Seems they were filed some time ago, but just showed up in the patent filings today.
Makes sense with them ceasing 3rd Party selling of digital codes for the first Patent.
Edit Digital Trading Patent may be limited to "in-game items"
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Didnt see this in any searches, so trade me in if old
http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=/netahtml/PTO/search-adv.htm&r=0&f=S&l=50&d=PTXT&Query="SONY+INTERACTIVE+ENTERTAINMENT+AMERICA+LLC"
Mod edit: updated title for clarification
Makes sense with them ceasing 3rd Party selling of digital codes for the first Patent.
United States Patent10,238,958 Inagaki March 26, 2019
Tangible tradable collectibles having a digital copy
Abstract
Tradable physical collectible objects are described. In particular, systems and methods for using the tradable physical collectible objects facilitate generation of a digital copy that can be used within a network game. A user can use the digital copy and perform various modifications to the digital copy. A value can be determined for the digital copy based on the various modifications. At a later date, the user (e.g., owner) is free to give away, sell or trade the digital copy to another party in transaction with terms based on, for example, the determined value of the digital copy.
Inventors: Inagaki; Ken (Foster City, CA)Applicant:
SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC (San Mateo, CA)
Family ID: 1000003909808Appl. No.: 14/729,274Filed: June 3, 2015
Edit Digital Trading Patent may be limited to "in-game items"
What is claimed:
1. A system for transforming a physical object for use within a digital environment, the system comprising: a physical object that is associated with a unique identification code; a graphics processing unit that generates a digital copy of the physical object based on an associated set of codes, wherein the generated digital copy is presented within the digital environment of a network game and assigned to a player of the network game, the player associated with the unique identification code; a client device that connects to the digital environment of the network game in which the digital copy is presented, wherein the client device receives customization input from the player selecting one or more modifications to the digital copy, wherein each modification is associated with a corresponding value; a collectible database that stores: the associated set of codes, information regarding an account associated with the player, wherein the player account includes the unique identification code associated with the physical object and the digital copy as modified in accordance with the player customization input, and an ownership history of the digital copy, wherein the ownership history is associated with a reward that is assigned to the player after the digital copy is subsequently transferred to a different player; a network game server comprising a communication interface that subsequently receives the unique identification code over a communication network; and a processor that executes instructions stored in memory to: retrieve the modified digital copy from the collectible database based on the unique identification code, provide the retrieved digital copy for inclusion in the network game, wherein the digital copy is tradable to other users within the network game based on a total value of the modifications selected for the digital copy, and assign the reward to the player in accordance with the ownership history after the digital copy is subsequently transferred to the different player.
.Yeah, the accompanying images make it super clear. Here is an example about unlocking spaceships in a game, modifying them, and trading them with other players.
It's not at all about game trade ins.
The guy who filed it has worked on a variety of Sony games, including Helldivers around the time of this patent application. Maybe they were thinking of some kind of amiibo-style collectibles support for that game at some point.
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United States Patent10,238,965 Colenbrander March 26, 2019
Cloud gaming device handover
Abstract
Methods and systems to identify options of secondary client devices for a device handover of game play include establishing a session of game play of a game for a primary client device by executing the game on a server for streaming video frames to the primary client device. A request is received to generate a profile of one or more secondary client devices that are identified to be local to the primary client device. The profile is configured to identify device attributes for the secondary client devices. A handover option is provided to the primary client device during game play, identifying one or more of the secondary client devices, based on the profile. A selection of a secondary client device identified by the handover option received from the primary client device causes pausing of the streaming of video frames to the primary client device, saving a game state for the game and providing an option to resume play of the game on the secondary client device. A resume request received from the secondary client device causes the game state for the game to be accessed and game play resumed so as to continue streaming video frames to the secondary client device.
Inventors: Colenbrander; Roelof Roderick (Costa Mesa, CA)Applicant:
Sony Interactive Entertainment America LLC
Assignee: Sony Interactive Entertainment America LLC (San Mateo, CA)
Family ID: 1000003902621Appl. No.: 15/141,799Filed: April 28, 2016
Didnt see this in any searches, so trade me in if old
http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=/netahtml/PTO/search-adv.htm&r=0&f=S&l=50&d=PTXT&Query="SONY+INTERACTIVE+ENTERTAINMENT+AMERICA+LLC"
Mod edit: updated title for clarification
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