I believe you should. The game is weird, but it is very unique and funny.
It can be a bit frustrating at times, but the story is good and the ending makes it all worthy.
You got Shinobu and the Bad Man Strikes back VN.About the DLC, happy to see new content, from what I know the first DLC was basically a new character for the full story.
IIRC I played the game in 7-8 sessions. I finished Sekiro a Saturday morning, played some TSA during the rest of the weekend (the first 3-4 DD games), and then finished the game by the next tuesday playing an hour or two after work during 2 days. I didn't rush it by any means, but the game is really short, and as the gameplay is indeed repetitive and limited, I took a break after every new "game" or sometimes even midgame. As the Switch is really convenient to use in sleep mode, I had the chance to play the game without too much dead time.Out of curiosity did you run through the game in 1 longer sitting or break it up? I found the gameplay just engaging enough and had a lot of fun with it personally, but I only played < 1 hour at a time most of the time, or maybe 1 death drive game per day, so curious if the length of play sessions changes the impression.
As much as I would love for that to be the case, I don't think that we're seeing Siren on Nintendo hardware anytime soon. If there is some consolation for that, I also don't think we'll be seeing it on Sony hardware anytime soon, either.So.....all the games that get t-shirts in this game come to Switch right? RIGHT?
I want Wind Walker HD on Switch so much
Didn't know that the Badman VN was part of the DLC. It was good, my best session with the game was reading all the DLC VN in one sitting.
NMH2's story doesn't really have too much of an actual bearing on TSA since it's a brand new story they're following. Only get NMH2 if you want a straight, if not somewhat sanitized and anemic sequel to the original. The production values are better overall but writing, enemy design, story, style, and overall structure is generally a step down. About the only thing that the sequel improves on is the music, which isn't something to scoff at considering how good the original's OST was. It feels like a No More Heroes game made by someone who watched trailers of the original rather than having actually played them to dig deep into the intricacies.Should I play NMH2 before TSA? I own both already, but I never got the chance to play 2 and I would rather go straight to TSA cause I don't feel like connecting my Wii and the CRT at the moment :P
Honestly, I would think this is more indicative that Suda and Capcom have a good relationship, which bodes better for the Switch port of Killer7 that Suda really wants to happen than anything else.
Straight to TSA then (I'll play NMH2 eventually, tho). Thanks! :)NMH2's story doesn't really have too much of an actual bearing on TSA since it's a brand new story they're following. Only get NMH2 if you want a straight, if not somewhat sanitized and anemic sequel to the original. The production values are better overall but writing, enemy design, story, style, and overall structure is generally a step down. About the only thing that the sequel improves on is the music, which isn't something to scoff at considering how good the original's OST was. It feels like a No More Heroes game made by someone who watched trailers of the original rather than having actually played them to dig deep into the intricacies.
Still an alright game if you're hankering for some NMH, but it's not necessary if you want to jump into TSA.
Unremarkable is the worst the game can look and it's combat feels solid, let alone it being the most polished NMH has ever had.it looks really bad (most of the stages seem made using a free asset pack) and plays far worse than any of the indies the game tries to mimmick.
Unremarkable is how 80% of the game looks (talking about art, the IQ is always bad and even worse, it runs poorly often), the game looks decent at its best and ulgy at its worst (Life is Destroy and the donut forest both look really really bad even for indie standards).Unremarkable is the worst the game can look and it's combat feels solid, let alone it being the most polished NMH has ever had.
Unremarkable is how 80% of the game looks (talking about art, the IQ is always bad and even worse, it runs poorly often), the game looks decent at its best and ulgy at its worst (Life is Destroy and the donut forest both look really really bad even for indie standards).
Regardless of what Digital Foundry said, I noticed lots of framedrops, mostly related to situations wih lots of enemies onscreen. It was never bad, but it was frequent enough and surprising considering the extemely simplistic enemy models/textures (bosses aside).Digital Foundry's analysis has the game's performance at an extremely consistent 60fps, only dipping in "rare"/specific spots (the forest area in Coffee and Doughnuts being one example).
I remember the combat being more fun (different weapons and a better moveset) and the area design more varied and far less repetitive than in the first game. Also, the retro minigames in NMH2 were a better retro/indie homage than anything in TSA. When Suda said the "6 different games" thing I expected basically an improvement on the minigames from NMH2, but what we got is basically 1 single game with minimun mechanical changes between the different sections.NMH2 most definitely did not play better than the original either, especially with its awful enemy designs.
I remember the combat being more fun (different weapons and a better moveset) and the area design more varied and far less repetitive than in the first game.
Also, the retro minigames in NMH2 were a better retro/indie homage than anything in TSA. When Suda said the "6 different games" thing I expected basically an improvement on the minigames from NMH2, but what we got is basically 1 single game with minimun mechanical changes between the different sections.
Regardless of what Digital Foundry said, I noticed lots of framedrops, mostly related to situations wih lots of enemies onscreen. It was never bad, but it was frequent enough and surprising considering the extemely simplistic enemy models/textures (bosses aside).
I disagree. While the cutscenes, VN sections and the gaming magazines are really well done, the "ingame" presentation is really poor. As I've said before, lots of stock assets everywhere and simplistic/boring stages. I mean, GDGP is basically a repeated set of the same rooms/corridors with the occasional """racing""" minigame. And the same for the other "games", maybe the first one was the one with the best presentation. I can get the homage thing, but aside from some slight camera angle differences, you can use most of the stages from any of the 6 sections and put it in another one and nobody will notice. And tbh Secret Moonlight looks like any smartphone dungeon crawler game, it has no artistic touch. Putting some pixelated corpses in the last section doesn't make it Hotline Miami either.TSA isn't hurting in the presentation department in the slightest, between C&D being a huge throwback to PS1 titles and Human Entertainment/Suda's own games with the sidescroller/non-linear approach, GDGP being one massive love letter to Zero4 Champ, LID's Hotline Miami x Murder Mystery, Secret Moonlight which.. well, yeah, goes without saying, etc.
I get not liking the combat but I can't for the life of me imagine anyone faulting its presentation. The game is dynamite in this regard.
I know what I can and can't trust, and my eyes take top priority in the list.Nope, the game holds its framerate very well. You probably noticed wrong.
And tbh Secret Moonlight looks like any smartphone dungeon crawler game, it has no artistic touch.
I only know what I played and what I felt while playing. As I've said before I understand some of the "homage" feeling from the game, but even so it felt graphically bland to me most of the time. As I've said countless times, the game lacks the visual identity of any of the games that tries to mimmick, not in the menus or some of the extras but in the gameplay graphics itself.Man I literally have no response to this but considering your subsequent sentence I get the impression you either misunderstood, misinterpreted or even mixed up some stuff about the game so whatever.
I agree and disagree. It's true that the two first games have no interesting areas (in fact I can only remember a school, a bank, a baseball stadium and a mansion from the games, and even these more "memorable areas" were quite bland). I also remember some boss arenas but that's all.TSA is probably the single most interesting NMH in terms of environments. There are several areas I genuinely love the visual design for in this game. I can barley remember the stages in the previous games.