Yep, other FDS games just use the stock emulator fine.I doubt it, that shouldn't require any changes in the game itself.
Yep, other FDS games just use the stock emulator fine.I doubt it, that shouldn't require any changes in the game itself.
I like how Cifaldi is attacking the media for reporting on what he said instead of owning up to his mistake of spreading misinformation. "I guess I made a mistake, but if you think about it, it's really the media's fault for reporting my mistake!" If something is "vaguely-researched" perhaps you shouldn't present it as fact while giving a talk where you're being presented as an "expert."
Let's find out, shall we?Who developed the GBA emulator used for some GC kiosks?
The discs were distributed to retailers ~2004. Don't recall GBA emulation being used in any released GameCube games.
;************************************************************
; index.txt
; 2004/05/12
; written by k.yosizaki
;------------------------------------------------------------
; ファイル名(DVDRootからの相対パス) [TAB] タイトル名
;************************************************************
bin/MarioPinballLand_DEMO.bin マリオピンボールランド
Don't quote me on this because i don't feel like checking, but i'm pretty sure Mega Party Games is actually a proper port. It has much higher quality audio compared to the GBA game, just compare a track between the Gamecube and GBA versions and you'll see what i mean.There was one retail game that (probably) used GBA emulation... Wario Ware Mega Party Games. It's probably the same emulator.
Let's find out, shall we?
First off, i grabbed a copy of the Interactive Multi-Game Demo Disc version 17. (Note that it's not the first version to include a GBA game, that would be version 16. Which featured Mario Vs Donkey Kong.)
Thankfully, the way the whole disc is set up makes it easy to understand what we're looking for in Dolphin (Which conveniently has a feature that lets you view and extract files from the filesystem of any Gamecube or Wii game), all of the demos are split into their own .tpc files. So we just need to grab the one named Mario Pinball Land.
Then we have to convert the file into a .GCM to allow us to be able to open it using GCtool, using the aptly named "TGCtoGCM" tool. So what's inside it?
Well, the name is wrong. But i'd imagine Nintendo wasn't expecting the average consumer to acquire this disc in the first place, much less try looking into the files for it. The .txt file would be the easiest thing to check, so let's read it.
That's the entire file. But we got a name out of it, "k.yosizaki". Going by the assumption that "yosizaki" is a misspelling of "Yoshizaki" leads us to a man known as "Koji Yoshizaki". Who is credited as the sole programmer for the Pokemon Mini emulator in Pokemon Channel,
and more importantly, is one of the programmers behind Pokémon Box Ruby & Sapphire. Which did in fact include a GBA emulator for running Pokemon Ruby & Sapphire. Just like the "GB Tower" mode that Tomohiro Kawase helped make for Pokemon Stadium.
Don't quote me on this because i don't feel like checking, but i'm pretty sure Mega Party Games is actually a proper port. It has much higher quality audio compared to the GBA game, just compare a track between the Gamecube and GBA versions and you'll see what i mean.
What was the first case of Nintendo using emulation anyway? Was it the N64 Animal Crossing?
already wrong there since the emulators on Wii were not 'emulators developed to play illegally copied Nintendo software')
How though?
The NES Classic uses a battery to back up its game saves? :/ Does the SNES Classic use a battery too?
How though?
Unless it's done by a reputable reporter with access to a Japanese translator (WSJ, Polygon, Kotaku Japan, GameInformer, Eurogamer, Destructoid), it's impossible to get in contact with him.
(I don't know if Eurogamer has access. I do know Destructoid had one at one point.)
And you still need a Japanese translator to respond to and fro. And we can't verify if the account on the social media site is actually Tomohiro Kawase.
No to both. Basically, what that article is saying is that instead of emulating the nintendo Data Recorder (https://en.wikipedia.org/wiki/Famicom_Data_Recorder), nintendo opted to hack the game rom so it backs up in the same method that most cartridge based games did - to sram, which every NES emulator already supports. So the game thinks there is a battery even though there is not.
You may notice that it seems like Tomohiro is not listed, but that's actually not the case.(sorted alphabetically)
Pascal Felber Patrick Lesaard Tink
Goroh Pan of Anthrox Bas Vijfwinkel
Kawasedo Paul Robson
Marcel de Kogel Serge Skorobogatov
Alex Krasivsky John Stiles
"川瀬 智広" translates to "Tomohiro Kawase", in other words, Kawasedo is effectively an online username he used back then. The page itself is dated to January 27th 1997 according to this directory listing, matching up with the initial release year of iNES.
I'm still looking to find what documentation he made on the Famicom, but so far i'm mostly getting dead ends due to how long ago this was. But hopefully i can dig something interesting up.
Are we able to get in contact with Tomohiro Kawase by emailing politely via the university email address?
GameXplain has just done a video on the subject.
They actually contacted me before starting work on it. Asking if i could help make sure the video is 100% accurate. So that's what i did.
More importantly, i just discovered some more info on Tomohiro Kawase.
_________________________________________________
The iNES site includes a page fully documenting the NES Architecture, with a list of contributors who helped out.
You may notice that it seems like Tomohiro is not listed, but that's actually not the case.
See that listing for a "Kawasedo"? I did some research on where that name came from, which lead me to this guestbook page. Notice an interesting name on that list?
"川瀬 智広" translates to "Tomohiro Kawase", in other words, Kawasedo is effectively an online username he used back then. The page itself is dated to January 27th 1997 according to this directory listing, matching up with the initial release year of iNES.
The domain listed in that E-mail address is linked to the Maekawa Laboratory, a lab (Now known as the Ohsuga, Tahara, Sei Lab) located at the University of Electro-Communications.
He's actually listed on the members list in this archived version of the page.
More importantly, it wouldn't be the last time he used that name, as it also just so happens to be listed in the GBA Bios.
I'm still looking to find what documentation he made on the Famicom, but so far i'm mostly getting dead ends due to how long ago this was. But hopefully i can dig something interesting up.
Nope, the domain now redirects to a completely different lab at the same location.
But those two are the same thing to the general public. Fact is that tons of older games will never see the light of day because they're so bad at giving people legal ways of buying their old stuff. You can preserve a bunch of stuff in a room nobody sees all day, doesn't matter if 99.9999% of people have no access to it. Access is also a part of preservation. Nintendo has been hilariously anti-preservationist when it comes to others' efforts to increase availability of games that they see as piracy but refuse to make legally available for a long time.There could be sites that do preservation but dont distribute roms online.
The problem is the distribution. Not the preservation.
To argue otherwise is just dishonest.
But those two are the same thing to the general public. Fact is that tons of older games will never see the light of day because they're so bad at giving people legal ways of buying their old stuff. You can preserve a bunch of stuff in a room nobody sees all day, doesn't matter if 99.9999% of people have no access to it. Access is also a part of preservation. Nintendo has been hilariously anti-preservationist when it comes to others' efforts to increase availability of games that they see as piracy but refuse to make legally available for a long time.
On topic though, interesting find, but it still doesn't mean Nintendo didn't download it. We don't even know Kawase's role in iNES or if he even came up with the headers (doesn't seem likely from the info given on the page to me, just seems like he gave info on how the NES works, and the header's creation is still attributed to Marat Fayzullin).
If the headers were on games he worked on, it's possible he borrowed the idea from the iNES project but didn't come up with it himself. But we have no way of knowing if they did or didn't resell the ROM. The header doesn't really tell you anything as it will always be the same for a given game (which is the point of it), so we have no idea the origins of said header. Even without knowing of Kawase's involvement at Nintendo, there's no way you could assert that Nintendo resold it from that (they could just be using the header for their emulator like most other emulators out there). We just don't know, so in my mind saying that they didn't is just as wrong.
Do you have an example of a Nintendo game that is hard to get access to? Even Sky Skipper is available these days.
A few of the Famicom Disk Games are hard to get access to.
Nintendo titles:
Famicom Grand Prix 1&2
Famicom Detective Club series
Golf Japan Course
Golf US Course
Mario Bros Return
Knight Move
Tokimeki High School
The iNES site includes a page fully documenting the NES Architecture, with a list of contributors who helped out.
Every one of those is on ebay this very minute, and easy to get in Japan. Also relatively cheap to extremely cheap to buy.A few of the Famicom Disk Games are hard to get access to.
Nintendo titles:
Famicom Grand Prix 1&2
Famicom Detective Club series
Golf Japan Course
Golf US Course
Mario Bros Return
Knight Move
Tokimeki High School
But those two are the same thing to the general public. Fact is that tons of older games will never see the light of day because they're so bad at giving people legal ways of buying their old stuff. You can preserve a bunch of stuff in a room nobody sees all day, doesn't matter if 99.9999% of people have no access to it. Access is also a part of preservation. Nintendo has been hilariously anti-preservationist when it comes to others' efforts to increase availability of games that they see as piracy but refuse to make legally available for a long time.
On topic though, interesting find, but it still doesn't mean Nintendo didn't download it. We don't even know Kawase's role in iNES or if he even came up with the headers (doesn't seem likely from the info given on the page to me, just seems like he gave info on how the NES works, and the header's creation is still attributed to Marat Fayzullin).
If the headers were on games he worked on, it's possible he borrowed the idea from the iNES project but didn't come up with it himself. But we have no way of knowing if they did or didn't resell the ROM. The header doesn't really tell you anything as it will always be the same for a given game (which is the point of it), so we have no idea the origins of said header. Even without knowing of Kawase's involvement at Nintendo, there's no way you could assert that Nintendo resold it from that (they could just be using the header for their emulator like most other emulators out there). We just don't know, so in my mind saying that they didn't is just as wrong.
As said earlier, the Satellaview games are a big example. And a lot of the lesser known games out there are only playable now because people have ripped it. FDS games are already becoming useless and eventually the entire library will be unplayable on the original media since it's floppies. My point is that fans do the work Nintendo refuses to really.Do you have an example of a Nintendo game that is hard to get access to? Even Sky Skipper is available these days.
I didn't say it had to be, just saying that the reality is the rights holders aren't stepping up to do so, so it seems silly to me to go after them for those games. Most people would buy 'em if they could.There are ways to provide access to public without it being a free download on the internet for everyone.
As said earlier, the Satellaview games are a big example. And a lot of the lesser known games out there are only playable now because people have ripped it. FDS games are already becoming useless and eventually the entire library will be unplayable on the original media since it's floppies. My point is that fans do the work Nintendo refuses to really.
I didn't say it had to be, just saying that the reality is the rights holders aren't stepping up to do so, so it seems silly to me to go after them for those games. Most people would buy 'em if they could.
As said earlier, the Satellaview games are a big example. And a lot of the lesser known games out there are only playable now because people have ripped it. FDS games are already becoming useless and eventually the entire library will be unplayable on the original media since it's floppies. My point is that fans do the work Nintendo refuses to really.
I didn't say it had to be, just saying that the reality is the rights holders aren't stepping up to do so, so it seems silly to me to go after them for those games. Most people would buy 'em if they could.
Satellaview games are a strange breed for a lot of reasons. Some were pure marketing and promotion; a version of Super Mario Bros. starring Japanese radio hosts, for example. And there were games with audio streamed alongside the ROM that wasn't part of the game itself; even if you had these games, it's impossible to play them as they were originally experienced because of the very method with which they were broadcast.You nor I have any clue what Nintendo does. Many of the big FDS games are available and have continually been distributed through Nintendo's virtual console service and soon through Famicom Online. Most FDS games still work, and you are legally allowed to keep your own copy. You can buy virtually all the games at a used shop such as Super Potato, Galaxy, etc, or off Amazon, Yahoo Auction, or Mercari.
There are some BS games that are hard to get because they were available for a limited time. Their problem is that even if Nintendo did re-release them for retail, there is not much of a market for them. Fortunately, this new Famicom Online service will allow them the opportunity to give players a chance to try games that would not sell on their own, such as the BS games.
You have no right to play games you did not pay for, that is until their copyright expires. Nintendo has no obligation to make games you did not pay for available to you.
If you are having difficulty finding some particular games, I can help you find where to purchase them, since aside for some BS games, they are not difficult to find.
So... You've never used one I assume.FDS games are already becoming useless and eventually the entire library will be unplayable on the original media since it's floppies. My point is that fans do the work Nintendo refuses to really.
That's irrelevant. You can still do preservation without piracy. Platform holders are against the privacy not preservation. To use the preservation angle is simply dishonest
Yep, I am personally preserving most of that entire platform in original and backed up form. Zero piracy involved.Most FDS games still work, and you are legally allowed to keep your own copy. You can buy virtually all the games at a used shop such as Super Potato, Galaxy, etc, or off Amazon, Yahoo Auction, or Mercari.
They're against both in practice because they make no efforts to increase availability of older titles. I'm not saying piracy is an ideal method of doing it, but it's the only one that has allowed a lot of games to continue on in the public's minds.That's irrelevant. You can still do preservation without piracy. Platform holders are against the privacy not preservation. To use the preservation angle is simply dishonest
Pretty presumptuous of you to assume I've never used one. I own a few and a good number of games for it (30+) and their reliability has gone down over time despite being stored in a dark room isolated from one another. If you think magnetic storage media are more reliable than cartridges, I've got bad news for you (and boxes of lost floppies I had in the 80s and stored in ideal conditions). They're going to die much faster, it's just a reality of the medium. Even if you copy them again, they will just lose their magnetism over time. I've never had a cartridge fail me that used to work and I have about 500+ Famicom/NES ones (other than the battery of course, and even then some of my old cartridges from the 80s still save). Cartridges can be entirely physically replaced also with modern components (including EEPROM chips and such...pretty much anything short of a bad trace, which probably wouldn't happen much without human tampering) if need be, FDS disks can't because not only are they a proprietary format, but even if they weren't, it's hard to find newly produced regular floppies.So... You've never used one I assume.
FDS games are extremely reliable if not abused. More reliable than carts or cards, I've had more PCE games die than FDS. I've bought games at flea markets etc that ended up not working, but have never had a well looked after game go from working to not working in the 25 years I've had an FDS, which I can not say of several other platforms.
And there are cheap tools to back up your own copies easily, and re-write them to the magnetic media if it ever should fail. I have something approaching a near complete FDS set and have backed up all my own copies legally.
So as an actual genuine archivist of the FDS platform, I have zero need for for-profit piracy sites to 'preserve' anything.
Yep, I am personally preserving most of that entire platform in original and backed up form. Zero piracy involved.
I never said piracy was legal. Most FDS games aren't sold by Nintendo anymore (or anyone for that matter, I'm not referring to the originals). Tell me where I can legally buy a modern digital version of Electrician or Ai Senshi Nicol or Esper Dream. I can't.You nor I have any clue what Nintendo does. Many of the big FDS games are available and have continually been distributed through Nintendo's virtual console service and soon through Famicom Online. Most FDS games still work, and you are legally allowed to keep your own copy. You can buy virtually all the games at a used shop such as Super Potato, Galaxy, etc, or off Amazon, Yahoo Auction, or Mercari.
There are some BS games that are hard to get because they were available for a limited time. Their problem is that even if Nintendo did re-release them for retail, there is not much of a market for them. Fortunately, this new Famicom Online service will allow them the opportunity to give players a chance to try games that would not sell on their own, such as the BS games.
You have no right to play games you did not pay for, that is until their copyright expires. Nintendo has no obligation to make games you did not pay for available to you.
If you are having difficulty finding some particular games, I can help you find where to purchase them, since aside for some BS games, they are not difficult to find.
The public does not have a right to have any game available at any point.They're against both in practice because they make no efforts to increase availability of older titles. I'm not saying piracy is an ideal method of doing it, but it's the only one that has allowed a lot of games to continue on in the public's minds.
Just watched the video. Well done research, though seems like you mispronounced Doubutsu no Mori as "Detsu no Mori".Bumping because that video i was working on is currently done and should be up on Youtube in a few minutes, i'm not going to post it directly to avoid breaking any self promotion rules. so instead i'm just going to list a few misc findings i discovered while making it.
Bumping because that video i was working on is currently done and should be up on Youtube in a few minutes, i'm not going to post it directly to avoid breaking any self promotion rules. so instead i'm just going to list a few misc findings i discovered while making it.
The many patents of Tomohiro Kawase.
This chart is taken from a September 2002 patent from Tomohiro himself. In case you can't tell from the image, it's basically the method Nintendo used to downscale emulated NES games to fit on the GBA's 240×160 pixel screen. First used with the E-reader and Animal Crossing's GBA link functionality. (They were both released on the same month in Japan.)
This isn't the only patent he's listed on, either. The full list is...
Nothing particularly of note here, as we already knew Tomohiro was still working at Nintendo as late as 2008 due to him being listed in Wii Music. But it's still an interesting look into Nintendo's history.
- The Gamecube to GBA link functionality. Dated April 2000.
- More GBA Link stuff, specifically the 4-player functionality used in Four Swords Adventures. Dated May 2001.
- The Nintendo DSi menu. Dated April 2008.
- The Nintendo DSi itself. dated October 2008.
- More DSi Menu stuff, specifically about moving icons around. Dated April 2008.
- Transferring data from one GBA to another with nothing inserted. Dated August 2001
Did Nintendo fix the Wii U VC emulation?
One thing that has been reported before was that Nintendo allegedly fixed the Wii U's emulation in Smash Bros's Masterpieces. While i don't have Kirby's Adventure unlocked in that game. I did end up doing a quick test comparing it with a similar application, Amiibo Tap! Alongside the Original Wii VC.
The results show that aside from the aspect ratio, the image is pretty much identical between the Wii U VC and Amiibo Tap. With both the darkened image and smoothing being visible in both cases. The Wii's VC on the other hand, does lack them. giving a much cleaner image despite being limited to 480p.
The lost Sharp Zaurus Famicom games.
A little known part of Nintendo's history is that they actually allowed two of their titles, Clu Clu Land and Balloon Fight. To get ported to the Sharp Zaurus PDA back in 2001.
Info on them is a bit hard to come by, but what we do know is that they were developed by a company known as "Sonic Powered" (Most likely without Tomohiro's involvement.) costed about 1000 yen each on launch, and completely lack music.
I did manage to find someone on Twitter who has both games.
But i have no way of contacting him in an attempt to properly dump it.
Metal Gear Special Disc?
One of the most obscure examples of Tomohiro's work at Nintendo is the "Metal Gear Special Disc", a emulated version of the Famicom version of Metal Gear included with the "Premium Package" edition of Metal Gear Solid: The Twin Snakes.
I was able to acquire a copy of this, where i discovered that the game appears to use the exact same emulator that was included in the Zelda Collector's Edition. Sharing several quirks like having a proper banner and description when extracted out of the ISO.
and only running at 240p. Which unfortunately makes taking non-emulated footage of it impossible on my end.
The disc also includes a trailer for the Twin Snakes itself, which thankfully proved to be much easier to find.