Thanks for the head's up! Always glad to have more info on things.
It's going to improve even the base game quite a bit it seems.
Looking at Tao Qian's DLC page on Steam seems to show that Dong Zhuo, Liu Bei, Cao Cao, Sun Jian, and Liu Biao will be the main game factions in play during the Yellow Turban Rebellion, the rest will spawn in during appropriate times/events.
Liu Bei was already starting at a comparatively low point for his campaign. I imagine starting in 182 means he'll be without Guan Yu and Zhang Fei for a few turns, as they don't join up right away. Could be a rough beginning for him.
Tao Qian is also interesting given how he takes in war refugees.
wh2 has island battles. While i think your version is better CA could do jsut "riverbank" battles instead of naval battles and it would be just fine.You know, for a future DLC, I think I'd like a naval combat option. Being forced to auto resolve in the rivers is less than ideal. It could be akin to tying the boats together to create a unique stage layout to navigate, or maybe control of both boats and units on them (primarily ranged and hopping melee units to enemy vessels).
Also, since the above poster accidentally changed the page, I'll quote my end of page post here:
I totally understand the (possible) reasons for not doing the naval battles but... i really like them. In rome 2 combining an army sieging city walls while your fleet disembarks in key points inside the city was amazing. Seeing a roman ship ram a carthegian ship and breaking it apart was so satisfying. That said the best naval battles have to be the ironclads in shogun 2 fall of the samurai.Naval battles probably have a ridiculous work overhead for something so tertiary to the core gameplay loop. 'Cause that's like a whole new gameplay system, and entirely new art for something you see, what... 5, 10% of your time? If Total Warhammer and Thrones of Britannia couldn't justify it, I don't know how any game could.
I really liked Total Warhammer 2's solution, with the island battles. It was a really good compromise that gave you the best of both worlds. Just dunno if it would make as much sense in less fantasy-minded TWs.
>Whenever you, as Cao Cao, traded your food supply for a piece of farmland and then promptly cancel the food trade a turn later
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Steam Store Link
Anyways, I think this is, to the best of my knowledge, the first OT dedicated to Total War: Three Kingdoms.Nope, this is not the first OT. Uhh, woops?
Anyways, share your experiences here!
(Currently, I'm at my umpteenth Liu Bei playthrough; just stuck it into Huang Shao and took over his commanderies of Taishan and Dong. Now I'm smack on the Yellow River and staring into the territories of Yuan Shao and his Unlimited Vassal Work. Yay.)
P.S.: The Mandate of Heaven DLC is set to drop on Jan. 20!
The changes to morale look brutal. It will heavily incentive having a few elite units to be harder to chain rout.
I wonder if the imperial units will be as strong as CA says. Suposedly they are capable of taking down militia easily.Yeah there look to be a lot of incentives to not just run militia forever.
I haven't seen much but from what I have seen it seems to expand a few mechanics as well as adding variety. Summarily:
Yeah it's real good, stayed up till 2am intending to just play a couple of turns when it released to see the UI changes and what not and ended up getting sucked in until 6am lol. I agree on the Mandate War thing, honestly they could've pushed the start date back a couple of years and have a bit more of a ramp up.I can't stop playing the update!
What I like:
What i dislike
- Zhang brothers are very "warhammer-y" - they are completely different; they ignore PO but instead are forced to take riskier and riskier figths if they want to maintain the rebellion alive.
- The new menu is pretty good! You can chose by start date or select the LC in the map. The factions are also much better organized.
- The new units are spicing things up, specially the imperial units at the start
- militia/peasant units are much easier to rout.
- its cool seeing the 3k chars slowly appear during the course of the campaign .
i have dipped my toes with zhang Jiao.
- No flamethrower/magic attack for Zhang Jiao, such a missed oportunty
- MoH campaign has basically all unique chars in the North again.
- Emperor Liu ???(i don't remember the rest of his name) and his cool wife empress he don't appear in battle? why? their design is SO SO GOOD.
- Yuan Shao appears gets a coalition and kicks my brothers ass
- The mandate war starts too soon. I had like 3-4 cities before i had the whole world issuing a DoW.
I'm going to start another campaign with the emperor.
I really liked that mechanic! For those that haven't played imperial troops have -20% replenishment penalty
Dang that is actually a really cool mechanic, at least conceptually. Thanks for explaining it.I really liked that mechanic! For those that haven't played imperial troops have -20% replenishment penalty
In short to counter that you need to bring the imperial army to a HUGE city (>4M pop i think) as well as assing an couttier to increase the local replenishment (empress He is really good!)
In the early game the only big city is the capital so you it feels very roleplayable bringing your army hope to replenish.
What i am not sure if its a bug but I lost 1 or 2 units that never re-recruited themselves. I can't also recruit nothing for that spot. its a bit frustrating.
I salute you for taking down that backstabbing wannabe emperor bastard. I hate Yuan Shu, i haven't had a campaign where he doesn't attack me.I tried out Liu Chong at the 190 start date (shaddup) and I steamrolled Yuan Shu in 202 like the 3rd Armored Division steamrolled Saddem Hussein in 1991.
Then again, Yuan Shu was at war with everyone when I struck, so.
I noticed the same issues with the Emperor campaign, if it's WAI then CA have done a pretty shit job of the design and balance of it's core mechanics.I just won the emperor liu campaign. I wonder if this campaign is WAI.
Why i am wondering this? Because of 2 things:
Another thing that is a failed opportunity is the court dynamic for the emperor. For those that haven't played emperor Liu has a special court mechanic where each char of your court belongs to 1 of 3 factions: bureaucratic, dynasty and warlord. I expected that the objective would be to try to get a balance between the 3 faction. Instead the bureaucratic factions is almost all penalties, so much so that even the tier 1 penalty is mindbogglingly HUGE. The other 2 factions have bonuses up taht are really good. once they reach half way they get a penalty that is mindbogglingly small. For example if you have just dynasty member you get a -20 atitude penalty to all factions and that is it...
- You are the emperor of a future fractured empires full of corruption! Just fire 10 eunuchs and research -10%salary and +10 percent peasantry and you become the richest and most stable empire i ever had.
- Look at that menacing rebellion that is appearing in the north; Can you keep your subjects in line while the rebellions spreads? super easy, the yellow turban rebelion gets a all other factions to DoW in 15-20 turns. What can 3 brothers do against the might of an united china? nothing, they are steamrolled in less then 20-30 turns.
IMo i'd prefer the system from I rome 2 where if one family acquires too much power the other can revolt/sabotage your empire. I think if CA had mostly copied that system it would make the empire much less stable and a much more historic transition to the 3 kingdoms period. The reason i am saying this is that once you wipe the yellow turban rebellion you can slowly kick people out of your empire and get your gang to wipe them out. No one leaves the empire willingly because its too strong
I had 3 factions leaving my empire (currently at 196) - YUAN SHU, Liu chong and some generic guy i don't remember.I kicked 3 factions out so i am starting to become huge,specially with the Capital giving like 10k money.
I salute you for taking down that backstabbing wannabe emperor bastard. I hate Yuan Shu, i haven't had a campaign where he doesn't attack me.
Working As Intended and yeah, the Empire is a cakewalk if you have some experience with the game - super easy to take full advantage of the systems as it's not particularly well-thought-out or balanced.Empire campaign is way too easy. Going to restart as the Yellow Turbans.
What does WAI mean?
That is pretty funny. I was really hoping more warlords would turn against me after the Yellow Turbans went down, but they just waited for me to Annex them all lol.I mean, it actually being easy is definitely a mess up on CA's part, but in a metafictionally, it is funny since the only reason why things got that bad is because the emperor sucked at his job.
That is pretty funny. I was really hoping more warlords would turn against me after the Yellow Turbans went down, but they just waited for me to Annex them all lol.
It was fun for a few hours though!
Yep, it's on hold for the moment but it's not dead -There's an SFO for 3K? I just assumed SFO was a Warhammer thing, dang.
Given how good the Warhammer 2 version (Grimhammer) is, I am now looking into it...
I'm playing as Zhang Bao. How do you recruit a captain retinue?
...
There's the recruit character assignment (usually the the most right-hand end choice) that increases the chance for that "character appears" event with the 3 choices for the one of the 3 yellow turban classes.Thanks, I never spotted the tab.
How do people handle corruption with Yellow Turbans? I'm a long way from when it'll be a problem, but I usually prioritise the anticorruption building that gives -10 in all surrounding commanderies, and YT don't have that. They also have fewer heroes, so anticorruption assignments are probably less viable.
Do I just stay small and give the less-useful provinces to my brothers/allies?
I don't know what it is with Three Kingdoms but I just can't find the motivation to get back in. I was utterly addicted to the game when it came out and played it in every free minute. And every minute that I should've spent being productive actually.
Got the Mandate of Heaven DLC, played it a couple hours, got bored, uninstalled. And this new announcement does nothing for me :/
I like it, but I usually play half a campaign before switching to Warhammer 2. They scratch different itches but Warhammer's variety between factions is unmatched across the whole Total War franchise.
That they're still supporting Three Kingdoms with another campaign speaks to its popularity though.
In terms of popularity I know at launch that 3k sold more then wh1 (which sold more then wh2). The main 3k problem has been "player retention/engagement". 3K kept heavily bleading players until the MoH DLC; it went as low as 5k players. Wh1 would generaly be above 10k players with the DLC launching increasing to 20-30k players.I think it's still plenty popular. It's just like normal Total War popular, not Warham popular.
That said they seem to be adding quite a bit with what they showed off on stream. Think they said 16 new unique characters, a new research tree and mechanics for bandit factions plus a new bandit FLC, more units and buildings etc.