How is the balance of track types? I wasn't a fan of the weird mini game type ones previously - is his more like evolution?
People are exaggerating how "bad" the game looks on Switch. It's a decent looking game. That first track is a bit WTF but the game overall looks fine.
At least for the RedLynx designed stuff...you've never needed analog inputs, much less analog input for both simultaneously. Everything they make is playable on keyboard, even their ninja tracks apparently (according to iBlubbi, keyboard ninja player, and one of the guys they brought in to test Rising iirc).What if you need to gently feather both throttle and break at the same time? They must have gimped Switch version in some way, there is no way to properly play hard and extreme tracks without 2 analog inputs readily available for you.
If the balance is the same as the beta right now Diamond medals are a big jump from platinum. On this current extreme track you need around a 27.5s run to get the Diamond.For reference I'm one of those guys that plays mainly for 0 fault platinum runs on extreme tracks, and depending on how hard diamonds are I might be going for those in Rising (in the older games by the time I could get a 0 fault run I was usually pretty fast at it too). Hard levels are a fun warmup, while ninja levels are straight up beyond my ability.
Just tried this out on Switch, and no, people weren't exaggerating about the looks. Playing in handheld mode it's definitely low res, and the framerate is definitely noticeable especially when things start moving fast.
Detail level I'm fine with since I'm not playing it next to the console versions, and frankly I don't care much how much shit is on screen in Trials games, I just care about the driver, bike, and path.
Having said that, as someone who does really enjoy Trials games but has never finished one because eventually the tracks just get too hard for me, I find that it plays just fine. Didn't have any trouble playing as well as I typically do with Trials games.
Using the trigger will be fine for at least half the levels probably (I typically go full blast or just feather it on and off in the old games). And trying the analog stick it seemed perfectly fine and will probably not take long to master with a tiny bit of practice.
How did you unlock Hong Kong Harbor? I'd love to play that track, but if it's locked behind the final Monster Mash stadium challenge that's gonna be tough, the AI takes a massive step up for that final set of three races.
Are you new to Trials? It's the epitome of "easy to learn, hard to master". For example, I've managed to beat every Extreme track in previous games (not meaning the user-created ones). Some times I've had 500 faults then had to start over, but I got there eventually. Then maybe I get it down to 10-100 faults, and that's as good as I'm likely to get. Meanwhile there are people who speed through them like they're nothing, and have 0 faults. I can get Platinums on lower difficulty tracks, and I remember when a friend had downloaded some user tracks and he had played them and I hadn't, and I still beat him easily. On Trials Fusion I was top 0.5% on the leaderboards for total score, and yet again, there's still a much higher skill ceiling above me. That's what makes the game so amazing. You beat the track, then you feel you can do it with fewer faults, then no faults, then smoother and faster, and so on.I can't even beat one of the hard tracks in the open beta. Seems kinda infuriating to play. lol
*Vader no*I wouldn't have cared that much if it was just worse visuals, but 30fps and no analog triggers... As much as I'd like to be able to play Trials on the go, I just can't deal with that. PS4 for me. Or maybe I'll buy it twice.
Found a run on youtube, just barely gets it:If the balance is the same as the beta right now Diamond medals are a big jump from platinum. On this current extreme track you need around a 27.5s run to get the Diamond.
I'm really close myself to getting it, 29.3 is my best run on there.Found a run on youtube, just barely gets it:
https://youtu.be/drcQfHa6InQ
Hmm...on one hand it looks doable enough if I really wanted it, particularly on that track cause it's not too bad...but I know how much of a pain it'd be to pull off that kind of run.
Are you new to Trials? It's the epitome of "easy to learn, hard to master". For example, I've managed to beat every Extreme track in previous games (not meaning the user-created ones). Some times I've had 500 faults then had to start over, but I got there eventually. Then maybe I get it down to 10-100 faults, and that's as good as I'm likely to get. Meanwhile there are people who speed through them like they're nothing, and have 0 faults. I can get Platinums on lower difficulty tracks, and I remember when a friend had downloaded some user tracks and he had played them and I hadn't, and I still beat him easily. On Trials Fusion I was top 0.5% on the leaderboards for total score, and yet again, there's still a much higher skill ceiling above me. That's what makes the game so amazing. You beat the track, then you feel you can do it with fewer faults, then no faults, then smoother and faster, and so on.
I disagree, I'm playing both the PC version and the Switch version and I find the Switch version perfectly good. But then my introduction to the series wasn't Evolution on 360, it was Trials 2 on PC, which I played to death with a keyboard.For those that have never played Trials before, and only have a Switch, the game is fine.
Yeah, The Monster Mash is the worst idea of this beta, worse than the loot boxes. The stadium events are fine as local multiplayer tracks, but having to no-fault three tracks in a row with hard AI opponents and long load times in between is horrible. I consider myself an ok Trials player, no problem completing the Extreme track here (was one of the easier Extreme tracks), but this Monster Mash isn't happening.Yeah I'm getting nowhere with the last stage of Monster Mash. I could get it if I could retry each stage but having to redo the whole thing, including the additional loading times gets kind of annoying.
The menus and presentation are awful, I really dislike this panning around a world feature they have.
I wonder if this is why people are describing the experience to be much worse than I'm getting - I'm playing exclusively in handheld mode. There are indeed some dips, but it hasn't been a problem at all personally speaking. It also dips on PC and it really shouldn't there.As bad as handheld mode on the Switch is, holy shit is it even worse docked. It barely ever hit 30 fps on the track I tried. Just a terrible way to experience Trials.
Yeah, this is what I care about. I remember scoring a pretty impressive high score in Trials HD'S "ski jumping" mini game in the demo 10 years ago which I never got close to achieving in the full game. That sucked.