What are the first and third games in this post?
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Kind of like an SRPG-lite, but you actually move the characters around when in battle, rather than selecting where the character should move?
I find this kind of battle system to be immensely satisfying for some reason.
Magna Carta: Tears of Blood
Valkyria Chronicles
Grandia
Popolocrois
Does Grandia really count for this? It's been a while (like, since I was a kid) so I could be wrong, but don't characters move automatically in battle depending on which actions you choose (like that's what I remember anyway, and the pathfinding being really weird at times and screwing me over when I thought I could reach but the AI taking some weird movement instead)? That doesn't really sound like what the OP's talking about. Like yeah, characters nonetheless do move on the battlefield and positioning is definitely important (because if an enemy is too far away your character will move as far as they can but then just not do anything), but you don't have direct control over that, so that's a huge ehhhhhhh to me.Magna Carta: Tears of Blood
Valkyria Chronicles
Grandia
Popolocrois
Yep, and it's quite good. Would love a sequel, or at least another franchise attempted with the same mechanics.
the sequel does this to an extent
I'm always going to go into a thread to mention Valkyrie Profile 2.
I also believe it's the hardest JRPG ever made, along with Xenoblade X.
Probably mean Valkyrie Profile 2? It mattered how you moved and where you attacked from in that game
Kind of like an SRPG-lite, but you actually move the characters around when in battle, rather than selecting where the character should move?
I find this kind of battle system to be immensely satisfying for some reason.
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Kind of like an SRPG-lite, but you actually move the characters around when in battle, rather than selecting where the character should move?
I find this kind of battle system to be immensely satisfying for some reason.
Arc the lad twilight of the spirits. My personal favorite arc the lad really love that game
Oh shit! I played this on PS2 as a teenager. Must have had some vague recollection of the game. I remember thinking it was a blast when I played it, not sure why I stopped.
Been a while since I played an ATB game, didn't they have settings to let you switch between "active" active-time battle and "waiting" where you still could take your time?I am no longer surprised people considered my opinion that ATB is not turn based, but cooldown based controversial. When people think even xenoblade is turn based, of course idea that ATB doesn't have turns, just cooldowns would sound like absolute heresy.
Been a while since I played an ATB game, didn't they have settings to let you switch between "active" active-time battle and "waiting" where you still could take your time?
You can also move your characters, there is an option for it. It may only be in Grandia 2 though, that's the only one I've played so if you are thinking of the first one that may be the source of confusion.Does Grandia really count for this? It's been a while (like, since I was a kid) so I could be wrong, but don't characters move automatically in battle depending on which actions you choose (like that's what I remember anyway, and the pathfinding being really weird at times and screwing me over when I thought I could reach but the AI taking some weird movement instead)? That doesn't really sound like what the OP's talking about. Like yeah, characters nonetheless do move on the battlefield and positioning is definitely important (because if an enemy is too far away your character will move as far as they can but then just not do anything), but you don't have direct control over that, so that's a huge ehhhhhhh to me.