just got done with red war. gotta say, the story does not do the environment art any justice. a+ art, c- story. on to CoO i go!
What they should have done is to start the Red War (Vanilla D2 campaign) immediatelly after the Cosmodrome mission. Hell, the prologue mission even ends in a way you could tie with the start of D2 rather nicely, i was surprised Bungie didn't do that to begin with.Yeah, the new player experience is...not great, beyond the first mission. They should have made early progression much more focused, directing players to all the important things one by one, rather than just opening everything up early on.
Yeah for sure. Putting the year 1 campaigns on Holliday [?!] was also a super weird thing to do. (Though at least she finally has a purpose beyond the occasional transmat effect conversion...)What they should have done is to start the Red War (Vanilla D2 campaign) immediatelly after the Cosmodrome mission. Hell, the prologue mission even ends in a way you could tie with the start of D2 rather nicely, i was surprised Bungie didn't do that to begin with.
That's completely fucked and a way bigger deal than making the starting point for the campaign obtuse imo.It's worse than that. The 'legacy' story that new light players do go through is a truncated version of the campaign. They don't even get access the free class exotics that you earn or the exotic engram from Zavala at the end.
I get that a certain subset of players want to have to the option to skip the story (and it should simply be that:an option) and immediately start playing with their higher light friends but what you get is this and most people are just gonna get confused and overwhelmed when dropped right in.
Forsaken was an incredible expansion and I hope new light players can experience that in full.
Here's how you claim your reward from the Menagerie Triump in Destiny 2. First you're going to want to have completed your first run through the Menagerie. Once you've completed this run the game will tell you that you need to claim your reward, but simply heading back to the Barge on Nessus to see Werner 99-40 nor accessing the quest item through the Pursuits menu doesn't allow you to complete it.
What you need to do is to head into the start menu and select Triumphs > Destinations > Minor > Menagerie > Flair for Drama. Once here you will be able to collect your reward for completing your first Menagerie run. This is 500 Imperials and access to the next quest step in the Invitation. The next step following this will be to upgrade the Chalice yet again.
Haha, yeah. I uninstalled both for the same reason. Shitty on-boarding that made me too aware that I'm wasting my time.It's actually honestly impressive that bungie has managed to make a loot shooter new player experience worse than Warframe's. I thought it couldn't be done.
Haha, yeah. I uninstalled both for the same reason. Shitty on-boarding that made me too aware that I'm wasting my time.
These players hammering through tutorial pop ups then blaming the game are likely the same that want matchmaking for raids hahahaha
i thought the beginning was pretty good and Ghaul seemed compelling. but then he never really showed up again until the end and they for some reason played the same cutscene with him, the speaker and the consul twice at different points in the story, giving me a big dejavu experience. why they did that i dunno (maybe a bug?)You are too kind on the Red War story. I'd have ranked it even lower.
But yes, the artists were picking up the slack. Gorgeous set dressing and visuals.
No it definitely wasn't implemented well at all. The order of the campaigns would be: Red War, Curse of Osiris, Warmind, Forsaken, and then Shadowkeep.I found this Amanda person and I still honestly haven't a clue what order this stuff is meant to be done or where it actually is.
Call me an idiot but frankly this is confusing as fuck for a new player.
The same cutscene never played twice. If it did for you, it was a weird bug.i thought the beginning was pretty good and Ghaul seemed compelling. but then he never really showed up again until the end and they for some reason played the same cutscene with him, the speaker and the consul twice at different points in the story, giving me a big dejavu experience. why they did that i dunno (maybe a bug?)
also the comedy by clayde 6 feels so forced its not even funny in a bad way. one of the rare cases where i wish they played it straight
I had a charecter who I played all the year 1 content for and bought Forsaken but never got to it.
Should I start over at this point with a new charecter?
The same cutscene never played twice. If it did for you, it was a weird bug.
You sound like me. What system do you have Forsaken on? I bought it on PS4, but want to play it and possibly move over to Xbox..
Destiny was never good at facilitating the telling of its own stories, and it's frankly baffling how little Bungie has learned after all these years. Hiding all the story campaign content for new players behind a relatively obscure NPC now with New Light is a new low, somehow.
But stuff like using items in your inventory to track quests, the way quest givers are handled, Destiny 1's complete lack of overarching narrative structure, etc. It's never been good at anything but the shooting and looting. Hopefully they'll use their newfound freedom to actually improve these things, but I also fear they've wasted their big launch and turned away a lot of potential players.
It's supposed to happen after the main story of Destiny 2 (Red War). The problem, of course, is that the Red War campaign is supposed to happen immediately after the events of Destiny 1, and supposes that your character was there to begin with. So if you didn't play Destiny 1,started a Destiny 2 character but never completed the story and now try to go back to it, it's going to be all jumbled. They tried to alleviate this by remaking the Destiny 1 tutorial as the new intro mission for entirely new characters, but situations like yours just aren't covered.
My pragmatic suggestion would be to make a new character (your first alt!) and do that tutorial mission. It explains ghosts and the tower and all the basic stuff. That doesn't excuse how bad the game is at onboarding people, though.
The D1 campaign level is basically a throwback to D1, a little "tutorial" for a new player and also is used in a mission for veterans where you actually go back there (and can see and interact with newly started guardians!) to get an exotic gun and a "blast from the past".
Haha, yeah. I uninstalled both for the same reason. Shitty on-boarding that made me too aware that I'm wasting my time.
Yes, I picked those up. But there's no indication how to pursue them, or in what order.Third post tells you, and further posts elaborate...
But to be clear:
Go to tower
Go to hanger
Go to Amanda Holiday
Legacy quests are the old campaigns
Yes, I picked those up. But there's no indication how to pursue them, or in what order.
I played Destiny 2 years ago on PS4, and haven't played since. Got the F2P PC version and holy crap, no clue what's going on. Bungie needs better onboarding, pronto.
They are in your quest tab.Yes, I picked those up. But there's no indication how to pursue them, or in what order.
This makes me really curious how Bungie will handle story content in the future.
There's so much dumb shit, like going to Titan and having access to the indoor arcology areas immediately. Yet if you do the Red War missions later on, the same area is closed and you have to cut open the door to get in.
The sense of immersion has completely left the game at this point. I don't feel like my character is part of the world and story of Destiny.
Which is a shame, because the Shadowkeep campaign has been pretty good so far in the story department.
This makes me really curious how Bungie will handle story content in the future.
There's so much dumb shit, like going to Titan and having access to the indoor arcology areas immediately. Yet if you do the Red War missions later on, the same area is closed and you have to cut open the door to get in.
The sense of immersion has completely left the game at this point. I don't feel like my character is part of the world and story of Destiny.
Which is a shame, because the Shadowkeep campaign has been pretty good so far in the story department.
I am refering to the Cosmodrome missionAre you referring to the New Light quest that's given to you? Is that the one with references to D1 or do you mean the cosmodrome bit at the start?
It's disjointed because you are reliving things that the world already moved past.This makes me really curious how Bungie will handle story content in the future.
There's so much dumb shit, like going to Titan and having access to the indoor arcology areas immediately. Yet if you do the Red War missions later on, the same area is closed and you have to cut open the door to get in.
The sense of immersion has completely left the game at this point. I don't feel like my character is part of the world and story of Destiny.
Which is a shame, because the Shadowkeep campaign has been pretty good so far in the story department.