*deletes post about FE's biorhythm system*
This betrayal here is SAO tier dumb.
Pumyra hates Lion-O more than the dude who directed the attack that killed her?
Any Star Wars movie that's not Empire Strikes back.Having 100%'d Symphony of the Night right before work yesterday, I feel like it suffers the same unique problem I have with Skies of Arcadia. Both are games I appreciate & understand why they have following, but I feel like I waited way too long to actually play them, thus I think I built up a bit too high expectations due to their legacies, not to mention I have waaay more games to compare them to, thus making some of their flaws stand out a bit more. Had I played them when I was younger, I think they would've had more impact on me in terms of overall enjoyment, but at the very least, I can still respect them knowing what they've done & knowing a younger me would've still really liked it.
...anyone else feel that way for certain games, movies, shows, etc.?
so weird. Like thanks to DeMarco's tweet we have a good idea, but he also said we should be able to 'look up'
They announced that it's shortening to 11-3:30, that Super is at 11, and Gundam is at 1. You pretty much can determine the whole schedule from that.
I think there is potential for Food Wars to slide to the back of the block
This betrayal here is SAO tier dumb.
Pumyra hates Lion-O more than the dude who directed the attack that killed her?
My Youtube recommendations usually-"SJW ruin another game! #GoWokeGoBroke" or some other variant of nonsense.
My Youtube recommendations lately-
Well...it's an improvement?
Is Thundercats Roar still going to happen? I expect alot of people to start looking more fondly on this show again once it comes out.
have the SJWs ruined toonami yet?I'll be honest I have no idea how everyone here seems to get those "SJWs are the worst" videos. I never get them.
What they don't realize is that Toonami has always been 'sjw propoganda'
You probably gotta be stoned as fuck for Food Wars so get White Castles to sponsor it as well.
At Totsuki you can be executed for saying this.
Why did they instruct everyone to pronounce Erina's last name like a southern grandma would?
Sentai is in Houston?
Nintendo didn't realize what they were doing with the Mario Maker series.
They didn't count on Satan making courses.
Nintendo didn't realize what they were doing with the Mario Maker series.
They didn't count on Satan making courses.
I will not summon an evil fell dragonI want three houses to have an ending where you just give everyone detention and make them write on blackboards for hours
Nintendo didn't realize what they were doing with the Mario Maker series.
They didn't count on Satan making courses.
Nintendo didn't realize what they were doing with the Mario Maker series.
They didn't count on Satan making courses.
I mean, the secret is that any game pre.... 2008? is going to feel like shit playing for the first time in 2019, just because the industry hadn't done things like figure out universal control schemes or an understanding that frustration for the sake of frustration just means people won't buy your game. There are probably 50 or more metroidvanias that are "better" than SOTN because they are better informed by good game design practices, but SOTN still stands out for me because of a lot of the small choices they made- Alucard moves at a pace that is a little slower than you would like, but not slow enough that it feels annoying- it leads to you spending a few extra seconds in each room, where you get to take in more of the brackground art. Compare this to Super Metroid- where Samus runs at 10000 mph if you so much as breath on the Dpad, or in modern Metroidvanias where you get some sort of dash very quickly.Having 100%'d Symphony of the Night right before work yesterday, I feel like it suffers the same unique problem I have with Skies of Arcadia. Both are games I appreciate & understand why they have following, but I feel like I waited way too long to actually play them, thus I think I built up a bit too high expectations due to their legacies, not to mention I have waaay more games to compare them to, thus making some of their flaws stand out a bit more. Had I played them when I was younger, I think they would've had more impact on me in terms of overall enjoyment, but at the very least, I can still respect them knowing what they've done & knowing a younger me would've still really liked it.
...anyone else feel that way for certain games, movies, shows, etc.?
Nintendo didn't realize what they were doing with the Mario Maker series.
They didn't count on Satan making courses.
I mean, the secret is that any game pre.... 2008? is going to feel like shit playing for the first time in 2019, just because the industry hadn't done things like figure out universal control schemes or an understanding that frustration for the sake of frustration just means people won't buy your game. There are probably 50 or more metroidvanias that are "better" than SOTN because they are better informed by good game design practices, but SOTN still stands out for me because of a lot of the small choices they made- Alucard moves at a pace that is a little slower than you would like, but not slow enough that it feels annoying- it leads to you spending a few extra seconds in each room, where you get to take in more of the brackground art. Compare this to Super Metroid- where Samus runs at 10000 mph if you so much as breath on the Dpad, or in modern Metroidvanias where you get some sort of dash very quickly.
Any JRPG from the 90s-early 00s is going to feel unplayable with grind requirements and the pace of random battles- it's why they let you turn them off in the FF re-releases
Any 3rd person game from pre-360 era is going to feel like it has a terrible camera, most console FPS will feel like they got the controls/sensitivity wrong, etc
Except it incredibly isn't if you actually sit down and play it today for the first time- not being able to move and shoot at the same time dates the game incredibly- even if it's designed around that limitationBeing an old the only one of these that truly gets me would be playing N64 console FPS's, and even that I can get used to again after about ten minutes.
I like my RPGs grindy and don't use those features other than fast forward. Also RE 4 is the standard of 3rd person action and that's a GCN game.
Nintendo didn't realize what they were doing with the Mario Maker series.
They didn't count on Satan making courses.
Dark Souls ain't got shit on this
Actually, now that I rewatched it a second time, it doesn't look that hard. You just gotta memorize what direction the flaming lines of death are going in and get the timing right.
simple geometryActually, now that I rewatched it a second time, it doesn't look that hard. You just gotta memorize what direction the flaming lines of death are going in and get the timing right.
Simple.