A friend of mine was recently discussing his issues with turn-based games, and one point that he brought up was how in many of them, normal encounters just aren't engaging, don't require much strategy or thought, and how they eventually boil down to using the same strategy that quickly kills them over and over again. In fact, lots of people praise turn-based games when encounters can be avoided, or easily cleared.
Now to some extent, I think an explanation for this is that in a lot of games, random fights are intended to be a drain on your resources. It's more of a macro, big picture thing of whether you can afford to sacrifice some resources while exploring a dungeon in order to get exp, and other potentially helpful loot.
But regardless, I do think he had a point, and now I'm wondering what turn-based games make normal encounters fun fights in their own right. I generally think Fire Emblem is good at this, if mostly because every encounter outside of random skirmish maps in the later games are much more designed. And from what I played of Divinity Original Sin, normal fights tend to have a lot of weight, and can fuck up your party pretty badly.
So, your thoughts?
Now to some extent, I think an explanation for this is that in a lot of games, random fights are intended to be a drain on your resources. It's more of a macro, big picture thing of whether you can afford to sacrifice some resources while exploring a dungeon in order to get exp, and other potentially helpful loot.
But regardless, I do think he had a point, and now I'm wondering what turn-based games make normal encounters fun fights in their own right. I generally think Fire Emblem is good at this, if mostly because every encounter outside of random skirmish maps in the later games are much more designed. And from what I played of Divinity Original Sin, normal fights tend to have a lot of weight, and can fuck up your party pretty badly.
So, your thoughts?