Wasn't the Secret of Mana remake bad? Why won't this game suffer the same fate?
Wasn't the Secret of Mana remake bad? Why won't this game suffer the same fate?
Oh, so the games on the collection aren't emulated? That's super surprising.
It's on the US/EU Square store already for preorder.
They are roms at least. SoM and ToM were extracted as smc files.
Super Magic Copier files lol, so they didn't even dump them themselves.
So what did they need from nintendo? They got the roms off the internet and snes/gb emulators aren't difficult to license/make now.
They were probably provided by Nintendo. Not sure which emulator M2 is using. Not sure what else they provided.
It wouldn't cost them more then £100 to have bought those games and dumped them for the original Japanese release a couple of years back.
If Nintendo still had them their dumps wouldn't be SMC files either.
Then this is even more hilarious. I wonder where the sources were from then. If not rom searching on the Internet.
Pretty sure it was rom searching if it was .SMC files. That's the kind of extension you get if you dumped a game in the 90s from a Super Magicom or a Super Wild Card, which is what most of the early online emulation scene was full, and many of those early dumps still persist to this day.
Which yeah, leaves me confused as to what part nintendo played that necessitated this being an exclusive.
Does SD3 have any special cart chip that needs specific emulation?
Pretty sure it was rom searching if it was .SMC files. That's the kind of extension you get if you dumped a game in the 90s from a Super Magicom or a Super Wild Card, which is what most of the early online emulation scene was full, and many of those early dumps still persist to this day.
Which yeah, leaves me confused as to what part nintendo played that necessitated this being an exclusive.
The next thing which would be interesting is if bsnes for example has better emulation than M2 emulation.
No, the only vaguely exotic thing it used was high-res mode, which is a function of the base snes.
bsnes has perfect emulation (from player pov) with no known bugs, so it will be better then or equal to M2.
it's open source of course, so there's no reason why any snes emulator shouldn't be as good as bsnes given time and effort.
Yep, just googled the PCB and indeed it's a plain cart without the side flaps with extra pins in the connector part. So... what did they need then? Probably validation that they weren't screwing it up with a hacked ROM or something? Like, it wouldn't be the first time one of these releases are done with dumps that are modified with a splash or a message from the person/team that did it.
Wasn't the Secret of Mana remake bad? Why won't this game suffer the same fate?
I'm not 100% sure the files actually were SMC files, I was under the impression the dumper just added that extension for standard file association with most emulators. FFA is a .gb file too. It's more likely that all the files were .bin files of just raw data.
Basically, I'd love to see the file structure pre-dump.
Edit: Did a bit of tinkering. Whatever base ROM they used for all the new translations has a SNES checksum of BEBB. They didn't bother recalculating it, so they all come up as that. The SD3 ROM that's floating around the internet has the SNES checksum of E610. So it doesn't seem quite so simple as just using the dump that was out there.
Just read on gbatemp that the files were not straight .smc or .sfc files. They were encrypted. There were also debug files, with the intro still in Japanese. One thing which makes me curious, there are only dumps of SoM the PAL version. How does the 50 hz to 60 hz switch function, if you only use the PAL dump?
There's a US SoM in there, just double confirmed it's NTSC in snes9x while the others are indeed PAL.
It's not so much as the remake being bad as people didn't like how the original art style transitioned over to 3D character models and it's specific chibi 3D art style that is present.
It also features all French/German/UK and US localizations of all games.
If you want Mystic Quest instead of Final Fantasy Adventure, it's all included.
It's not so much as the remake being bad as people didn't like how the original art style transitioned over to 3D character models and it's specific chibi 3D art style that is present.
Bare in mind gameplay, world design, story, the SoM remake is 1 for 1 faithful recreation.
In fact there was discussions in length in regards the gameplay in the remake with some folks complaining you couldn't contiously hit enemies like a full on action game and had to wait for your hit gauge to recover to 100% before being able to deal full damage to an enemy instead of just mashing attack repeatedly, which by the way this is exactly how it also worked in the SNES version too. So it's another case in point of people simply forgot how SoM actually plays or it was their first time playing it and just assuming it wasn't intended by design which is exactly the same of the original game.
However keep in mind there seems to be lack of middle ground in terms of opinion as gross exaggurations and hyperbole are common place, so personal experience aside, some of the flaws that exist in the original mechanically that were overlooked at the time, also exist in the remake which in the same token weren't overlooked, so yeah.
You see SoM isn't really a full on action game as you denote the gauge that needs to recharge to 100% to get a clean hit. In that sense it's like a turn based combat game in action rpg skin. Simply mashing the attack button just lands a bunch of weak hits that are a fraction the damage a player can land if they just wait for pseudo-ATB like gauge to go back to 100% again.
Spells and general big attacks from bosses tend to freeze all animations hence why you are locked in place and cannot move until the attack finishes its animation.
The most significant change in the remake though is spells can no longer be layered over top of each other which would let you effectively stunlock bosses to death, which made most boss encounters trivial. Now that the spell buffer has been removed it makes things somewhat more challenging.
Outside of the very select few that are intolerable to any sort of change at all, the new Secret of Mana is pretty much a straight remake as-is besides the visual and audio changes, which are divisive. However it's certainly not a drastic change that no way resembles the original game as some would lead you to believe.
Has it been confirmed yet if the physical will required download?
Actually, from what I heard of the remake, it was/is bad. Littered with bugs, including crashing often for people. One of the reasons I stayed away from it. Now, they may have patched it where it works well now, but everything I was hearing about it was not good. And not just because it was 'different' from the original.
I want to get the Collection and play Trials, but I'm seriously considering not playing it until the remake
Wasn't the Secret of Mana remake bad? Why won't this game suffer the same fate?
That only covers two of the the branches, though. You need three playthroughs to cover the basics.You know you can/should/must play Seiken 3 multiple times? You choose 3 heroes from the 6 that will make your adventure. Play with the first 3 on the collection, the others on the remake ... that's how i plan to do it. ^^
Don't forget the massive con that is the final dungeon: what was once three large maps on the SNES has now been split up so every room is seperate, and any pacing is lost to constant loading screens...The SoM remake wasn't that bad post patches. I beat the game on launch and even got the platinum trophy with all of its bugs. Thankfully the game auto saves every screen transition so if it crashes its not the end of the world, but still annoying.
Overall it's a 7/10 IMO.
Pros:
A modern/cheap way to play SoM in 2019.
Weapon/Magic shotcuts via L/R buttons
Improved A.I
Party chat when you rest at any Inn.
You can compare armors in shops now. Before you just assumed the new area was always better, but it's still nice to see.
Minimap (I like it, but it can get in the way)
Japanese voice acting sounded ok.
Going for the Platinum was actually fun. It made sure you did everything the game had to offer (all enemies, items, orbs, traveled to every zone)
Cons:
Crashes rarely after patch 1.03 (i don't recall this happening even once on my most recent run about 6 months ago)
the graphics look cheap in 2019 while the original looked good for its time.
English voice acting was pretty bad IIRC
can't turn the mini map off for those who are annoyed by it.
Should've allowed for more shortcut/hotkeys.
I'm a massive SoM fan, and while I would've loved a higher quality "remake" I think this scratched my itch just enough. I even played through the original just before this game out on the SNES classic.
I'm going to play through Seiken 3 again on the Switch, and most likely get the plat on the remake when that comes out next year.
That only covers two of the the branches, though. You need three playthroughs to cover the basics.
Did Secret of Mana get a retranslation? I am assuming it didn't but may as well ask.
I want to get the Collection and play Trials, but I'm seriously considering not playing it until the remake
I want to get the Collection and play Trials, but I'm seriously considering not playing it until the remake
yeah I'm torn here too. I've played SD3 so many times it's absurd, so what's one more? But on the other hand it's been like 15-16 years.
Did Secret of Mana get a retranslation? I am assuming it didn't but may as well ask.
Wasn't the Secret of Mana remake bad? Why won't this game suffer the same fate?
The SNES game is Mystic Quest Legend anyway.Mystic Quest as in the PAL name for Final Fantasy Adventure/SD1, not Mystic Quest as in the SNES game
No it was a good version of that game. Not perfect, but not bad. People just didn't like the look of it for whatever reason (I thought it was fine).Wasn't the Secret of Mana remake bad? Why won't this game suffer the same fate?
Oh, you're right!It's one of those games that got different names everywhere. In America it was called Final Fantasy Mystic Quest, and often shortened to just Mystic Quest.
In Japan it was Final Fantasy USA : Mystic Quest. Europe (and prob other pal regions) was the only place that got the "Legend" bit added on the end.