There are a lot of buildings, so it might take some time to learn what's best. In general, you should think about what you need at the moment. Are you good food, then don't build more food producing buildings (yellow I think). Are you at war and need to field a bigger and better army, build red buildings. Need more money, build income buildings. It's more complicated than that, but that's the gist of it.
Soldiers take several turns to arrive to your army. The number of turns is based on character skills, reforms etc. If you hover over the green + you can see how many turns until full. Same goes for replenishment.
I'm completely blown away by the quality of the Chinese text and voice over in this game. Most of the Chinese text and voice over are written in Classical Chinese(old Chinese). Everything sounds spot on. The research team did a heck of a job.
Game Debate is pretty good for what you want to optimize graphically.
https://www.game-debate.com/news/27...nt-graphics-options-every-setting-benchmarked
It is not necessary, but I would recommend reading it anyway. Just the very first lines explain how Chinese scholars view life and death, achievement and loss, history and the world we are living. Time never stop flowing, just as the great river. Heroes eventually perish and our world still remains the same, and history become just stories for people to enjoy between drinks and laughter.
Like most settings knowing the characters gives a layer of roleplay. Do note that total war games are very sandboxy so your game will at most follow the story of the book for a couple of in game years.
So you don't need to read the book to have fun with the game just like you can have fun with samurais without knowing who nubonaga oda is or like you can have fun with roman legions without knowing who Anthony is.
My PC is [email protected] and a gtx 1700.
No it's not necessary, but it definitely lends to the flavor when you see your favorite characters come alive on screen.
Should be in show menu under advice - none/low/high.someone help me, how do you turn the advisor back on? (the top right circle with the character in it that tells you what to do). I am a bit rusty (haven't played a Total War game since Shogun 2) and I clicked the X thinking thiat'd clear the big pop ups beside the portrait but nope, it closed the whole advisor thing.
Now I can't seem to figure out how to get it back, put advice on high, reloaded an older save, nothing...
You can have children. Your family does not have an upkeep cost, and you can designate them as your heir.Can you have children if you get married, or is it there just for faction alliances?
You can have children. Your family does not have an upkeep cost, and you can designate them as your heir.
Well, you have to do something 😏.So is it just random or do you do something to get kids? I'm almost worried that my faction leaders dies in battle lol.
You can arrange a marriage into your faction or out of your faction. If a faction asks to marry one of your generals etc they will move to that faction. If you ask another faction to marry one of your generals etc they will join you. So don't give away your best generals!
That's odd. May have found a bug. Been playing for hours and advisor is still there for me. Maybe changing advisor voice to Chinese audio advisor in audio options?yea it's set to high but the advisor at the top right isn't there anymore and doesn't say anything since I clicked x to close it, no matter what I set tihe advice to it doesn't show up again and I can't find out how you re-open that advisor panel.
Yeah, it sounds like a bug to me, too. I've dismissed a pop-up and had it show up later. (And show the same tutorials in new campaigns.)That's odd. May have found a bug. Been playing for hours and advisor is still there for me. Maybe changing advisor voice to Chinese audio advisor in audio options?
Yeah, that's gotta be it.Escape-key menu -> Advice -> Clear history (button on the left)
Maybe that will work?
How's performance so far ? Is it inconsistent like previous Total Wars
The dificulty is just bonuses for the AI and penalties for the player. Feel free to reduce it.This game is... too much. The UI isn't very intuitive, tbh. So much stuffs thrown at you. is there a tech tree in this game for me to look at? The reform I want need this farming upgrade, but I don't know how to get there. Gonna restart the game again. Overwhelmed by the various set back, but my pride prevents me from lowering the difficulty as the game pop-ups so insultingly suggested me, lol.
Personaly i think having at elast a 17-21 army is a must. To deal with strong enemies + garrisons. I also don't really like a defensive army, if an army is not engaging in battle you are wasting that upkeep. I prefer to lose a city then having to pay an army for 20-30 turns for the possibility of an attack. The money of those 30 turns can pay for a lot of stuff.Should I start a new army or keep adding to my current one? I usually like to form a conquering army and a defensive one though sometimes the defensive one has little to do. Also any info on spies and stuff?
extreme units are just slighly bigger then shogun 2. In shogun 2 yari had 200 models, here militia has 240 models. In terms of gameplay it doesn't change taht much from ultra. It sure makes the battles feel much larger.I'm set to Large units right now but I might set it to Ultra. My setup handled the benchmark really well so I'm not worried about performance. I'd have to start the campaign over but whatever, I was only two hours in. I think my setup could handle extreme but it's the gameplay ramifications that stop me. It just looks so unwieldy lol.
This game feels a lot more optimized than the Warhammer ones though I guess there are no magic effects in the benchmark (do fire arrows take their place?). Really impressed.
2 options:
This game has a much deeper civ-like then all other total wars. If the campaign is what bothers you i'd recomend warhammer total war where the campaign is much simpler.I really want to pull the trigger on this but I haven't been able to get in to a Total War game even though I should love it. I get overwhelmed by the Civ-like aspect. This game looks amazing though.
Missile defense is damaged reduction against arrows which should include towers. It won't protect from artillery.Does "missile defense" mean defense against archers or towers or both???
For me it does 30-40 FPS almost everything at max @1440p.How's performance so far ? Is it inconsistent like previous Total Wars
You have to be in the ambush stance with your army and then hope that the enemy army does not have the ability to see it.How does ambushing work. In the Koei ROTK games, ambushing is handled very inelegantly. You can never really pull off the kind of ambushes described in the novel.
There's a few ways to tell strength at a glance. The yellow bars on each army tells you its manpower--one yellow bar per unit, I think; with faded yellow bars meaning it's not at full strength. Then, when targetting an army or settlement, part of the pre-battle screen shows relative strength between your selected army and the target. There's a strength scale, where a green bar going left means you're stronger than them, while a red bar going right means they have the advantage. Generally, if you have the same amount of troops it will be pretty close. (With sieges being more unpredictable.)Even with the tooltips I am thoroughly confused by the campaign map. I just stick in my base for like 5+ turns while my army builds and a few buildings build and once my army's reinforced I blindly march to an enemy hoping that my army is strong enough to beat them.
That might've just been a "fighting stronger unit, losing" morale penalty pushing your troops into routing. Towards the end of a battle, units can get pretty fragile in terms of morale.Man, heroes can absolutely wreck things and turn a battle. I had a battle that I thought was easily won, I made the enemy's army route except for a single unit and two heroes. I put 3 units of melee on them + my archers while I chased down his main hero with tihe rest. somehow literally his 2 general units + 1 unit of spearman wrecked three units of melee troops and two units of archers I have behind them, I wasn't watching that part cause I thought it'd be an easy win while I en joyed the duel of my main hero unit against theirs.
Can someone tell me, why do spearman wreck halbred users? Makes no sense...you think those would be a fairly even fight since they are similar in reach, heck I'd wager halbreds would be better in a line because you can use them to chop at the spear heads...
They are going to make starting dates aka Chapters as DLC, so we could only hope CA will going as far as that.I'm very curious about the later campaigns. Do we get characters like Jiang Wei, Deng Ai, Zhong Hui and the like? The game seems very focused on the early campaigns, and not much on the later stages when it truly becomes 3 kingdoms.
Honestly I wish Romance mode general isn't full blown Dynasty Warriors unit. I liked having my officers have significant effect to the army, but not single handedly wrecked a thousand troops alone.I'm playing romance, I like the feeling of having super generals
Tried to figure this out earlier, and I think quick diplomacy would cover it. Quick diplomacy is basically "any diplomatic agreement with a chance of succeeding". Early on the marriagable characters get snapped up, though, so you gotta really be on your toes about it.Is there an easier way to marry besides clicking on different provinces and factions to see if they will marry? I wish it was sort of like CK2 where you click your character that you want to marry off and then it shows options on who might me a good choice