It is, but it's also extremely powerful. And grail guardians are all the anvil anyone will ever need, they just take time to be fielded easily in large numbers. I don't think there's any reasonable argument that Bretonnia is actually underpowered, just that they have a more limited and more micro-intensive roster than most.
IMO the easiest way to know if a site is official is by looking at isthereanydeal. If its there then it is an authorized retailer.Oh, I didn't realise they just listed authorised sites. That's great.
That is how I generally play. The only time I load an earlier save is if a faction I want to Confederate gets destroyed.I've been playing some coop campaigns lately and it's forced me to play without save any savescumming.
Paired with a way more agressive AI, it makes the game way harder lol.
It's also shown me just how much more reckless one plays with save scumming vs without.
Would recommend if you like a challenge and don't mind starting over.
You can't do End Times without Nagash, and he's one of the games most popular characters in general. The only issue would be how you make his army different to the existing tomb king / vampire count armies. Particularly Arkhan who already has a mix of both.
EDIT: the fact they added in Nagasshizar in the last TW2 update strongly indicates he will be there in some form.
Imo the map instead of going so most eastward instead it should expand northward. The chaos waste need to be big enough that chaos takes 50-100 or so turns to conquer.
I still foresee them being focused on competing with each other to spread more corruption, and then uniting when Archaeon arrives so that the final battle is actually the New and Old worlds against the united Chaos factions. The Hammer of Chaos versus the Shield of Civilization.
Do we think there's a possibility that Nagash becomes a playable lord in some way? Or would that be skirting dangerously close to Age of Sigmar?
The problem with that is the Chaos wastes are literally unplayable for any other faction barring Norsca and Warrior of Chaos. I could see some expansion into the Chaos Wastes, but doing the entire "pole" would be a bit of a waste.
Picked up Prophet and Warlock, Curse of Vampire Coast, Queen and Crone and Rise of Tomb Kings and I have Mortal Empires.
I'm finishing up my first Vortex Campaign. What should I play next that isn't a massive slog?
I just want to say that orge kingdoms and chaos dwarves are confirmed to be coming in game 3. The question is if they will be DLC or base game race (note that the original plan was for them to be DLC)I assume the whole "push eastwards" thing is more based on who's possibly left in terms of non-daemon factions, namely the Ogre Kingdoms and Chaos Dwarfs who are off in that direction. I think they're the only 'major' factions left. Chaos Dwarfs became less of a thing as time went on, but there's a bevy of material to work with.
I think they still need an area to be stalled for 50 or so turns. It makes very little sense to have them pushing south from the get go.The Chaos factions don't really need much territory, IMO, because their whole focus would presumably be spreading their Ruinous Powers' corruption through conquest, and later destroying everything when the End Times come. They'd probably get a throne province and perhaps have a sort of reverse-Wood Elves style of gameplay on the map, where they're focused on conquering specific locations as monuments to Chaos and building them up to spread more corruption. (and taking over ones conquered by other Ruinous Powers, up until they unite during the End Times.)
I still foresee them being focused on competing with each other to spread more corruption, and then uniting when Archaeon arrives so that the final battle is actually the New and Old worlds against the united Chaos factions. The Hammer of Chaos versus the Shield of Civilization.
I think naggash is coming as well. THere are dozen of references to him and his motarchs.Do we think there's a possibility that Nagash becomes a playable lord in some way? Or would that be skirting dangerously close to Age of Sigmar?
I'd add the vampire coast as well.You can't do End Times without Nagash, and he's one of the games most popular characters in general. The only issue would be how you make his army different to the existing tomb king / vampire count armies. Particularly Arkhan who already has a mix of both.
EDIT: the fact they added in Nagasshizar in the last TW2 update strongly indicates he will be there in some form.
I didn't mean the entire pole but quite a bit of map so that the chaos wastes are a 4/6 way war until the chaos becomes undivided. This should last 50-100 turns.The problem with that is the Chaos wastes are literally unplayable for any other faction barring Norsca and Warrior of Chaos. I could see some expansion into the Chaos Wastes, but doing the entire "pole" would be a bit of a waste.
What WOULD be interesting is if they could do a "sub" map on the Mortal Empires map where your characters and armies would transport to the Realms of Chaos. Maybe that'll be the "Vortex" style hook for the main Game 3 campaign.
As for expanded Mortal empires
^ I could see that.
Nagash is weak, but he's also not getting left out. I'd see a Race Expansion Pack with Nagash and the remaining notable Undead lords (Ushuron, Neferata, W'soran, maybe another Tomb King).
If you want a short campaign with a very concrete objective then i'd recomend helebron. Helebron requires sacrifices to keep her buffs, alongside this your home base is relatively safe with the witch king and Malus holding most of nagaroth. This means you are pushed to pick fightis. To ease penalties from not using the sacrifices you need to conquer/confederate arielle and morathi hometowns.Picked up Prophet and Warlock, Curse of Vampire Coast, Queen and Crone and Rise of Tomb Kings and I have Mortal Empires.
I'm finishing up my first Vortex Campaign. What should I play next that isn't a massive slog?
i see, i didn't know.I think the speculation about Cathay, Ind, Nippon etc. picked back up when GW announced they were reviving the old world. People really want that stuff to be fleshed out officially and also to see it come to TWW. Myself included!
The question is if CA is willing to go as far as he is in the lore. From my understanding he would be capable of leading an army combined of vampire coast, tomb kinds and vampire counts. Will CA make his faction something OP or will they shy away from making such powerfull undead alliance.
Maybe they just go whole hog and pinch some of the undead armies from Age of Sigmar. The wraith / ghost based army, or the "skeleton marines" one.
I hope they don't make him an NPC though. The opportunity to play as Nagash is too good to pass up!
They might pull a Dong Zhou and make him playable once you destroy his faction or something.
CA are trying out some major experimental changes:
The Proving Grounds Beta - Total War
We’ve been relatively quiet about campaign balance lately, as our big focus on delivering faster end-turn times would undoubtedly have mucked around with any substantial balance changes. Now that’s out of the way, we want to tackle some of the longer-standing balance problems. However, with the...www.totalwar.com
AI cheating around it would be a problem, yeah. Maybe you can just give whatever subfaction gets Archaeon mounting bonuses as the game goes on and eventually it just steamrolls the opposition before heading south.Conceptually I like the idea of confederation-through-conquest, but the problem is that forced conquest is sooo boring, especially for Norsca which have the absolute worst territory to traverse in the game. Norsca only get around it because they have the duelling confederation thing.
And then the AI would just cheat at it, automatically confederating during the End Times, or else putter around and get snuffed out.
That's kinda what I want any difficulty revamps to address--the priority should be to get the AI playing the same game as the player, so that you can actually use strategy in overcoming them, rather than logic exploits. Like most prominently, the End Times Chaos invasion stacks should be coming from Chaos (and its allies) themselves, rather than random spawns in the world.
Well, Chaos raiders are a thing on the regular, as are chaos uprisings. Maybe you give the player some extra freedom there, just restrict them from moving their big guns south somehow. Like, chaos factions get special intrigue options to represent the spread of corruption. Doing so gives you more and more access to that province, and finally chaos uprisings you control start spawning there. You probably wouldn't be able to do much more than break some stuff before those smaller forces get snuffed out, but maybe you can use them to gain favor, which you can then parlay into more power in the war for the north.I think having Chaos be forced to unify before attacking creates an unfun scenario for the player. Either you are forced to fight only chaos forces for the first half of the game, or you potter around with limited objectives until the AI cheats and steam rolls south.
I think CA would be best to take a more gameplay focussed approach and have the different chaos factions able to play in different areas at the start. Keep Archaeon and the others as Chaos Warriors but have separate factions for the individual gods in various areas and he can confederate / conquer them or not as the game unfolds.
I definitely want them to focus more on the gameplay experienced than recreating the end times scenarios from the games - particularly as they were very unpopular with players at the time given how unpopular Archaeon is.
I do like the idea of introducing a character-based chaos corruption mechanic. Maybe introduce province governor type characters who don't lead armies but can offer other bonuses, and can fall to chaos under the right circumstances.I'd like to see the four factions of Chaos Gods be very... chaotic. No fixed starting points but a chance for any (almost any?) lord to fall to Chaos, increasing with their faction's level of chaos corruption and/or the their time spent in corrupted provinces (none of that is unexpected, I'm sure).
If a regular lord falls to chaos, their army would split into two, one loyal and one led by the corrupted lord (similar to the dark elf mechanic). The corrupted lord would retain the units of their faction and immediately gain access to units of their chosen Chaos God, with better units coming available as the level of corruption increases. If a legendary lord falls the same thing happens with their entire faction. Random values on how much of any army or faction follows the fallen lord.
Most importantly, I want Chaos to shake up the campaign. You'll never know when or where the Chaos Gods will appear in any game. Could utterly ravage one of your enemies, allies, or even your own provinces. Could just be a temporary moment of madness that you put down in a turn or two but you'll never know when/where the next one will be and how bad it will be. Would encourage more defensive play and buildings/traits to keep a lid on corruption.
Probably not how a playable version of Chaos would work. Players want battles and not a slow build of corruption before erupting into the world in fire and blood but I think they've got to go in that direction for the AI.
Witch hunters gonna be putting in work...
I do like the idea of introducing a character-based chaos corruption mechanic. Maybe introduce province governor type characters who don't lead armies but can offer other bonuses, and can fall to chaos under the right circumstances.
The key for me is definitely the idea of "falling to chaos". It seems like such a key part of Warhammer lore that it simply has to be a big part of Warhammer 3. No idea how they'll implement it; these are just some ideas I was kicking around. Your idea is interesting. I think it would have to effect armies in some way though, if only because armies are so damn important in this game.
Looking forward to seeing how they go about it, though.
This'd just be for when it's an all-AI chaos. Players don't have to abide by the same rules.The issue with forcing Archaeon as leader in the end times is that it makes any other chaos faction pointless. If you're committed to it being Archaeon then you're going to have to do something significant to make the game actually fun for other players.
I would say I think they should throw that idea out the way btw. The current campaign mechanics allow for it to be someone other than Archaeon, I don't see why you cant create chaos god specific factions, given them the same goal but a competing way of accomplishing it (like the Vortex mechanic) and then roll with that. Surely that's a better approach than some hamfisted forcing of all chaos under one banner concept?
IMO if you feel the beta might be a better balance then play it with. At worst you lose the beginning of a new campaign at best you get the game to feel better to you.That Beta looks fantastic, although as I am still fairly fresh to the game, will it be idiotic to give it a go?
Do you think its a reaction to SFO type overhaul mods, or a test bed for TW3?
TBF i'd really enjoy this. i want throgg to become the everchose and lead his monster horde against my dinos.The issue with forcing Archaeon as leader in the end times is that it makes any other chaos faction pointless. If you're committed to it being Archaeon then you're going to have to do something significant to make the game actually fun for other players.
I would say I think they should throw that idea out the way btw. The current campaign mechanics allow for it to be someone other than Archaeon, I don't see why you cant create chaos god specific factions, given them the same goal but a competing way of accomplishing it (like the Vortex mechanic) and then roll with that. Surely that's a better approach than some hamfisted forcing of all chaos under one banner concept?