I thought this thread was gonna provide a guide so I could find out how to start the campaign...oh well
It's awful. They play it like you are a newly created guardian that just woke up at whenever D2 is in its overall story and that all the other campaign happened already, without your involvement. The problem is that every character acts like you were there.
It's very confusing and ruins any form
of immersion or continuity.
Yes the big problem is that new players don't get new dialogue that acknowledges them being new. It destroys the "illusion" quite quick.I was going to say, that is awesome, but then I read the second part. Awww. :(
I tried it when it went to PS Plus and it was a mess. I just gave up.
It's awful. They play it like you are a newly created guardian that just woke up at whenever D2 is in its overall story and that all the other campaign happened already, without your involvement. The problem is that every character acts like you were there.
It's very confusing and ruins any form
of immersion or continuity.
I like Destiny, but it's so dumb and non cohesive that I'm genuinely angered. Their bullshit excuse is that they want it to be a living, breathing world. In which things are just happening and you're a guardian present in it. But it absolutely falls flat in terms of execution and cohesion.
Third post tells you, and further posts elaborate...I thought this thread was gonna provide a guide so I could find out how to start the campaign...oh well
Is there an OT for New Light?You can just post this in the OT you know.
And yeah, number of new folk aren't aware Amanda offers all of the old content.
Except Forsaken starts from the tangled shores or something?Third post tells you, and further posts elaborate...
But to be clear:
Go to tower
Go to hanger
Go to Amanfa Holiday
Legacg quests are the old campaigns
Think it's just the Shadowkeep OT.
IIRC doesn't ESO let you go wherever you want, but also give you the main quest from the start? That's how I got to be a Werewolf a few hours in, awooo.I find this issue on all types of mmo style games.
Tried jumping into ESO and so much things thrown at you I didn't know where to even begin and found the same with destiny
The beginning was completely redone. If you thought that was a mess, wait til you see what they did now
So I'm confused, does New Light take place during of right after D2 vanilla? It's funny how one of the Bungie videos talks about how they reworked the beginning of the game so players could "jump right into the action." Really all it did was confused me and I'm glad I'm not alone.
Sooo, I had Destiny 2 paid prior to the F2P version, I went to Bungie's site to transfer over my Destiny 2 paid character to the F2P Steam version once that site went live, I did not complete the paid main story campaign, is the F2P game version very confusing to paid players being onboarded to the F2P version available on Steam?
Why didn't they just you know, take Destiny 2, and make the vanilla experience as is f2p?
They completely fucked up the new player experience. If their goal was to make new players be able to choose any content to play and jump with their friends into shadowkeep at the start, what they should have done is level scaling of all the content instead of bringing everyone to 750 to give a feeling of progression when doing the campaigns while still being able to do them in any order. They could have put an optional party sync feature like ffxiv and wow where your buddy's level is set to yours to keep the challenge too.
That's me. Basically, you suddenly have a bunch of 750 gear on your old character and start in a citadel area you may or may not have ever visited. Whatever you were doing before the switch to Steam basically no longer matters. You can now get old campaign missions in what seems to be a piece meal "replay" type of structure from some NPC in this new citadel area.
In order to understand changes to the game, Bungie expects players to read their online weekly updates. So it's not just new players that get confused. For whatever reason Bungie doesn't feel like educating their players within the game about the game. This isn't new though. This is the same company that put all the lore on a website instead of in the game, so if you wanted to know what was going on, you had to leave.
But for new players, all you have to understand is that light level is meaningless. It's only used by Bungie to make gamers feel like they're progressing, when in fact you really are just grinding away at nothing. The game at light level 100 feels exactly like the game at light level 900. Light level is just a grinding mechanism and a means to lock end game content away.
I played through Forsaken with my friend who only bought it now and the campaign has been changed. No more adventures for the barons, instead you kill them one by one in story missions you click on on the map and get loaded into. They didn't even change the dialogue from Ghost so you will hear "6 barons dead!" after killing the first baron and so on.
He still loved it, but it was a very different experience compared to what I got.