So earlier this month, a (now deleted) tweet from Malek Teffaha (Head of Communications and Localization for Ubisoft Middle East) stated that Valhalla will not be the longest or largest game in the series to address bloat criticisms. Though Ubisoft producer Julien Laferrière went on record a few days ago in an interview with YouTuber Julien Chièze to state the opposite...
Translation:
Julien Chièze said:The first thing that interests the players is the size of the world compared to what you have done previously in Odyssey and Origins, which are the last two. Is it similar? Is it bigger? Is it comparable?
Julien Laferrière said:I would actually say in terms of range, it is probably a bit larger than Odyssey. I do not have the exact figures at this stage, but we have not only created the whole country, which is in this case England, but also a good part of Norway too. There are other secret worlds, which I can not speak about today, which contributed to the size of the game. It's not a small game, it is a game which is clearly ambitious, which will offer many many hours of gameplay for the players.
To be honest, learning that thirteen studios worked on this game kinda crushed any hope of it being smaller in scope than the game's predecessors. I respect the fact that Ubisoft want to take these newer AC games in a different direction but the bloat is honestly too much. Obviously just because the game's map is bigger doesn't mean the experience can't be a lot more focused and shorter though I doubt it. Too early to make any judgement call though so we'll just wait and see.