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- Oct 25, 2017
Whats a good way to make money with Tomb Kings? It seems Raiding/Sacking doesn't provide alotta gold?
Yeah, I kinda figured...it's definitely different to other factions I've done. I can't really leave my starting location because there's Beastmen about, and I guess I do have to wait for me to research the dynasty for me to get another army..
Khatep. I couldn't say no to the Heirophant. I absolutely love how there's no upkeep, but the real challenge is in having enough settlements to build buildings to build stuff.
haha khatep is the opposite, I leave him alone and he'll get completely destroyed.
Settra DOES NOT KNEEL
Tomb kings have a very slow economy however their armies are very expendable since as long as you have the right buildings you can remake your entire army in 3-5 turns.
Depends on the LL you use and which campaign you are playing. I have played with malekith and hellebron.
What part in particular do you have trouble with?
My main problem is in the beggining.What part in particular do you have trouble with?
If you play malekith, the province to your north has a goldmine Iirc. That should help with economy i generally find that the northern and eastern provinces are easier to control at the start. That also gives you an easier chokepoint to defend from western and shouthern agression from Skaven, tomb kings and other Elves.
In battle DE archers are really good. If you want to keep your high damage units alive a bit longer charge with the spearmen first and then go in with your more expensive units. That way enemies will beat on your spearmen instead of your high damage units.
If the skaven in particular are giving you trouble: You want shielded units against skaven. Early game, shielded dark riders are really good. They allow you to attack their archers and their artillery while not getting immediately melted by archer fire. Your own shielded archers are also very good against them. Spearmen to hold the line and then you cycle charge with dark riders. Your Lord/heroes should be able to deal with their lords.
It's important that you conquer your home province really quickly. (say, 5-6 Turns) and then move on to a second province (i think Grondh to the north has a goldmine, but the iron mountains are also an option). Don't forget, if you defeat a big army early in the game, that's your opportunity to push on. The AI will need 3-4 turns to build a new army. If you retreat to heal, you will have to defeat that army again.My main problem is in the beggining.
I start ok, but some turns in (is my third restart), some people in the north declare war on me. By this time, im dealing with the skaven that comes from the north. Is simple impossible to fight in two fronts since i have few cities and a “small” army. Skaven comes with 3 full armies and there’s rebels to deal too
Hmmm thanks! I will apply your advice in my new save ! Hope for the best hahaIt's important that you conquer your home province really quickly. (say, 5-6 Turns) and then move on to a second province (i think Grondh to the north has a goldmine, but the iron mountains are also an option). Don't forget, if you defeat a big army early in the game, that's your opportunity to push on. The AI will need 3-4 turns to build a new army. If you retreat to heal, you will have to defeat that army again.
Since you will be fighting a lot, build a growth building and walls (growth helps with replenishment). This also has the effect of more tax revenue and it'll help you get higher tier buildings quicker. Build walls everywhere. You can always tear them down later when you've secured your position.
Don't hesitate to max out your army with cheap units. having 8 archer units and spears in front to take the charge is a very effective tactic against the shield less marauders and low tier skavens.
once you've taken the second province, build a second army that you can keep small to help your home settlement. Toghether with the wall garrison that should be good enough to defeat early game armies. It'll mean you have low income but if you fight a lot you make that up with loot from battles.
If you want to attack a city but can't defeat the army + garrison switch into a raid stance. It'll give you money and it's likely to lure out the army that's protecting the city.
Pushing early and quickly helps with preventing your enemies from growing too much.
There are 2 major things this patch does if you haven't entered the beta branch before it went live.
my top 5:Yeah the 2nd could just be a ticking time bomb, if I'm understanding it right. That's a pretty big bug.
Now, I'm having trouble remembering, what would be the top 5 Legendary Lords that do NOT get mounts? I'm in the mood to play one. Maybe I'll just Dabble with Greenskins...
Looks about right, though I honestly forgot Queek had no mount. Haven't really seen Alith Anar in action either, though I'd believe it.my top 5:
- Durthu -> strong in melee+ highly resistant to almost all types of damage + caster
- Kholek -> MOUNTAIN GOD
- Throgg -> splash damage + regeneration
- Queek -> can kill almost any lord in seconds if he can get close to him
- Alith anar -> deadly at range, strong in melee
What do you think?
- Vlad -> Is it possible for vlad to die?
- Ungrim -> an unbreakable LL ...
- Grimgor -> Extremely good at killing lords but his lack of MD and low leadership make him a glass cannon.
Sure, go for it! They should be a lot easier to format because there (probably) won't be such big changes happening via post-release content.
Wait did his fall actually hurt those units? That's an amazing attention to detail.
Yeah I was surprised. Both going to his knees and fall hurt the unit. When I saw that I was like, 'Oh that's awesome'.
That same bug happened to me in Total Warhammer 1 years ago. So, it's totally random for sure.Ran into a really nasty repeatable bug: if you initiate diplomacy with Pirates of Sartosa, no options pop up and you get trapped on that screen. I'm Vampire Counts in Mortal Empires, not sure if it's more widespread. Best watch out for it, y'all.
Edit: Well, it's not as repeatable as I thought. I tried interacting with Sartosa a few turns later and it's OK now. So it's a bit more random than I was thinking.
Fell Bats are amazing now. I used to never use them because they'd fold instantly, but now they can basically assassinate an isolated unit and fly away relatively unscathed (so long as they aren't flanked too much, or taking on good melee fighters). The thing with them is, their melee defense is incredibly high so they won't take much damage from poor fighters.Battlefleet Gothic: Armada 2 |OT| WAAAGH! will now commence
As for Warhammer 2. I'm really excited to try the improved Vampire Counts. My second most favourite faction after Greenskins. I will probably start with a Isabella von Carstein campaign, I love playing her as a monster focused faction since even Fell Bats seemed pretty decent with all the buffs last time I played her. One thing I would love though is playing a minor faction through mods with the Bloodline Strigoi lord. I kind of doubt that we will ever see Ushoran, the first strigoi, added as a full legendary lord, so this would be a decent option at least.
I should check if that character creation mod lets you use the Bloodline lords as well.
So yeah... Throgg is strong. In his first battle, he soundly defeated a frost wyrm while holding off other units, barely managing to turn the battle around all by himself. Every other unit was wavering or routing, and as weakened as Throgg was, he held strong and allowed everyone else to rally. Then he fought the lord and bam, instant confederation.
TWWH2 Norsca are gud.
Fell Bats are amazing now. I used to never use them because they'd fold instantly, but now they can basically assassinate an isolated unit and fly away relatively unscathed (so long as they aren't flanked too much, or taking on good melee fighters). The thing with them is, their melee defense is incredibly high so they won't take much damage from poor fighters.
VC's playstyle of melding ground and flying melee units finally makes sense to me. I really didn't get it before, but their whole thing of entangling enemies, then picking off stragglers is so perfect. It is deliciously predatory.
To be fair, it's difficult relationship. Usually what happens is that I'm trying out another faction, but suddenly some sort of Orc or Goblin shows up on screen and I immediately just want to go play a Greenskins campaign. Then it doesn't take long to remember that the WAAAGH! system is a bit of a bummer. If they just fix that with the rework and spice the faction up a bit more, which of course needs to include adding the Snotling Pump Wagon, it will probably be back to my most played faction as well.
So the factions areThis is pretty cute: RPS aked Total War devs what their favourite factions are.
The results may surprise you.
So it is not too far fetched to say we can expect warhammer DLC in april, right?So Three Kingdoms was delayed and will release on May 23:
In FAQ they say that the next Warhammer DLC will be out before 3K which means it will be out before May 23!
The map for the game one factions remains mostly unchanged. But the rest is just so much better in WH2. The Vampire Counts and Dwarfs already received sizable upgrades all of the other factions benefit from a bunch of new, general mechanics, balance improvements, UI and QoL improvements and lots more.