Give us a Black 2, you cowards! One of my fondest memories from a PS2 game is those character cutscenes and story content. It was creepier than it had any right to be
I kinda feel like Black as it is could only really exist at the time it did. It was gritty, violent and horror-focused, but it was still intently video gamey, which I think is good because Twisted Metal is incredibly video gamey, and that video game surreality (coupled with the whole game being inside Sweet Tooth's mind for that extra disconnect, though I doubt that factored too much for most players) meant all that darkness and murder and traumatized cast members still came off as palatable. It wasn't "comedic" so much that as dark as it was, being on the PS2 meant it couldn't really push that too far, as much as it wanted to.
When I think of Black made today after TM2012, where the former had some push and pull with its disturbing content and most of the stories revolved around good people tortured by circumstance left to rot and then given freedom to kill each other in slapped together monster cars until they get their wish, and their wish always involves descending into savagery or dying because they wanted to stay the course, where 2012 was really boisterous about its violence without making it fun to watch, I'm not really hopeful that the bones of TM Black would carry forward today.