AFAIK, yes
AFAIK, yes
Considering what we've seen so far, they've put a lot of effort into capturing the sprites and concept art in thier 3D models. Why mess that up by making needless changes to eliminate fan service? The changes we've seen so far seem to be due to technical limitations, like the charcters sleeping in full armor.Riesz looks great, but I think a slight adjustment would have removed any fanservicy elements (which I do think are pretty tired). Angela is definitely the character that stands out, though. I wouldn't put this in the major problem category, but I can see why some people would be irked by it.
Also, let us not slander Duran. He has always looked like a badass (even if his design does scream Masters of the Universe by way of Japan).
God, I hope the latter is not the case because if so then there's no reason to get this physically nor justification from Square Enix whatsoever, I don't think the game is even 500MB for God's sake.So, does anyone know if the physical edition of Collection of Mana comes on a cart, or is it just a download code in a box?
So, does anyone know if the physical edition of Collection of Mana comes on a cart, or is it just a download code in a box?
I own the game!Did you read that somewhere or do you own the game ? :P
If true, the retail release should be the same then ?
So, does anyone know if the physical edition of Collection of Mana comes on a cart, or is it just a download code in a box?
Also, is there still no update for the physical Japanese version that adds English support?
Yeah if it's just a code it won't be limoted.
Long preorder to release window also means SE wants to see how many preorders they get before getting the carts manufactured. The collection is afaik 350 MB should easily fit into a sub 1GB cart. The kind you might see Indies use that sell on a limited run. Cost won't be an issue in terms of cartridges
Considering what we've seen so far, they've put a lot of effort into capturing the sprites and concept art in thier 3D models. Why mess that up by making needless changes to eliminate fan service? The changes we've seen so far seem to be due to technical limitations, like the charcters sleeping in full armor.
I didn't say he wasn't bad ass. I said him showing his skin like that absolutely is not "bad ass". He is bad ass despite that.
Like if you see a shirt like that on a character you don't think "wow he's so cool" lol.
Fuck this is so cool...
Oriiginal SD3/Trials game boss battle:
Same boss battle in Trials remake. I LOVE seeing how this is remade 25 years later. Gorgeous:
I didn't say he wasn't bad ass. I said him showing his skin like that absolutely is not "bad ass". He is bad ass despite that.
Like if you see a shirt like that on a character you don't think "wow he's so cool" lol.
It's of superior quality.
The font used is kind of bad.
Yeah if it's just a code it won't be limited. It'd a cart in Japan and NA release for physical is sadly in late August.
Long preorder to release window also means SE wants to see how many preorders they get before getting the carts manufactured. The collection is afaik 350 MB should easily fit into a sub 1GB cart. The kind you might see Indies use that sell on a limited run. Cost won't be an issue in terms of cartridges
Hopefully they remake those in this engine
I would say because the fan service cheapens the game a little. It isn't something that comes across in the original sprites (despite it being there), so it doesn't feel like it is necessary to me.
...
Has anyone bought and played the new collection of mana series yet? I'm specifically wondering how the 2nd and 3rd game feel as I'm not super into the first game.
First of all she was literally slapping her ass in the original so...
And they DID change her design.
They made her side flowing thingies a lot larger to cover her a lot more.
Its a mix of fanservice and cheekiness. See the Trials remake with how Charlotte is also slapping her bottom (and i believe also sticking her tongue out) when shes doing her special. It's more cute quirky goofiness the series is known for than fanservice. At least the classic animations anyway.I did not remember that. I still don't think fan service is a great fit for the series. Mana feels more dignified than that to me. I'm not saying it hasn't always existed here and there, but I still don't think it is something that fits the games particularly well.
I get that some people love that stuff, but it is personally a bit of a downer for me.
Well... it is something, I guess.
Its a mix of fanservice and cheekiness. See the Trials remake with how Charlotte is also slapping her bottom (and i believe also sticking her tongue out) when shes doing her special. It's more cute quirky goofiness the series is known for than fanservice. At least the classic animations anyway.
Fuck this is so cool...
Oriiginal SD3/Trials game boss battle:
Same boss battle in Trials remake. I LOVE seeing how this is remade 25 years later. Gorgeous:
Actually on the combat, it does kinda look stiff based off the attack string Duran is shown using in the demo. Pretty linear TBH. Hopefully theres still more tweaking ahead.Wow, this Trials of Mana gameplay looks so much improved. The original's combat was pure trash. This looks pretty decent!
However, the graphics lack the density and detail of the SNES 2D graphics. The original was so lush. It was style over substance. This looks like a low budget title with better gameplay.
Wow, this Trials of Mana gameplay looks so much improved. The original's combat was pure trash. This looks pretty decent!
They are definitely going in a different direction with Trials of Mana, but Seiken Densetsu 3 had really awesome combat, in my opinion. I think it would frustrate people who want to hack and slash, but I like it having that turn-based twist.
That being said, I can see why they would go for something a little more accessible for the remake. It certainly doesn't make me mad. I am super looking forward to getting my hands on it.
Actually on the combat, it does kinda look stiff based off the attack string Duran is shown using in the demo. Pretty linear TBH. Hopefully theres still more tweaking ahead.
Wow, this Trials of Mana gameplay looks so much improved. The original's combat was pure trash. This looks pretty decent!
However, the graphics lack the density and detail of the SNES 2D graphics. The original was so lush. It was style over substance. This looks like a low budget title with better gameplay.
Looking at the original sprite, this isn't much of a change. Like, the fabric is definitely wider in Trials, but the effect is essentially the same (as her buttocks was completely obfuscated by shadows in the original sprite).
See that's my point though. The sprite, you are correct, did this. But her actual design (artwork) did not.
They actually changed her design to avoid having something out of place and even more fan service-y, which is why I pointed it out when you said it wasn't fitting the original. It absolutely does and they changed it to make sure it did. Otherwise she would have two thin little thingies flying and yeah...
Has anything happened regarding the physical collection is the last couple days? Especially regarding EU availability, has it only been on the SE online store so far?
Aw man, you think so? I don't think this looks bland or low budget at ALL. I'm so pleasantly surprised at how rich it all looks, in fact.Wow, this Trials of Mana gameplay looks so much improved. The original's combat was pure trash. This looks pretty decent!
However, the graphics lack the density and detail of the SNES 2D graphics. The original was so lush. It was style over substance. This looks like a low budget title with better gameplay.
Aw man, you think so? I don't think this looks bland or low budget at ALL. I'm so pleasantly surprised at how rich it all looks, in fact.
I could see someone saying that about the Adventures of Mana remake or the recently released Secret of Mana remake, but looking at the character models we've seen, their facial animations, and the environments we've seen so far I don't at all get how you can think this about this Trials of Mana remake.Wow, this Trials of Mana gameplay looks so much improved. The original's combat was pure trash. This looks pretty decent!
However, the graphics lack the density and detail of the SNES 2D graphics. The original was so lush. It was style over substance. This looks like a low budget title with better gameplay.
I see your point, but from the front she didn't have that same fanservicey effect in the 16 bit version, even if the design is essentially the same.
Anyway, whatever man. I get your position, I think we just have a bit of a disagreement on this one aspect. It doesn't change the fact that I am still very enthusiastic for this game.
I could see someone saying that about the Adventures of Mana remake or the recently released Secret of Mana remake, but looking at the character models we've seen, their facial animations, and the environments we've seen so far I don't at all get how you can think this about this Trials of Mana remake.
Yeah, it may not be the best looking game of this gen, but I think it is still pretty damn sharp.
Aw man, you think so? I don't think this looks bland or low budget at ALL. I'm so pleasantly surprised at how rich it all looks, in fact.
Secret of Mana's fighting mechanics are weird by... pretty much any standard, but they do have a logic to them that you can use to your advantage. For example, you can attack an enemy that's being damaged and the hit will be queued up to trigger the moment it recovers, but you can only queue up one hit at a time like this. Attacking before you recover your stamina does pathetic damage, but it still stuns the enemy, and it can be preferable to do that over letting the enemy attack you while you're waiting to recover.Hoo boy, playing SNES-era action RPGs like this feels pretty fucking bad compared to modern games. Unlike FF or similar combat system, movement and attacking has not aged well.
I loved these games growing up, but am not finding (SD3 especially) them much fun to control, and thus, play.