We must all follow the GREAT PLAN.first time I've ever pre-ordered DLC - this scratches all the itches I wanted - empire in lustria and lizardmen insanity. First priority will be to rush for a dread saurian as Nagai.
Hella, those puny gates won't be keeping my fellow cold blooded from punishing the empire for evading our jungles.For some reason I'm really excited about the Empire's gates. They'll finally have a strong foothold on their Old World territory, yaaaaas.
Who will be the counter to the orc LL? Wulfrik and Nakai make sense since Wulfriks in Nakais territory essentially.
A new Bretonnian lord? A new Dark Elf? If its new world+old world like this one...
...also hi! I like warhammer. I usually hang around the reddit total war boards for this and medieval, and I can start hanging out here for warhammer!
the new gs LL needs to start in the new world because he needs appear in vortex campaign.The new Greenskin lord is probably Gorbad. His history is entwined with Solland, which is added in the new patch. Not sure how they'll tie him into the New World though. Maybe he'll just start with the new Greenskins in Empire territory.
I also think the new Horde mechanics will play into the Greenskins somehow. Perhaps all of their armies double as mobile hordes or something, so they can go far from home and still resupply, getting WAAGHier as they go. Coupled with a better WAAAGH mechanic it would be a good way to simulate the momentum they get. And maybe they can actually make horde infighting cool again, somehow.
I doubt thanquol will be free, he seems to be too popular to not be a payed.The community seems to bet the safe money on the next DLC to be Eltharion the Grim vs Grom the Paunch. Grom is the only greenskin to successfully invade Ulthuon and the green skins are due for their overhauls next.
That leaves Dwarves, Dark Elves, Skaven and Vampires if the Lord packs are just going over the core races.
I could see Throt the Unclean as the pack Skaven lord, as the Hellpit forces don't have their variants or RoRs yet. Thanquol could work as the FLC lord.
That'd leave Vamps vs Dark Elves... unless CA wanted to fit the Wood Elves, Beastmen or Norsca in there. We likely won't find out til next summer.
Hi!Who will be the counter to the orc LL? Wulfrik and Nakai make sense since Wulfriks in Nakais territory essentially.
A new Bretonnian lord? A new Dark Elf? If its new world+old world like this one...
...also hi! I like warhammer. I usually hang around the reddit total war boards for this and medieval, and I can start hanging out here for warhammer!
Was about to post this!The Moot is its own province now.
Halfling DLC 100% confirmed.
do you have DLC for skaven?So, I've been playing this game for a while and I've found I'm really bad, but I understand most of the basic concepts. The two races I'm flat out terrible with are the Skaven and the Tomb Kings, both in Mortal Empire and in the Vortex campaign. Any tips for both the early and late game?
I would actually pay $60 for a halfling faction DLC. Come on CA! Don't be cowards. Do it! :)The Moot is its own province now.
Halfling DLC 100% confirmed.
Thank you for the feedback on the Tomb Kings. Yes, I have all the DLC for the game that's currently released.do you have DLC for skaven?
I'm going to be throwing general tips as you didn't mention on exactly you are having a hard time with.
The easiest TK LL is settra because he starts with a cat; that cat is extremely strong, capable of taking 3-5 early game units. The key to his start in both vortex or empire is to slowly annex the weaker neighbors (generally speaking these are skaven and GS). Since the TK don't have upkeep you can freelly sacrifice their army. AS long as you don't lose cat and win the battle then it is a victory. Remember that settra is also one of strongest lords in the game AND he is a caster.
The key part of their mechanics is that each settlement you have increases tech speed while each tech you research it slows your tech speed. The ammount of armies you can use are related to tech.
Until you have 3-4 armies don't pick fights against strong opponents. As you have more cities you unlock stronger units, late game armies of tomb kings are BRUTAL. All the construct are extremely strong and generally talking hit above their tier; a special mention to ushtabi which are devastating. WHen you add the fact that you you lose an army yo ucan raise an equal army after a few turns it makes the TK one of the most snowbally factions
The easiest faction is clan skryre (at least in vortex; I haven't played skaven in ME in so long that my tips for it are probably all outdated). You can buff doomflayers, doomwheels, weapon teams (except globadiers) which make battles easier as you advance the game.Thank you for the feedback on the Tomb Kings. Yes, I have all the DLC for the game that's currently released.
- A beast riding a beast? Not this Kroxigor… Nakai the Wanderer is his own mount
Dang you're right. I completely forgot about Gelt's new position.the new gs LL needs to start in the new world because he needs appear in vortex campaign.
Doesn't gelt start in solland? I doubt CA woud put 2 LL in the same province.
Alongside what you say i'd really enjoy if CA decouples the units from the techs. It makes 0 sense for the GS to have some of their best units locked by tech when their playstyle is all about being agressive! i shouldn't need to develop a city AND research tech to unlock some of my units as the GS.
For some reason I'm really excited about the Empire's gates. They'll finally have a strong foothold on their Old World territory, yaaaaas.
They made a dev diary about the new Empire forts:Haven't heard the details about this but guessing it will work like inner ultran? Will it just be on the north bordering norsca/chaos? Would be particularly hard to deal with as chaos warriors as the only artillery you can get is end game.
The blog also says nakai is unbreakable! because nothing says GREAT PLAN like 1st spawning kroxigor that will fight to the death.The official site has some wiiild info, like...
Dang you're right. I completely forgot about Gelt's new position.
RIP Gorbad.
From what i see they are actually on the south of the empire in the mountain passes. along side the blog post you can checkout the new starting positions and in those maps you can clearly see 2 forts and there are probably 2 other due to the way the border changed.Haven't heard the details about this but guessing it will work like inner ultran? Will it just be on the north bordering norsca/chaos? Would be particularly hard to deal with as chaos warriors as the only artillery you can get is end game.
My comment is a nitpick but in case those that are reading don't follow the game closely I want to add:I hope the game adds the Super Mortal Empries map where its both the more detailed maps from the first and second game (and third) combined.
I agree I think expanding very slightly the map to the south would give a bit more room for the lustria battle royale as well as making southlands having a sea. Slightly westward would also make the map feel a bit less "game-y" as almost all eastern provicnes feel a bit squashed.I think I remember CA stating that they can't actually expand the Mortal Empires map South or North. I would love if they expanded it a bit West though, Khatep's starting position in Mortal Empires being that tiny patch of sand smushed against the invisible border is kind of a bummer.
Is there a way to have access to the ME map with all factions? i'd enjoy having that on the OT!This Mortal Empires before/after is pretty wild. Imagine what this game looks like in another couple years?
Is there a way to have access to the ME map with all factions? i'd enjoy having that on the OT!
Is there a way o keep playing the game without the update? I dont want it to break my mods.
I think if you go to the beta branches they keep some of the recent old versions there so you can switch to that when the update comes out to avoid breaking mods.
With the announcement of the next update after this not featuring an old world rework, do you think that means Vampire Counts vs. a TW2 race, since Vampire Counts just recently got their rework?
Unfortunately the next DLC won't come alongside an Old World Overhaul, so Greenskins are out of the picture for a bit. Dwarfs vs. Skaven seem like a fairly straightforward candidate for the next DLC. I would like to see Throt the Unclean (Lord of Hellpit, all about mutations and stuff) vs. Grimm Burloksson (Master Engineer, hopefully with airships) and Thanquol as FLC, because people will be very upset if Thanquol doesn't get added.Im thinking Eltharion vs Grom the Paunch with a greenskins rework
I'll re-iterate what has been said. CA generally keeps the old patches in the beta branches.Is there a way o keep playing the game without the update? I dont want it to break my mods.
I think if you go to the beta branches they keep some of the recent old versions there so you can switch to that when the update comes out to avoid breaking mods.
With the announcement of the next update after this not featuring an old world rework, do you think that means Vampire Counts vs. a TW2 race, since Vampire Counts just recently got their rework?
I get what both of you say, i'd even go as far as to think anno is betting on the safest and most probable choice!
I think you and anno are right on point. I still think that thanquol is too high profile for FLC, i can't see him anything else then leading a DLC pack. I think clan moulder would be better for game 3.Unfortunately the next DLC won't come alongside an Old World Overhaul, so Greenskins are out of the picture for a bit. Dwarfs vs. Skaven seem like a fairly straightforward candidate for the next DLC. I would like to see Throt the Unclean (Lord of Hellpit, all about mutations and stuff) vs. Grimm Burloksson (Master Engineer, hopefully with airships) and Thanquol as FLC, because people will be very upset if Thanquol doesn't get added.
I think Eshin is unable to lead armies in tabletop. Not that that necessarily means anything. Still though I think I they have their units mostly present. Moulder makes the most sense in terms of fleshing our their roster.