Lots of bizarre posts in this thread. I like Suda's style and Grasshopper games, but this honestly looks like dog arse from what I've seen. It's OK to both like some of the older work and think this one stinks.
I'm more than an ardent critic of Suda's games. NMH2 was an extreme disappointment for me (that I still enjoyed). The Silver Case is a slow burn. Even Suda fans to this day are still kind of split whether Flower Sun Rain is a masterpiece or just kinda nonsense. And literally no one talks about Michigan Report From Hell.
TSA isn't a game I'm gonna pass the buck on until I get to try it. Based on the changes they've done to the combat, I imagine it should be kind of fun comparative to the originals which really weren't that great in terms of the meta of the combat. I reckon even if I weren't a fan I would give it a shot given the generous pricing. Killer7 looked like shit to me when I first saw it (long before I got sold on No More Heroes), and a similar cursory glance of the divisive "the game play looks crap but the presentation and story sure is something else" feels pretty familiar, but boy howdy I was wrong. Heck, I'd actually argue for Killer7 even its sort of lackluster gameplay was perfect for the kind of game it is, and my big question based on the divisiveness of some elements in TSA is whether that applies here too.
All of that I reckon is a long-winded way to say Suda's games are the kind of rare brand of games when it becomes really hard to trust anyone's opinion except one's own firsthand opinion of it. I think the only Suda-related game I never got around to buying based on the reception is Black Knight Sword.
I kinda wish we could dispell this notion that all Suda's games, many of which he's not the creative lead on, are poor and entirely subpar gameplay wise. That's become less and less true with each release. I might be one of the few who truly thought Killer is Dead's mechanics were solid for a character action game, controls were generally smooth and intuitive, and there is definite depth to be found in it. Lollipop Chainsaw is a little more stiff in controls and it definitely isn't the sharpest game mechanically but it has a really refreshing and gratifying arcade simplicity and brisk pace to each of its levels. Let it Die is more of a mechanics based experience in general and borrows from the Souls foundation of combat and executes on it respectably.
And fuck me if Shadows of the Damned is one of their most polished releases, a worthy successor to the RE4 mold of TPS (thanks Shinji), and has its share of creative set pieces. It really had me cursing its lack of NG+, simply from being unable to upgrade my weapons further, engaging each of the encounters with those multiple weapon types, which is a testament to how invested I was into the overall gameplay apart from everything else.
Shadows of the Damned's gameplay was really good, and I attribute that in due part to Shinji Mikami's influence. My only real beef with the game is that it completely lacks replay value (no NG+, I don't think I've beaten it more than once). I also feel it's more of a straight concept even for someone like Suda. It's probably his least divisive game when you boil it down though - it came out the same year as Gears 3 when the TPS boom was still high, while even Lollipop Chainsaw came out when character action games were sort of becoming "out of vogue" - and I'm a bit surprised it wasn't more of a hit.
I really liked Let It Die, it was one of my favorite games of that year, though I also feel the title was a bit of a compromise for Suda. "Make a freemium game for GungHo and we'll let you do something goofy". I think at this time he was already sort of checking out, he wasn't around much during the marketing for it. Funnily enough that was also a game that had a really negative fan reception when it was revealed, though upon release most fans took to it.
I think TSA has the potential to similarly go down well with those who might feel compelled to take the leap. Some publications criticize the combat, some love it, but my personal takeaway from some of the texts is that multiple ideas are things that should be absorbed into the swordplay of a mainline game, which I'd be all for. Killer Is Dead already felt like (an extremely rough) approximation of what a third No More Heroes game might play like, right down to having a transformative arm with special abilities. I reckon if NMH3 does happen, they'll let Travis keep his little power glove and multiple of its abilities which I'm pretty excited about.
I wrote this before, his opinions are always harsh for games he is not good in. I think Sterlings opinion is not something one should underestimate, but it is and will still be a single review. He don't like the game, time to move on for him.
I'm not really gonna say anything about his opinion but Sterling is another example of how divisive Suda games get among people. He listed Lollipop Chainsaw as his favorite game of that year, and most people I know think of it as one of his most low-tier efforts with some of the stiffest and monotone combat any of his games have had.