http://www.celestegame.com/
You can play the original PICO-8 version on your browser here
The new game will be around 8 hours and have 600 levels according to the devs
Celeste is a platformer about climbing a mountain, from the creators of TowerFall.
Explore a sprawling mountain with over 600 levels bursting with secrets, across 8 unique chapters. Unlock a hardcore B-Sides for each chapter, with completely new levels that will push your climbing skills to the limit.
Madeline can air-dash and climb any surface to gain ground. Controls are simple and accessible, but super tight and expressive with layers of depth to master. Deaths are sudden and respawns are fast. You'll die a lot, but you'll learn something every time.
Meet peculiar characters and climb through a character-driven story of confronting your self-doubt to find yourself, set in the present-day Pacific Northwest. Uncover the mystery of the mountain's power and outrun your reflection on your journey to reach the top.
I think RockPaperShotgun's hands-on does a good job at describing what makes Celeste worth keeping an eye on
Remember how good Towerfall's movement and mechanics felt? Take that polish and precise control, and place it in a challenging puzzle-precision platformer, and you get CelesteYou can play the original PICO-8 version on your browser here
The new game will be around 8 hours and have 600 levels according to the devs
Celeste is a platformer about climbing a mountain, from the creators of TowerFall.
Explore a sprawling mountain with over 600 levels bursting with secrets, across 8 unique chapters. Unlock a hardcore B-Sides for each chapter, with completely new levels that will push your climbing skills to the limit.
Madeline can air-dash and climb any surface to gain ground. Controls are simple and accessible, but super tight and expressive with layers of depth to master. Deaths are sudden and respawns are fast. You'll die a lot, but you'll learn something every time.
Meet peculiar characters and climb through a character-driven story of confronting your self-doubt to find yourself, set in the present-day Pacific Northwest. Uncover the mystery of the mountain's power and outrun your reflection on your journey to reach the top.
http:///wp-content/uploads/2016/12/celeste-12-04-16-7.gif
I think RockPaperShotgun's hands-on does a good job at describing what makes Celeste worth keeping an eye on
Celeste is simple enough. It's a platformer about climbing a mountain in which you can jump, air-dash to clear larger gaps, wall jump, and hold down right-trigger on the controller to cling to vertical surfaces until your stamina runs out. You leap between platforms, you avoid the spikes, and it's all very pleasant.
That's how it begins, anyway. By the time I reached its third area, the last included in the preview build I've been playing, I'm fleeing from mirror-world clones of myself that mimic my movements and destroy me on touch and navigating the world via blocks full of colourful stars. With each twist introduced as I climb its mountain, Celeste climbs higher in my estimation.
There have been a thousand 2D platform games which use jumping as a form of traversal, but they tend to primarily be about something else. Roguelikes, RPGs, crafting games… the jumping isn't the point. When the jumping is the point, it rarely feels as good and as satisfying as it does in Celeste. In 2016 we've had N++ and Flat Heroes and that's about it.
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