Peculiar expectation when like ~85% of Xenoblade's sales came from outside of Japan.
Peculiar expectation when like ~85% of Xenoblade's sales came from outside of Japan.
I feel like Xenoblade 1 had a less complex battle system. Might be because I haven't played it for a few years.
Battles in Xenoblade 2 are too easy to justify it's complexity.
Truth always prevails, which means on a long enough timeline MK8 would chase the other two down.
here are the 5 titles that would likely be number 21-25 (numbers as of the end of 2018):
[NSW] Octopath Traveler <RPG> (Square Enix) {2018.07.13} (¥6.800) - 193.780
Then I am happy to announce you that the game sold around 350k copies !
damn, really puts things in perspective.So here's the PS4's first two years in comparison, from the Media Create thread:
botw isn't first party either cuz monolith soft helped on it.Nah because Pokemon isn't really first party cuz it's Game Freak
And Smash because that's Sora & Bandai Namco
And Kirby because that's HAL
And Pokken Tournament again cuz Game Freak
And Xenoblade because that's Monolith Soft
Nintendo doesn't make many games
I was talking mostly about designs before. The character design helped in sales in both Japan and the west.
I kinda agree about battle system, but I prefer it the way it is and would be sad to lose it, which could happen maybe if something like a more western tailored game sold more.
damn, really puts things in perspective.
botw isn't first party either cuz monolith soft helped on it.
oh and i forgot, 1UP studios helped on mario odyssey. literally the only truly first party game on switch is arms, which is a critical and commercial failure.
oh and i forgot, 1UP studios helped on mario odyssey. literally the only truly first party game on switch is arms, which is a critical and commercial failure.
Not really. Bandai Namco helped on that too. Nintendo literally has no first party games anymore and is a shadow of their former self :(oh and i forgot, 1UP studios helped on mario odyssey. literally the only truly first party game on switch is arms, which is a critical and commercial failure.
inb4 we find out grasshopper manufacture were the actual developers of laboNot really. Bandai Namco helped on that too. Nintendo literally has no first party games anymore and is a shadow of their former self :(
Labo's not a game so it doesn't count regardlessinb4 we find out grasshopper manufacture were the actual developers of labo
PS2 like performance is never happening again in Japan for strictly home consoles, it's kinda sad, at least Nintendo did the right move with the Switch.So here's the PS4's first two years in comparison, from the Media Create thread:
From the numbers here, the top 20 for software for the PS4 only sold around 3.85 million copies for the first two years. The Switch? Around 18.5 million. That's almost 5 times the amount of software sold.
considering their medieval game will have a real time combat system, you'll probably get thatI'm really hopeful that they can get back to that approachable yet deep design for their next game(s).
We live in a era that MS have more games in top 20 best selling switch games than Nintendo, truly a sad state of affairsNot really. Bandai Namco helped on that too. Nintendo literally has no first party games anymore and is a shadow of their former self :(
I think their new IP will be very approachable with the battle system. It sounds like it will be an Action RPG. Monolith Soft should want growth in their studio. You don't want all your IP's to be the same.I think Monolith is capable of making a battle system that is approachable yet deep. They did it in Baten Kaitos. It's extremely simple at first and then the nuances slowly show themselves and finally it becomes one of the best and most intuitive combat systems in any JRPG I've ever played.
The Xenoblade series on the other hand has not been similarly approachable from the start. Part of it has to do with the "MMO-ish" auto attacks being the base of combat, at least to me. It also requires knowledge of things like positioning and toppling and all that right from the very start, whereas BK starts with "play card, perform attack."
I'm really hopeful that they can get back to that approachable yet deep design for their next game(s).
Thing is that I like positioning and everything in Xenoblade's battle system and it's not like there are many games doing that, while you have a bunch of "action" RPGs already.I think Monolith is capable of making a battle system that is approachable yet deep. They did it in Baten Kaitos. It's extremely simple at first and then the nuances slowly show themselves and finally it becomes one of the best and most intuitive combat systems in any JRPG I've ever played.
The Xenoblade series on the other hand has not been similarly approachable from the start. Part of it has to do with the "MMO-ish" auto attacks being the base of combat, at least to me. It also requires knowledge of things like positioning and toppling and all that right from the very start, whereas BK starts with "play card, perform attack."
I'm really hopeful that they can get back to that approachable yet deep design for their next game(s).
Thing is that I like positioning and everything in Xenoblade's battle system and it's not like there are many games doing that, while you have a bunch of "action" RPGs already.
I know it's sarcasm but that statement is factually wrong. Monolith soft is a first party studio
yeah, it's really important for them. and while it may not be doing as well in the rest of the world, they certainly want to grow it to become as big as mario and zelda. let's not forget that it's only on its 2nd entry, not 20th like those other two series, and has already sold 8.2 million on switch and 5 million on wii u. it has A LOT of room to grow as a series. i can see them starting to dabble into spin offs and other genres in the same world.When you see the sales figures of Splatoon 2 it further demonstrates why it was revealed alongside Mario and Zelda at the Switch launch event.
The game is just that important to Nintendo.
i know it's factually wrong, we had someone in another thread arguing that only in-house (as in, EPD games) count as first party games, even tho anything made by monolith soft is also "in-house".I know it's sarcasm but that statement is factually wrong. Monolith soft is a first party studio
Super Bomberman R would be #25, not Fifa 18. It didn't chart in that 2018 list, but its last known LTD was at 145k according to Famitsu.here are the 5 titles that would likely be number 21-25 (numbers as of the end of 2018):
[NSW] Mario + Rabbids: Kingdom Battle <SLG> (Nintendo) {2018.01.18} (¥5.980) - 213.453
[NSW] Octopath Traveler <RPG> (Square Enix) {2018.07.13} (¥6.800) - 193.780
[NSW] Dragon Ball: Xenoverse 2 for Nintendo Switch <FTG> (Bandai Namco Games) {2017.09.07} (¥6.800) - 181.090
[NSW] Captain Toad: Treasure Tracker <ADV> (Nintendo) {2018.07.13} (¥3.980) - 156.330
[NSW] FIFA 18 <SPT> (Electronic Arts) {2017.09.29} (¥5.800) - 122.998
happy to see mario+rabbids performed decently in japan.
Xenoblade likely sold a lot more digitally than DK did. XB2's last given shipment total was 310k in Japan as of March '18, while DK's was only 280k in Japan as of December '18. With no evidence at all that XB2 was overshipped, the difference can only be explained by digital sales. Also, XB2 has sold slightly more than DK has in 2019.Genuinely shocked Tropical Freeze beat Xenoblade 2. Hopefully NOJ takes notice and breathes sorely needed new life into the DK IP.