I genuinely hope that the people who came up with and signed off on Case 008 of the second game are never allowed to work in game design ever again.
Trying to figure the puzzle but having to leave every 5 seconds to avoid an invincible instakill enemy isn't tense or exciting, it's just genuinely bad.
Trying to figure the puzzle but having to leave every 5 seconds to avoid an invincible instakill enemy isn't tense or exciting, it's just genuinely bad.
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