Hollows was cut, because the level was just to difficult to incorporate it in a normal playthrough is crazy.
As often mentioned, Core Design really was creating TR III for TR veterans and less for new people who wanted to try this game.
I must imagine this game took ages without a proper walkthrough.
So Era, how was your first experience with Tomb Raider III?
so after a long struggle to finally start Tomb Raider III, after finishing almost all of the old Core Design games, I recently started it, and just reached Antartica. And now I know why it took me so long to finally start it, lol.
I'm playing the Japanese release on Playstation 1, was interesting that Enix was the publisher for this game in Japan, back in the day.
And I'm honest, I'm using a 100 % walkthrough video on YouTube, because holy shit, the whole level structure is just crazy, and I mean that in a bad way...I would certainly be stuck a lot of times, especially in Aldwych, Madubu Gorge or even the beginning of India, if I haven't used a video guide.
A lot of traps are also not really visible or you know of them if you're already died by them.
The part in Area 51, where you start the nuke was some fun stuff, in the moment where it started I didn't know that you had to leave the room quickly through the door which opened, used a save crystal and yeah, basically when I did reload the save, I was always toast, lol. So I had to restart the level.
The secrets, are well secrets, but some placements are really ridicolous, also the item placement of ammunition or medkits.
And reading that All Hollows was cut, because the level was just to difficult to incorporate it in a normal playthrough is crazy.
As often mentioned, Core Design really was creating TR III for TR veterans and less for new people who wanted to try this game.
I must imagine this game took ages without a proper walkthrough.
So Era, how was your first experience with Tomb Raider III?