I don't know what game you've been playing because that doesn't sound anything like Crackdown. The game is totally unique, I've never played anything like it.as i clearly said in my post, i did play the technical test, however i really dislike the lack of focus on destruction. if the game focused on destruction rather than being a last gen tacked on multiplayer mdoe there would have been no need for the lock on and the mode would have been much more unique. right now it is boring as hell. right now the destruction is a visual candy that barely added to the gameplay for me, which is really disappointing considering how much more you can do with this destruction.
because the game moved its focus on to killing the other team memebers that lock on was used instead and it is really annoying in that way.
Have you seen some of the clips in the OP? The game certainly is not slow and floaty. The average person would find it nigh on impossible to hit shots in the game without lock on.Eh, as as someone who's played Quake, Tribes and UT, I think aiming would be fine with a mouse. Crackdown is pretty slow and floaty. Really wouldn't be that hard to hit people. If Crackdown 3 allows it, I'm definitely playing without lock-on on PC.
I'd reckon so. The more crackdown GIFs the better.Are singleplayer campaign gifs allowed or is this thread Wrecking Zone territory only?
Single player gifs are cool too :]Are singleplayer campaign gifs allowed or is this thread Wrecking Zone territory only?
Nice lol, what the heck weapon is that?! Hopefully they add more to multiplayer too.
No idea. Same as this one. Where you can rope things and people to eachother.Single player gifs are cool too :]
Nice lol, what the heck weapon is that?! Hopefully they add more to multiplayer too.
i did play it, and the lock on is horrible. whats the point of destruction if the lock on is not allowing me to do it.
How is the lock on preventing destruction? Just don't lock on? :P
I wonder if they'll reuse this destruction tech after the huge effort they had to make to get it working.
Looks alright. Does debris stick around for the whole match and have accurate collision so you can use it as cover, for example?
How is the lock on preventing destruction? Just don't lock on? :P
The destruction seems toned down compared to the tech demo they showed years ago, but it still looks fun. Will wait for more insights before I dive in.
To me, it looks like the exact same tech, simply adjusted for actual fun multiplayer:
Take a look at 3:30 onwards and you'll see what I mean. There are more parts to buildings, stuff explodes and there are more layers in between. I guess they pulled it back a bit because now the buildings look more hollow and empty
I had no idea I would have been playing that instead of the division. Looks like alot more fun.
Take a look at 3:30 onwards and you'll see what I mean. There are more parts to buildings, stuff explodes and there are more layers in between. I guess they pulled it back a bit because now the buildings look more hollow and empty
It doesn't, just means you haven't played it to see why it's there. If they listen to you we'd end up with slower less vertical crackdown basically giving us bootleg titanfall.I really think they should have removed the lock-on entirely. Kind of defeats the whole point of PvP.
It doesn't, just means you haven't played it to see why it's there. If they listen to you we'd end up with slower less vertical crackdown basically giving us bootleg titanfall.
Still looking forward to the Single Player but the MP is not really my thing, the lock on makes it look far too easy, with no real skill needed.
How would we be able to move and play a fast paced platform shooter in such a cramped space? And if it would be possible.. what would it have added to the gameplay? And would it be worth all the extra computing power?
I'm sure it's possible. But in the end they had to make a game instead of a tech demo.
The TTK in Titanfall is stupid short so you don't exactly need lock onHad opportunity to try it, disliked it. You're kidding yourselves telling people that lock on is a necessity due to the mobility.
Tribes and Titanfall are fantastic games with high mobility that work, without lock on.
What would you propose instead?there was a technical test for the MP mode, and the lock on is a really bad design choice, and sadly not the only bad design choice that mode has.
Can anyone thats played on PC with controller say if they were able to remap the buttons on a 360/One controller?
Already stated that the game still looks fun without all the extra destruction, it's just toned down way more than I thought it would be. Nothing about game design/gameplay. It's just surprising at how scaled back it is.
Pretty substantial graphics updgarde over crackdown 1, even with C1 being 4k on the 1X.
Now compare that, to this
That's absolutely not true at all.Still looking forward to the Single Player but the MP is not really my thing, the lock on makes it look far too easy, with no real skill needed.
Oh, I didn't expect to destruction to be worthwhile at all. When the previews came out last week it felt a little bit 'meh' since IGN didn't show any real destruction. And in my first match I played last week I was also a bit disappointed. Thought you couldn't take down whole buildings, but after playing a bit more I noticed you could if you did more damage to the whole structure.
I think it's impressive tech that still needs some work, but I don't think it's scaled back that much. The buildings just have less detail.
Your kidding yourself if you think you have super human reflexes to keep up with wtf is going on with the map without it. Again, I'll say this again, titanfall a shitty example, that game is running on WALLS. Not jumping over them, not destroying them, running ON them. Idky people think there making snarky comparisons when the shit makes no sense to compare the 2. Titanfall is FAST, NOT vertical. I'm curious to see what makes you think it'd be better without it, how would the gameplay improve in your eyes? What would you do to accommodate the chaos an players literally flying over you at all times? Instead of just complaining, put your money where your mouth is so to speak lol.Had opportunity to try it, disliked it. You're kidding yourselves telling people that lock on is a necessity due to the mobility.
Tribes and Titanfall are fantastic games with high mobility that work, without lock on.
The thought of an entire building coming down on me for not paying attention is kind of hilarious gameplay wise. Or just seeing the world changing around me. I always thought Red Faction Guerrillas destruction was fun and just thought that CD3 would be more of that.
How well does Tribes work on console?Had opportunity to try it, disliked it. You're kidding yourselves telling people that lock on is a necessity due to the mobility.
Tribes and Titanfall are fantastic games with high mobility that work, without lock on.
In Tribes the maps are spacious and the high mobility is more horizontally-focused, and Titanfall's TTK is low enough that it's not an issue. Crackdown has more rapid movement in all directions in smaller spaces. It wouldn't be impossible, but it would be difficult, especially for controller users.Had opportunity to try it, disliked it. You're kidding yourselves telling people that lock on is a necessity due to the mobility.
Tribes and Titanfall are fantastic games with high mobility that work, without lock on.