It is less useful than it sounds--the hostile armies are spawned for the event. I don't think it ever happens due to another faction's aggression.
Best case scenario is, it triggers for rebels. (And I'm not even sure it does that.)
It is less useful than it sounds--the hostile armies are spawned for the event. I don't think it ever happens due to another faction's aggression.
Started a volkmar campaign and you are right, the events get boring after a whileIt is less useful than it sounds--the hostile armies are spawned for the event. I don't think it ever happens due to another faction's aggression.
Best case scenario is, it triggers for rebels. (And I'm not even sure it does that.)
You'll want some fodder to bog down the enemy, but handgunners, siege weapons, and cavalry should be putting in the most work, in my experience.What are good late game empire units? Feel im getting my ass kicked with the shielded spearmen and handgunners..
What are good late game empire units? Feel im getting my ass kicked with the shielded spearmen and handgunners..
how often do you guys alt-fire/select a spot for your artillery to hit, rather than focus on a unit/free fire?
I never do this. I imagine it could be pretty good in sieges.
Are they more accurate this way?
I don't know, I see a lot of streamers that play on Legendary use it, but I usually just let my cannons/artillery free fire. Whenever I target something specifically they always end up moving around and lose time doing so, so I'm not sure how to do it effectively. I imagine if it's a choke point or just a big blob that it might be pretty useful though, since they could randomly target fast moving cav or something in free fire and miss.
You can easily get 500+ kills using the alt fire into a blob. Sending a tanky lord in front to tie up 3 or more units and then alt firing with artillery. They reduced the effectiveness recently by making units not blob up as much on a front line lord, but it's still effective.
You bet!
You'll want some fodder to bog down the enemy, but handgunners, siege weapons, and cavalry should be putting in the most work, in my experience.
The problem with handgunners is how picky they are. As direct-shot ranged units, they need a direct line of sight to their target. So they either need to be elevated or flanking to fire at all. Which means they have a lot of downtime, and are a prime target for enemy cavalry.
Empire is a bit of a jack of all trades faction, which means that they don't really have great lategame units in the same way other factions do. The exeption being Demogriph knights and canons.
There's 2 main strategies i'd use:
-classic Total war with an infantry frontline and using heavy cavalry to charge from behind. Ideally you also use a healing for this tactic. You also want some terror causing units like demogryph knights or a hero/general on a gryphon.
- you go artillery heavy and play similar to dwarves. Canons in the back with layered melee and ranged infantry in front. Some cavalry to prevent flanking from the enemy. Hero/Mage units can help a lot here too.
There's not really a magic formula though, you kind of have to adapt to what faction you are fighting.
Edit:
Just because i'm bored:
2H Swordsmen: Anti infantry, Armor piercing, you want to use these against infantry, including heavy inf. Note, they tend to not be as good as other greatsword infantry, so you want to help them with guns/cav/heroes if the fight against that.
Handgunners: armorpiercing missiles, they can be a bit unwieldy because they need line of sight. If you can, put them on an elevated position. They do a lot of damage to pretty much everything but they don't have the best range and bowmen/crossbowmen tend to be their counter.
Mortars : exellent against lightly armord infantry and pretty much everything with big blobs.
canons: slightly counterintuitive but canons are ideally used for anti-large (and walls). Monsters and Cavalry in particular.
Heavy Cav (their name escapes me right now): Exellent for charging infantry, decent in sustained combat but ideally you cycle charge with them. They also do well against other cavalry units unless they are specialized anti-Large cav.
Demogryph knights: the halbert variant is one of the best monsterkillers around. They are good in sustained combat but you do want to heal them so they last longer. I don't like the anti-infantry demogryphs as much (they are still good) and tend to use the other heavy cav instead of these. Mostly due to cost.
Auto resolve always had the tendency to murder some of your units for no reason.I was just having a really fun battle, and then suddenly the game crashed... :(
Is it just me or the auto resolve is really odd right now? I have a full-stack against 3 spearman and 2 archers, and somehow my Bolt Thrower is destroyed :|
Bummer, I think I have to do manual battle then every time auto resolve destroys one of my units.Auto resolve always had the tendency to murder some of your units for no reason.
Getting back into it with the Empire update. Enjoying it, but maaaaaan the starting units are worse than I remember, lol. Or maybe it's just that I'm pushing too fast for the new start.
Outriders/Pistoleers feel pretty incredible if the enemy isn't fielding a lot of armor or shields, yeah. Those ammo limits, though, ugh.Yeah like I was saying earlier the Empire units seem to get outclassed quickly. But Ive won some lopsided battles by microing missile cavalry and using Gelts magic to soften units before they get to me.
Also I just finally got the Hellstorm Rockets, and let me tell you, nothing like flying Gelt to pepper the enemy with magic while July 4th happens around him
Outriders/Pistoleers feel pretty incredible if the enemy isn't fielding a lot of armor or shields, yeah. Those ammo limits, though, ugh.
I'm playing Franz and just bit off waaaay more Orcs than I can chew. Breaking the enemy 5, 6, 7 times each doesn't count for much when they keep coming back to the fight.
It was just like 20 stacks total of Goblin Spearmen, plus enough specialty stealth units and archers scattered in that I ended up taking too-heavy casualties on some units. Like fighting the damn ocean, lol.I don't know if it works for empire but if a strong unit breaks but isn't shattered I send one of my light cavalry after them so they are chased off the map
It was just like 20 stacks total of Goblin Spearmen, plus enough specialty stealth units and archers scattered in that I ended up taking too-heavy casualties on some units. Like fighting the damn ocean, lol.
So, Empire ports aren't worth building, right? A tier 5 one gives 200 gold and like 30 growth, for the low cost of... I dunno, 12k in total?
Whoa, I never noticed they had one; that's great!I opt-ed into the beta branch where they reverted the port changes. I can finally upgrade the Marienburg port!
Yeah like I was saying earlier the Empire units seem to get outclassed quickly. But Ive won some lopsided battles by microing missile cavalry and using Gelts magic to soften units before they get to me.
Also I just finally got the Hellstorm Rockets, and let me tell you, nothing like flying Gelt to pepper the enemy with magic while July 4th happens around him
This comment made me to a few rounds of Chokepoint battles where I take on 2 large Chaos and Norca armies with some Flagellants, Huntsmen, and about 25 Helstorm Rockets.
Nah in Battle Mode.In campaign?
I was gonna test some stuff out in the laboratory but apparently the units are capped in that mode too ;\ rip 10000 zombies vs. 25 helstorm rocket dream
You can try the Better Auto Resolve mod, it really helps in those cases:Bummer, I think I have to do manual battle then every time auto resolve destroys one of my units.
Cheers!You can try the Better Auto Resolve mod, it really helps in those cases:
With the new update Ive been trying a Volkmar flaggellant army and man, you have to level himup quickly to get all the buffs for flagellans otherwise is impossible
yeah, the charge bonus and missile resistance, Physical Resistance , MD and the 30% bonus weapon strenght volkmar gives and the being unbreakable they are perfect to pin down the enemy for your artillery to kill whatever is in front of you, add to that the bonus replenishment and is really fun.I just started levelling a Templar lord dude(the uh, flagellant based lord) and hes satisfying to use. Real kino against vampires.
I did confederate with the Empire so I guess I should use Volkmarr?
Funnily enough, I ended up restarting the turn, and managed to beat that army by retreating the first time it came in and getting a chokepoint battlefield the second time. Numbers advantage mattered a lot less when the lines were so bunched up, and it was suddenly possible to kill the enemy Lord before hit my lines. Whodathunkit.This comment made me to a few rounds of Chokepoint battles where I take on 2 large Chaos and Norca armies with some Flagellants, Huntsmen, and about 25 Helstorm Rockets.
Funnily enough, I ended up restarting the turn, and managed to beat that army by retreating the first time it came in and getting a chokepoint battlefield the second time. Numbers advantage mattered a lot less when the lines were so bunched up, and it was suddenly possible to kill the enemy Lord before hit my lines. Whodathunkit.
Remember in TW1 where all you had to do was kill the Vampire Counts Lord and that was all you needed to win the battle?
I actually don't, was this patched out? It sounds hilariously broken (though probably thematically accurate).
Yes, basically once the Lord was killed, all undead units would instantly be set to disintegrating. Now they take a penalty hit to morale but don't start instantly disintegrating.