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Hella

Member
Oct 27, 2017
23,396
Lucky's Overhaul does very clever things to differentiate the Greenskin and Skaven approach to battle. Greenskins use relentless force, while the Skaven use numbers, and this is now replicated mechanically.

Greenskins have long lines of disposable goblin units cushioning every front of the battle, stronger orc units that rampage and make chaos of your plans, and elites that hold everything together. And, er, trolls that sometimes just stand there 'cause they get confused, before doing what they're supposed to. Overall, they feel like a ravenous fighting force that has to be subdued before it gets out of control.

Skaven, meanwhile, just feel like an endless tide. Their skavenslaves and clanrats are a vast array of disposable grunt soldiers, with a key difference from the Greenskin lineup: the first time they rout, they will heal back to full unit capacity. This gives Skaven the feeling of being truly endless; as the battle wears on, your soldiers will tire, and the Skaven will be there, as fresh as ever. It means that even a small Skaven army can feel muuuuch bigger, and it's this really awesome feeling to overcome them, as their (seemingly endless) reinforcements spring up from around you. You don't get the feeling that you've won against them so much as suppressed an infestation.


It's such an awesome mod. Although only a few(?) factions were overhauled, they all got touched to feel loreful and distinct from what's in the base game.
 

Patapuf

Member
Oct 26, 2017
6,407
Lucky's Overhaul does very clever things to differentiate the Greenskin and Skaven approach to battle. Greenskins use relentless force, while the Skaven use numbers, and this is now replicated mechanically.

Greenskins have long lines of disposable goblin units cushioning every front of the battle, stronger orc units that rampage and make chaos of your plans, and elites that hold everything together. And, er, trolls that sometimes just stand there 'cause they get confused, before doing what they're supposed to. Overall, they feel like a ravenous fighting force that has to be subdued before it gets out of control.

Skaven, meanwhile, just feel like an endless tide. Their skavenslaves and clanrats are a vast array of disposable grunt soldiers, with a key difference from the Greenskin lineup: the first time they rout, they will heal back to full unit capacity. This gives Skaven the feeling of being truly endless; as the battle wears on, your soldiers will tire, and the Skaven will be there, as fresh as ever. It means that even a small Skaven army can feel muuuuch bigger, and it's this really awesome feeling to overcome them, as their (seemingly endless) reinforcements spring up from around you. You don't get the feeling that you've won against them so much as suppressed an infestation.


It's such an awesome mod. Although only a few(?) factions were overhauled, they all got touched to feel loreful and distinct from what's in the base game.

Have they overhauled humans?
 

Phoenix944

Member
Oct 28, 2017
925
I have a question but not really related to this game in particular, so excuse me if this is a bit off topic.

I'd like to dive into Warhammer lore. I'm don't know much about the serie and I've played only Vermintide 2. Also I'd like to explore the lore through games first. Do you guys have any recommendation on where I should start? I like all kind of gameplay and have access to PC and consoles.
Thanks :p
 

Deleted member 29682

User requested account closure
Banned
Nov 1, 2017
12,290
I have a question but not really related to this game in particular, so excuse me if this is a bit off topic.

I'd like to dive into Warhammer lore. I'm don't know much about the serie and I've played only Vermintide 2. Also I'd like to explore the lore through games first. Do you guys have any recommendation on where I should start? I like all kind of gameplay and have access to PC and consoles.
Thanks :p

To be honest, I don't think Warhammer Fantasy has previously had a great track record for games compared to 40k. I feel like Total Warhammer gives the broadest overview of the setting, given that almost every faction is represented and playable, though it's obviously not a particularly story-heavy experience.

There may be games I've overlooked though, so I'm happy for anyone else to jump in and recommend something. All I can think of off the top of my head (besides Total War and Vermintide) is the MMO and Mark of Chaos, the former I'm not sure is still running and the latter just wasn't very good.

EDIT: Just remembered Mordheim: City of the Damned, which I think is an XCOM-like, don't know how well it reviewed.
 
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Toño

One Winged Slayer
Member
Oct 26, 2017
2,039
Spain
The old Shadow of The Horned Rat and his sequel, Dark Omen, are really good games with good stories and characters, even if the controls and UI are bad by the current standard.

You can find the first one on GOG. But good luck finding and making playable the second one :(
 

Poodlestrike

Smooth vs. Crunchy
Administrator
Oct 25, 2017
13,489
Empire is next on the list for a campaign change. They have a few extra thematic units like some of their knightly orders but otherwise aren't really changed much more than some other factions.
It's a tricky balance. More than any other faction, the Empire is the "standard." Means they can't really get too weird with it.

I'd almost like to see them get stuff like formation bonuses. Represent the way that the only real means for simple humans to compete against giant magic abominations and the undead and supernaturally skilled elves is through discipline. Plus, buff their artillery a little more.
 
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karnage10

karnage10

Member
Oct 27, 2017
5,499
Portugal
I have a question but not really related to this game in particular, so excuse me if this is a bit off topic.

I'd like to dive into Warhammer lore. I'm don't know much about the serie and I've played only Vermintide 2. Also I'd like to explore the lore through games first. Do you guys have any recommendation on where I should start? I like all kind of gameplay and have access to PC and consoles.
Thanks :p

If you have the patience to read everything in warhammer total war i think it is one of the best places to start if you know very little. What total warhammer shows well:
  • Has almost all factions that exist (missing daemons of chaos, chaos dwarves and ogres)
  • Each faction has its own flavor to represent their lore (from the skaven under-empire to the vampire counts capability to raise the dead)
  • Each faction has at least 2 legendary lords(LL) with at least 1 questline that tries to explain in written form the personality of that LL.
  • In battle each faction behaves differently showing how they behave in the tabletop
  • In the vortex campaign (wh2) there are a a few cutscenes for each faction
Personaly speaking, playing total warhammer plus reading a wiki has made me enough knowledge to be able to discuss many parts of warhammer fantasy.
The main problem of warhammer fantasy is that the biggest part of the lore comes from the army books, which I don't think are easily accessible.

It's a tricky balance. More than any other faction, the Empire is the "standard." Means they can't really get too weird with it.

I'd almost like to see them get stuff like formation bonuses. Represent the way that the only real means for simple humans to compete against giant magic abominations and the undead and supernaturally skilled elves is through discipline. Plus, buff their artillery a little more.
Personaly speaking warhammer has such a diversity that CA can throw the "standard" out of the window. I want all the factions in warhammer total war to be as weird as possible.
CA! make it so!
 

Phoenix944

Member
Oct 28, 2017
925
Thanks for the recommendations, I'll try total war for now :)
It'll be my first game from the total war serie also.

Mordheim: City of the Damned looks also good, might try that after (between total war 1 and 2)!
 

Hella

Member
Oct 27, 2017
23,396
I have a question but not really related to this game in particular, so excuse me if this is a bit off topic.

I'd like to dive into Warhammer lore. I'm don't know much about the serie and I've played only Vermintide 2. Also I'd like to explore the lore through games first. Do you guys have any recommendation on where I should start? I like all kind of gameplay and have access to PC and consoles.
Thanks :p
The Warhammer Fantasy wiki has a wealth if info about the setting, if you're OK with cliff notes of events. Its article on the End Times basically outlines the period Total WAAAGH is about.
Empire is next on the list for a campaign change. They have a few extra thematic units like some of their knightly orders but otherwise aren't really changed much more than some other factions.
Is there a list of which have been fully overhauled? The mod page just talks about its broader changes without highlighting how good the faction overhauls themselves are.
 

Anno

Member
Oct 25, 2017
6,950
Columbus, Ohio
Is there a list of which have been fully overhauled? The mod page just talks about its broader changes without highlighting how good the faction overhauls themselves are.

Really just the Greenskins in terms of radical overhauls. Woodelves had some meaningful changes but not to the same extent. Mostly it's always been a mod about the Lord skill tree changes, slower battles and more powerful magic, with a smattering of other stuff here and there.
 

Hella

Member
Oct 27, 2017
23,396
44A99654D10DC6133DE2E84641CFE82B8CDBE110


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(The train was, in fact, stopped after the battle of Kharaz-a-Karak. Majority losses, two waaaghs disbanded. Victory! But also sadness.)
 

Anno

Member
Oct 25, 2017
6,950
Columbus, Ohio
I'm actually playing a Thorgrim campaign atm and I just had that battle like 5 turns ago. I think it was ~2000 sturdy dawi against 6something thousand mushrooms. Heavy losses for the good guys but ultimately we prevailed. My starting hammerer unit went into the 1... kills.
 

Patapuf

Member
Oct 26, 2017
6,407
I had a similar battle against skaven last week.

It was a siege defense against 105000 rats. I killed 7k but eventually ammo ran out and the troops got tired and the tide got over the wall and killed everything within it. I think i would've won if it wasn't for the 5 abominations that attacked simultaneously.
 

Lorcain

Member
Oct 27, 2017
509
Playing a Vortex campaign with Tomb Kings has been a learning experience for me. They play so differently from other factions in battle and on the campaign map. It's taken me awhile to figure out a good balance between upgrading settlements, building the +gold buildings, and growing unit capacity for my armies.

Starting as Queen Khalida in the SW corner of the map was rough. I was sandwiched between Tiktaq'to to the East and another Lizard faction to the North. Tiktaq'to was literally in my backyard his settlement was so close. The faction to the north starts with heavy hitting Saurus infantry which are tough to deal with for starting TK units. It was funny seeing the AI Resolve balance of power scale for my initial 30 turns. I had to manually fight all of those battles because the AI gave my armies no chance lol.

After some desperate battles I was able to eliminate poor Tiktaq'to (his starting location is nuts), but have since built a long, lasting alliance with the entirety of Lizardkind. The High Elves tolerate me without enthusiasm, but have slowly warmed up as the Lizards and my armies eradicate the Skaven and Vampire presence from the continent.

I know I haven't built my armies or economy optimally, but I'm slowly expanding and improving (around turn 60). The artists did an amazing job on the TK units. The level of detail and artistry is remarkable. I like watching replays just to see all of the animations of the constructs in action that I don't see during the actual battles.
 

Hella

Member
Oct 27, 2017
23,396
So playing as Greenskins, I've conquered almost all of the Badlands, and the entire mountain range in the East, save for Skaven in the Southern tip. (And some neutral Greenskins on the Northern tip that aren't long for this world. Bwahaha.) But now I'm neck-deep in a quagmire I call the vermintide.

It began with Clan Mors striking my realm in the South as I eradicated the Dwarven remnants in Zhufbar to the North. My defensive armies duelled with tricksy Skaven dodging in and around Karak Eight Peaks--they're not strong but they are agile enough to conquer areas and move on, making pushing them out difficult without a few armies.

(And on that note, basic wolf riders are amazing against Skaven. Holy cow. They chew through ranged units, and are fast enough to chase down retreating Skaven. A few units of them are necessary in all Skaven engagements.)

In the turns it's taken to mobilise a defensive force and begin to push Clan Mors out, the unthinkable happened: Skaven of Hell Pit marched all the way down to attack the freshly-conquered Zhufbar region. All while Grimgor, Azhag, and Wurrzag are to the West grinding down Clan Angrund and, eventually, Clan Skryre.

If the Tomb Kings fight me, I might be in trouble here. That stretch of land is completely undefended...

With how Lucky's Overhaul works, I should probably research more armies. (They work similar to Tomb Kings in the mod.) But actually finding the time to bank that kind of money & spend it is tough--there's always a need for better infrastructure/units to help out existing armies, or to fortify new regions.

This WAAAGH is glorious fun.
 

Anno

Member
Oct 25, 2017
6,950
Columbus, Ohio
I already don't have enough time to play all the games I want and now in addition to Warhams we have a new Stellaris expansion announced and really good looking preview content for TW:3K. I feel like these three games might just be all I play for awhile.
 

Frozen Viper

Member
Feb 7, 2019
279
Hella, how do you end up playing your Greenskin stacks? Usually in my ME campaigns Mors gets wiped by either the TK or Kroq, and then the Dwarves sweep in the from north more often than not holding the VC back. 90% of my Greenskin playthroughs (Still ridicuously fun) is build Ork Boy stacks until you get to having full stacks of just 19 Black Orks that just rampage and AP through Dwarven lines. I'm pretty sure I'm missing something to help me survive mid to late without one-notng my army.
 

Hella

Member
Oct 27, 2017
23,396
Hella, how do you end up playing your Greenskin stacks? Usually in my ME campaigns Mors gets wiped by either the TK or Kroq, and then the Dwarves sweep in the from north more often than not holding the VC back. 90% of my Greenskin playthroughs (Still ridicuously fun) is build Ork Boy stacks until you get to having full stacks of just 19 Black Orks that just rampage and AP through Dwarven lines. I'm pretty sure I'm missing something to help me survive mid to late without one-notng my army.
For the most part, pretty standard. There are unit caps in Lucky's Overhaul so it's a lot of low-tier units running with higher ones, replacing units when I can. Greenskins in particular also field a lot of armies in the mod so there are times where you'll have, say, a full goblin army tagging along as you upgrade buildings to give them a fighting chance.

In terms of actual composition, it's a pretty standard 40/20/20/20 build, I guess I'd call it. 40% melee to hold the line, 20% cavalry to flank, 20% archers to pepper, and 20% heroes & monsters to reinforce the other areas. Depending on who I'm attacking it might get shifted around a bit, with more melee and cavalry against the dwarves, or more cavalry and archers against the Skaven, or whatever.

In my campaign I never really got the armour piercing units I needed against the Dwarves, so it was just a lot of overwhelming numbers via WAAAGHs that moved my troops forward.


The mod encourages building armies with specialties due to how lord progression works. Specific units can get massive bonuses, and lords can further specialise their armies against specific factions. So you are encouraged to have armies dedicated to certain regions.

Worth noting that the mod also caps the units of most other factions, so you shouldn't run into situations where it's like, 15 top-tier units running in a single army, even for the AI. Concentrating the high-tier units like that would only hurt you due to how limited they are, vs. how much space you need to cover.

LO has hit a really nice balance on the campaign map, from what I've seen.
 

Gomography

Alt-account.
Banned
Dec 16, 2018
178
Hella, how do you end up playing your Greenskin stacks? Usually in my ME campaigns Mors gets wiped by either the TK or Kroq, and then the Dwarves sweep in the from north more often than not holding the VC back. 90% of my Greenskin playthroughs (Still ridicuously fun) is build Ork Boy stacks until you get to having full stacks of just 19 Black Orks that just rampage and AP through Dwarven lines. I'm pretty sure I'm missing something to help me survive mid to late without one-notng my army.
I love to play greenskins but I don't really optimize my builds at all. My favourite thing is to plan traps on the battlefield and go for a full surround+alpa strike. I often have a solid infantry line of like meaty 6 units, then skirmishing units to stall/lure units away, gobbos and maybe a monster or two.
Not a very informative reply I guess, but I just love to do the kind of surrounds you see in western movies where they just go round and round on horseback except this time it just keeps spinning until the infantry catches up and the slaughter starts.
 

Wunder

Member
Oct 25, 2017
5,792
Wow, sweet!

I knew I should've played Skaven. Doesn't look like the nerfs are too bad though. That Ancient Salamander nerf seems excessive?
 

Zoidn

Member
Dec 23, 2018
1,712
Not so happy about the Invocation of Nehek nerf. It really does seem like Multiplayer balancing seeping into campaign.
 

Zoidn

Member
Dec 23, 2018
1,712
He is an Empire Hero. I hope they add more Spellcaster variants to the other factions as well in the future.
 

Anno

Member
Oct 25, 2017
6,950
Columbus, Ohio
Wow, sweet!

I knew I should've played Skaven. Doesn't look like the nerfs are too bad though. That Ancient Salamander nerf seems excessive?

I dunno, Ancient Sally was pretty broken good and I think something of a scourge in the MP scene. They just never got talked about because rats took all the press.

I'm glad they were able to get a last update out there before 3K launches - with a bonus wizard to boot!
 

Wunder

Member
Oct 25, 2017
5,792
I dunno, Ancient Sally was pretty broken good and I think something of a scourge in the MP scene. They just never got talked about because rats took all the press.

I'm glad they were able to get a last update out there before 3K launches - with a bonus wizard to boot!

Yeah I have no experience in MP so I guess if they were OP then fine. I'm glad I finished my Tehenhauin campaign before it hit though, they were awesome!
 
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karnage10

karnage10

Member
Oct 27, 2017
5,499
Portugal
He is an Empire Hero. I hope they add more Spellcaster variants to the other factions as well in the future.
i'm not sure if this update will be the same but when shadow was added, other factions also got mages for them. If i remember correctly both the vampire counts and WoC got a shadow wizard (even through CA only anounced the empire shadow mage).
I also wish there were more lores for other factions. It makes the armies cooler when they have different lores.
 

Zoidn

Member
Dec 23, 2018
1,712
Nope, Chaos has not received any big changes. There's a distinct possibility that Chaos won't get anything major before Warhammer 3. The final game will likely have a fairly large portion focused on the forces of Chaos.
 

Hella

Member
Oct 27, 2017
23,396
In TWWH2 Chaos got a small facelift alongside Norsca, I think? Because that was when they brought in the Foundation (or w/e) update from the first game, which touched on them a bit. It was pretty minor stuff, but aimed at making them more playable. Like altering how horde infighting works, IIRC.

But no proper refreshes like Dwarves or Vampire Counts.
 
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karnage10

karnage10

Member
Oct 27, 2017
5,499
Portugal
I'm on that Three Kingdoms hype train right now.

They haven't done a Chaos rework yet have they?
If am not mistaken CA has done the following for wh2
  • Attrition now only happens with marauder units
  • Buff to growth and to sack values
  • Reduced the upkeep of most units
  • Revamped the red skill tree
  • Unique trees were slightly buffed
  • The way vassals work was slightly changed (they never betray you now to fight amongst themselves)
  • Chaos ruins now give a lot of chaos corruption.
  • Chaos corruption heavily increases replenishment
I only played woc once in wh2 and once with the foundation patch in wh1. This means I might be confusing some changes.

Personally speaking I don't like the chaos campaign, mainly because of how hard it is to take down Kislev. I always end up spending 100 or so turns farming norsca and defeating Kislev forces before I have a strong enough horde to push into the empire. It feels bland and a bit boring, specially due to every right being in the knifes edge. After all if you lose your horse it is basically game over due to how long it takes for a horde to grow.
I wish woc became more like norsca and wood elves instead of a pure horde faction.

A lore question, since archeon commanded the chaos forces could he use a mixture of chaos factions?
For example could he command an army composed by the rosters of the 4 main chaos factions?
And in the tabletop game? Was he restricted to a single faction?
 

ParityBit

Member
Oct 25, 2017
3,618
So I am thinking of picking up Total War for the first time. Because of all the crossover and such, should I just pick up the first one and play that first?

Also which DLC? There is so much here.....
 

Anno

Member
Oct 25, 2017
6,950
Columbus, Ohio
So I am thinking of picking up Total War for the first time. Because of all the crossover and such, should I just pick up the first one and play that first?

Also which DLC? There is so much here.....

Personally I'd just grab the first once since it's so cheap right now, download the free DLC and go. All the paid DLC just makes it so you can play those factions - they show up in the game as AI to play against without buying them - so there's really no reason to buy DLC unless it's a play style you like or fleshing out a base game race you like, none of which you'll know until you play a bit.
 

Toño

One Winged Slayer
Member
Oct 26, 2017
2,039
Spain
A lore question, since archeon commanded the chaos forces could he use a mixture of chaos factions?
For example could he command an army composed by the rosters of the 4 main chaos factions?
And in the tabletop game? Was he restricted to a single faction?
Chaos is usually splitted in 5 alignments: four for each of the God of Chaos, and True Chaos for the worshipers all four. In the tabletop games, these 5 alignments are usually blend together in two or three armies, Warriors of Chaos, Beast of Chaos and Deamons of Chaos, that can be allied and play together -or not by the official tournament rules-. Aslo, if you build an army exclusively with troops of one chaos god, you can get special bonuses or access to exclusive troops.

Archaon is a commander of True Chaos alignment, so in theory he can command all the Chaos forces of humans, beast and deamons of any god. But that can change between editions and army faction books, so in some games he can be in armies of humans, beast and deamons, and in others only of humans and beast, or only humans in some ones.
 

Hella

Member
Oct 27, 2017
23,396
So I am thinking of picking up Total War for the first time. Because of all the crossover and such, should I just pick up the first one and play that first?

Also which DLC? There is so much here.....
I'd say get Total Warhammer 2 because it has better tutorials and UI, and plays better, but because Total Warhammer 1 is so much cheaper rn that would be a suitable "test the waters" entry point for Total War. Both games play similarly, it's just that the sequel is more refined. Also, the first game's campaign is unique so don't worry about burning out.

And as Anno said, don't worry about DLC no matter what you do. It's unnecessary unless you want to play as those factions.
 
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karnage10

karnage10

Member
Oct 27, 2017
5,499
Portugal
So I am thinking of picking up Total War for the first time. Because of all the crossover and such, should I just pick up the first one and play that first?

Also which DLC? There is so much here.....
Alongside what anno already said i want to add the following
  • If this is your first total war imo game 1 is easier to learn because it isn't as much battle royal as wh2 is.
  • By buying wh1 not only are you unlocking their races in wh2 (if you ever buy it) but also unlocking the campaign that uses a map that kinda combines wh1 and wh2. This means that you are not wasting money by buying the old and cheaper entry
  • Wh1 has more base game races when compared to wh2. If you don't know much about the wh setting, read my ot. It has a small paragraph for each race.
  • wh1 has 1 "hidden" dlc in total war access. the regiments of renown of CA 30th aniversary.

Now you are probably wondering. Is wh2 a bad sequel for everyone to not recommend it?
No! actually it improves and updates a lot of content from wh1. The thing is wh2 ditches a lot of common sense to make their factions as weird as possible, making it relatively harder to learn for those not used to the total war formula. It also doesn't change the formula too much from wh1; this means if you didn't like wh1 chances are you won't like wh2.
IMO there are only 2 reasons to buy game 2 first.
  1. You are a fan of the wh2 base/dlc races due to your tabletop experience.
  2. you are a total war veteran thus you already know you like the game.
If you are thinking of buying wh1 and wh2 so you can play on the combined map, you are either mad or very brave. with 15 almost completely different races with subfactions that don't follow their main race in a map so big dozens of turns to transverse it, it is an absolute madness starting there.
In short i think starting with game 1 and see if you like the game. Whenever you want to add more content because you are bored of the current content come read my OT and ask here for the opinion on the DLCs.

Lastly i want to add that this is a trilogy so we know there will be another total war warhammer game. We also know there are at least 2 more DLCs planed for wh2. This means if you like wh1 you are joining at the perfect time to watch the madness of a map that mixes the map of 3 full games.

Chaos is usually splitted in 5 alignments: four for each of the God of Chaos, and True Chaos for the worshipers all four. In the tabletop games, these 5 alignments are usually blend together in two or three armies, Warriors of Chaos, Beast of Chaos and Deamons of Chaos, that can be allied and play together -or not by the official tournament rules-. Aslo, if you build an army exclusively with troops of one chaos god, you can get special bonuses or access to exclusive troops.

Archaon is a commander of True Chaos alignment, so in theory he can command all the Chaos forces of humans, beast and deamons of any god. But that can change between editions and army faction books, so in some games he can be in armies of humans, beast and deamons, and in others only of humans and beast, or only humans in some ones.
Thank you! I wish in wh2 archeon could use the chaos forces from the other factions! I want mammoths alongside cygors and chaos knights; balanced be damned! Wh3 can't get to our hands soon enough to see the daemons of chaos. Bird lord, hell pit, shaggoth and chaos spawn are so cool so i'm looking forward to them!
From what i understand CA has been mostly following the 8th edition. Do you know if archeon could command all factions there?
 

Hella

Member
Oct 27, 2017
23,396
I'm playing Last Defenders in Lucky's Overhaul and they're just as fun as the Greenskins. Your earliest battles will be fierce conflicts against Skaven that outnumber you 2- or even 4-to-1, with your Saurus warriors holding firm the entire time, and Kroq-gar just marching through the battlefield untouched. As the enemy breaks, your ancillary units will chase them down and finish 'em off, until they all give up.

Their approach feels appropriately Lizardmen-y. It's like a predator on the hunt--with careful movement, and mighty ambushes. Their attacks are decisive, but often devolve into a big melee as your more mobile units shift around to take out the enemy's rear. And the mod adds a unit of spiders that Lizardmen armies can summon 2x per battle--a weak, yet disruptive, unit to harass an enemy's rear. It leads to battles that feel like calculated ambush, occurring in stages as the trap squeezes just a little tighter.

On the campaign map, they grow and redeploy slowly, due to their restrictive economy and relatively poor mobility. It leads to every action truly feeling like a last stand against far greater foes.

From what I've read of Lizardmen on the wiki, it all suits them perfectly.

Lucky's Overhaul rocks, y'all.
 

Toño

One Winged Slayer
Member
Oct 26, 2017
2,039
Spain
Thank you! I wish in wh2 archeon could use the chaos forces from the other factions! I want mammoths alongside cygors and chaos knights; balanced be damned! Wh3 can't get to our hands soon enough to see the daemons of chaos. Bird lord, hell pit, shaggoth and chaos spawn are so cool so i'm looking forward to them!
From what i understand CA has been mostly following the 8th edition. Do you know if archeon could command all factions there?
My bad, but I can't help you with that, I didn't follow the tabletop game after the 6th edition. I'm clueless about the 8th edition and the End of Times arch.
 

ParityBit

Member
Oct 25, 2017
3,618
Thanks so much guys! I bought the first one! I am trying to figure out the downloading of the free stuff! Lol
 

Anno

Member
Oct 25, 2017
6,950
Columbus, Ohio
Thanks so much guys! I bought the first one! I am trying to figure out the downloading of the free stuff! Lol

Free DLC is weird in Steam for whatever reason. I've found it best to go to the page for the free DLC, click download (which for some reason launches the launcher), then unselect/reselect the box in the DLC portion of the game in your library. That usually gets it to actually download.
 
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karnage10

karnage10

Member
Oct 27, 2017
5,499
Portugal
Thanks so much guys! I bought the first one! I am trying to figure out the downloading of the free stuff! Lol
Don't forget the free dlc in total war access.
Also,imo, vampire counts and dwarfs have the easiest start. They also shatter some strategy convections (VC don't have ranged troops;dwarfs have no quick flankers such as cavalry)
Also don't be afraid to play in the lower difficulties because the only difference the difficulty does is modifiers for your and the AI.
If you need any help feel free to aks
 

ParityBit

Member
Oct 25, 2017
3,618
Don't forget the free dlc in total war access.
Also,imo, vampire counts and dwarfs have the easiest start. They also shatter some strategy convections (VC don't have ranged troops;dwarfs have no quick flankers such as cavalry)
Also don't be afraid to play in the lower difficulties because the only difference the difficulty does is modifiers for your and the AI.
If you need any help feel free to aks

So I looked in there and do not see anything free really. I see iin game under purchases there should be a free "Regiments of the Renown" but I do not see how to get that. I log in and there is nothing like that there.

Also, any way to change the 60FPS to uncapped? I just ran a benchmark and it is locked.
 
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karnage10

karnage10

Member
Oct 27, 2017
5,499
Portugal
So I looked in there and do not see anything free really. I see iin game under purchases there should be a free "Regiments of the Renown" but I do not see how to get that. I log in and there is nothing like that there.

Also, any way to change the 60FPS to uncapped? I just ran a benchmark and it is locked.

Search in total war access. there are a lot of pictures. its the one with warhammer 2 mortal empires logo and says

"Get The 30th Anniversary Regiments
For Free In Mortal Empires"