My strongest Ally (also elf faction) got the Sword of Khaine. Is there any chance of getting it from them short of attacking them? I don't have an option to Confederate with them. Probably because they are also very strong.
Sometimes elves will put the sword of khaine back into its place before it gets too strong
otherwise no you gonna have to spill elf blood to get it. why wouldn't you it's the sword of khaine kill everyone UNLIMITED POWER!
My strongest Ally (also elf faction) got the Sword of Khaine. Is there any chance of getting it from them short of attacking them? I don't have an option to Confederate with them. Probably because they are also very strong.
Grats you achieved the canon ending for the High Elves.Beware of that artifact, I destroyed one of my the campaigns with Tyrion when I attacked an ally for the Sword of Khaine and as a result I brought about the apocalypse in Ulthuan.
This was on my very first playthrough with High Elves where I was on friendly terms with almost all the elven faction on the island (using those early influence points) and as a result had very lucrative trade deals (which was a rather sizable sum early game). Even had defensive/military alliances with some of them. There were occasional raids from Sartosa from the south east and Norsca from the north east, who were having bouts with two elven faction on the east. Then from the west, there were occasional attacks from the dark elves.
I had two armies moving to help clear out Sartosa raids and also help one of the elven faction reclaim their settlements from Norsca, it all was going fine until I saw Alarille after her post battle state against one of the AIs (probably against Norsca or the high elves) and jumping about north east of the island along the borders of her region with the Sword of Khaine. Moved my armies towards Alarille in the following turns until they were right next to her, declared war (breaking treaties), defeated her and claimed the Sword of Khaine.
Then all hell broke loose, literally!.
There were too many things happening in the such a short span of time that I had hard time keeping track of them.
- My diplomacy rating dropped to unreliable.
- Some of the elves with whome I had military alliances, I dragged them into war with other half of the elves on the island.
- At the same time another raiding party from Sartosa came up and destroyed one of the elven faction bordering east of me.
- Norsca ate the elven faction they were fighting since the beginning.
- I had inadvertently started one of the rituals which spawned chaos units who made me to deploy two armies into the inner ring of the island on the east (destroying my upkeep).
- My income was lower since I got two elven factions destroyed and was at war with the other half of the island.
- Dark elves were in full aggressive mode with one of the elven faction on the west and also attacking Alarille (probably the Crone).
- Things were made complicated when I forgot that Saphery didn't like me either and were burning along with the Chaos spawn who blatantly seemed to ignore everyone else when you start the ritual.
- Diplomacy turned to even worse when I kept choosing to keep the Sword of Khaine as it grew in power and hard time finding trading partners outside Ulthuan.
- An expedition with two armies to reach different shores outside of Ulthuan also failed as the Dwarwii pirates and the other one on the west literally destroyed the expedition, specially the Dwarwii one where the old grumblers/long bears were stubborn as DAMN even with few living units and made my army rout.
- All the territories on the outer ring of Ulthuan was beyond reach and basically fucked, except for Lothern.
I abandoned that playthough with fond memories that the entire series of chaotic and mindless events after claiming the Sword of Khaine was awesome and it probably needs to end there as a cliffhanger.
Beware of that artifact, I destroyed one of my the campaigns with Tyrion when I attacked an ally for the Sword of Khaine and as a result I brought about the apocalypse in Ulthuan.
This was on my very first playthrough with High Elves where I was on friendly terms with almost all the elven faction on the island (using those early influence points) and as a result had very lucrative trade deals (which was a rather sizable sum early game). Even had defensive/military alliances with some of them. There were occasional raids from Sartosa from the south east and Norsca from the north east, who were having bouts with two elven faction on the east. Then from the west, there were occasional attacks from the dark elves.
I had two armies moving to help clear out Sartosa raids and also help one of the elven faction reclaim their settlements from Norsca, it all was going fine until I saw Alarille after her post battle state against one of the AIs (probably against Norsca or the high elves) and jumping about north east of the island along the borders of her region with the Sword of Khaine. Moved my armies towards Alarille in the following turns until they were right next to her, declared war (breaking treaties), defeated her and claimed the Sword of Khaine.
Then all hell broke loose, literally!.
There were too many things happening in the such a short span of time that I had hard time keeping track of them.
- My diplomacy rating dropped to unreliable.
- Some of the elves with whome I had military alliances, I dragged them into war with other half of the elves on the island.
- At the same time another raiding party from Sartosa came up and destroyed one of the elven faction bordering east of me.
- Norsca ate the elven faction they were fighting since the beginning.
- I had inadvertently started one of the rituals which spawned chaos units who made me to deploy two armies into the inner ring of the island on the east (destroying my upkeep).
- My income was lower since I got two elven factions destroyed and was at war with the other half of the island.
- Dark elves were in full aggressive mode with one of the elven faction on the west and also attacking Alarille (probably the Crone).
- Things were made complicated when I forgot that Saphery didn't like me either and were burning along with the Chaos spawn who blatantly seemed to ignore everyone else when you start the ritual.
- Diplomacy turned to even worse when I kept choosing to keep the Sword of Khaine as it grew in power and hard time finding trading partners outside Ulthuan.
- An expedition with two armies to reach different shores outside of Ulthuan also failed as the Dwarwii pirates and the other one on the west literally destroyed the expedition, specially the Dwarwii one where the old grumblers/long bears were stubborn as DAMN even with few living units and made my army rout.
- All the territories on the outer ring of Ulthuan was beyond reach and basically fucked, except for Lothern.
I abandoned that playthough with fond memories that the entire series of chaotic and mindless events after claiming the Sword of Khaine was awesome and it probably needs to end there as a cliffhanger.
Only one I use is Grimhammer 2, a total conversion mod. It really spices up the vanilla game with new features, mechanics, and more variety.Are there any mods that you guys recommend? Like QOL or performance or anything else you find a must :)
Are there any mods that you guys recommend? Like QOL or performance or anything else you find a must :)
Immersive Battle Banners(No longer updated)- https://steamcommunity.com/sharedfiles/filedetails/?id=1159967423
Changed the banners to be more lore friendly/stylized. Unfortunately it has been abandoned, but still works for the forseeable future.
Someone else re-uploaded the mod and said they're going to care for the old modder's stuff going forward.
And of course, the mandatory one-
One Army Bug Fix- https://steamcommunity.com/sharedfiles/filedetails/?id=1962003012
Basically the last update broke things with the Vampire Coast/Vampire Counts/Lizardmen, in which they only recruited one army(Lizardmen being the exception because every 20 turns or so they could do their rite to summon an army). What this meant is that both in the Vortex and Mortal Empires, They would get completely obliterated fast. Right now it's pretty mandatory.
There is also a community bugfix mod, but it's in the process of being updated.
Dear lord this game!!! Sooo addictive!!! Wish I have tried TW games earlier... Well right now I'm at turn 100 and have finished two of the rituals as HE. I have like 80-85% of the starting island. Did some influence maneuvering and also a few confederations with HE. Now problem is I feel spread too thin :( I have 5 armies and one hero and I also have quite a bit of penalty/upkeep for multiple armies around 2k I think.
Also chaos corruption have spread like everywhere on the west side and I get causalities when I travel there, even on my own soil. Also money is really tight right now and I trade with everyone I can.
Playing on normal and I also can't seem to win a reasonably even battle without phyrrhic victory. My armies consist of light armor archers, spears, lothern shields, 2 dragons and some glaives (can't control cavalry well, also lack of gold).
So yeah, any tips, do I have too many armies? Should I concentrate on one enemy at a time (tried this but others backstab me in the east). Can't stop playing...
Is there any rule of thumb on how many armies per province or similar?
Dear lord this game!!! Sooo addictive!!! Wish I have tried TW games earlier... Well right now I'm at turn 100 and have finished two of the rituals as HE. I have like 80-85% of the starting island. Did some influence maneuvering and also a few confederations with HE. Now problem is I feel spread too thin :( I have 5 armies and one hero and I also have quite a bit of penalty/upkeep for multiple armies around 2k I think.
Also chaos corruption have spread like everywhere on the west side and I get causalities when I travel there, even on my own soil. Also money is really tight right now and I trade with everyone I can.
Playing on normal and I also can't seem to win a reasonably even battle without phyrrhic victory. My armies consist of light armor archers, spears, lothern shields, 2 dragons and some glaives (can't control cavalry well, also lack of gold).
So yeah, any tips, do I have too many armies? Should I concentrate on one enemy at a time (tried this but others backstab me in the east). Can't stop playing...
My rule of thumb is i should be always earning at least 2000. I won't raise an army to decrease it beyond that unless absolutely necessary.Is there any rule of thumb on how many armies per province or similar?
I think my biggest issue is that my armies are weak and also that I suck at fighting. I was watching some videos of people playing on VH and even Legendary, and they break much larger armies in minutes while I can't seem to do that even after I give them heavy losses. Is there a dedicated TW forum like civfanatics for Civilization?
Would dropping difficulty to easy help? Or should I stick with normal and learn to deal with it?
Personally if you feel battles are too hard i'd drop the dificulty. The dificulty just buffs or adds penalties. The AI will remain the same.Would dropping difficulty to easy help? Or should I stick with normal and learn to deal with it?
Would dropping difficulty to easy help? Or should I stick with normal and learn to deal with it?
Would dropping difficulty to easy help? Or should I stick with normal and learn to deal with it?
Malekith on the run in my playthrough, if it makes you happy..
To my knowledge there hasn't been a new patch.Have they fixed the bug yet? Or should I just get the community mod?
Have they fixed the bug yet? Or should I just get the community mod?
i was playing FM
When i noticed a skaven symbol.
Is football a way to gather money to buy warpstone?
Are the top players skaven experiments?
Is there a skaven football league?
For those that don't know CA helps SI with the 3d engine; i guess the warhammer team is the one helping SI
I read in a golden plaque this afternoon that the lizardmen are the number 1. I'm sure you follow the great plan.As a writing exercise to keep my skills fresh, I started to write a blog where I ranked the factions of this game from worst to best based on entirely objective, scientific methods (such as "Who is cooler?") You can find part 1 of this list here, and part 2 here. The last part, consisting of my top 4, is probably going to be in a couple of days, because of course I accidentally wrote far more than I thought I was going to.
Also, been messing around with the Malus Darkblade campaign, and that's been surprisingly fun once you get past his initial rough start. Being able to pop two elixirs to get to absolute minimum possession, then build a ton of stuff for half price has done great things for my infrastructure. It probably helped that I had access to an event that gave me 10,000 Gold the turn right after I chose to keep Hag Graef, but in Mortal Empires at least it seems like keeping that place is the better option than giving it up.
Thanks for reading! I do want to try out some of the older Total War games at some point, and Atilla being all about things being terrible all the time seems genuinely appealing (if divisive, given that someone else I know very much told me not to play Atilla) I'll probably end up picking that and Rome II up whenever they're on sale next. Really, the only Total War game I've been told in no uncertain terms to avoid like the plague is Thrones of Brittania.I read in a golden plaque this afternoon that the lizardmen are the number 1. I'm sure you follow the great plan.
I agree with a lot of what you wrote. A few comments:
- you said you never played atilla. If you don't mind a hard game i'd recomend it. It is a completely different feeling to all other total wars. The focus on surviving instead of empire building makes it a very unique experience.
- you talk about having a hard time cycle charging. You can use the J key to withdraw cavalry from engagement. Also after a charge you should let the cavalry fight for around 10 secs.
- A small nit pick. No race has been "untouched" since the second game, much less those that came from the first.
- I think you never gave a true chance at Throg. His buffs to trolls are very downplayed by you while they are borderline OP. Trolls are a monstrous infantry that has regeneration and high AP damaged,their weakness is their low morale. Throg not only completely negates their weakness but further buffs their physical resistance. Throg + 5-6 troll units at 9 chevron rank can take down almost everything.Even tier 5 spearmen will have a hard time beating 2 troll groups at the same time.
- I LOLED at elves lores.
- I also agree that Vlad is amazing, super fun. He is also the only faction that starts with 2 LL. All others require a quest/objective/conf.
I am going to say i really enjoyed your writing. I wish i had your skill in english. My OT looks like crap when compared o your descriptions.
Like, a DLC unit? That can happen because AIs have no unit restrictions.Currently playing a Kroq-Gar VH vortex campaign and I don't have the Hunter and Beast DLC but got three Saurians from confederating with Hexoatl. I guess that's a good way of getting them. Or maybe I just got lucky since they usually like to confederate right after losing most of thier armies. Big Mazda did have a lot of debt and was on the verge of losing a couple of settlements tho.
Yea I figured CA would do this so you can get a little taste and the you buy it.Like, a DLC unit? That can happen because AIs have no unit restrictions.
I once confederated with some Empire faction and got access to a DLC lord without owning it at the time. Was kinda buggy in TWWH1 though; IIRC once he was dismissed I couldn't redeploy him.
I read the other two parts. Great reads! Reading third part now and will edit with my thoughts.Finished part 3 of my official, very objective ranking of factions in this game! It turns out I had a lot to say.