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Nerun

Member
Oct 30, 2017
2,270
Two Point Hospital is free to play this weekend and is discounted 33%, new DLC will arrive soon as well and we got some new free stuff:

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CesareNorrez

Member
Oct 25, 2017
5,520
So anyone else take advantage the free weekend?Sunk a ton of time into it and decided to buy it. Really fun game. It's funny though because I'll 3 star a level, dread having to start all over in the next one, and an hour will disappear just like that. I can't imagine the game before the Copy room function was added. That's an important QoL feature.
 

spiritfox

Member
Oct 26, 2017
2,623
I basically spent my weekend on the game. It's as addictive as Theme Hospital was. Fuck the public hospital though.
 

LifeLine

Banned
Oct 25, 2017
4,779
Just got into this. My biggest problem is that when the hospital really starts going, all I hear is the dead patient sound. I can't keep my cure rate up. The only way I 3 stared the 90% cure rate hospital is by sending all my low health patients home.
 

milamber182

Member
Dec 15, 2017
7,714
Australia
Bought this 2 weeks ago when it was discounted. Wanted to wait until it was patched up. Loved Theme Hospital back in the day but the game was limited and I never stuck with it long enough to complete the later levels. I've been playing TPH at least once every day and I'm so addicted. Aside from a few quibbles it's a near perfect spiritual sequel to TH.
 

Stuart444

Member
Oct 25, 2017
9,068
Bought this 2 weeks ago when it was discounted. Wanted to wait until it was patched up. Loved Theme Hospital back in the day but the game was limited and I never stuck with it long enough to complete the later levels. I've been playing TPH at least once every day and I'm so addicted. Aside from a few quibbles it's a near perfect spiritual sequel to TH.

yay, always nice to see more people getting into this great game :D
 

milamber182

Member
Dec 15, 2017
7,714
Australia
One thing I don't get is why the skill percentages appear to go above 100%. From what I've read on other forums, the skills are capped at 100% and it's a waste of training slots to go higher.

I wish the game would do a better job of explaining the important stuff.

Edit: Found out only Treatment is the only skill capped at 100% (with a fully upgraded machine giving a base 50%) even if it displays higher. Shouldn't have had to hunt through threads on multiple forums to find that out but at least now I know.
 
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karnage10

Member
Oct 27, 2017
5,501
Portugal
Bought the game at released and enjoyed it a lot. A few weeks ago bought all the DLC and i'm still enjoying it. I haven't followed the game so is there a chance for more DLC?
 

MrKlaw

Member
Oct 25, 2017
33,038
playing the free weekend - see the Gp queues don't seem much better. I was trying to Keep Gp and diagnosis together but not enough space. If i 'batch' Eg 2 GP and two diagnosis rooms in one building, and 2+2 in another, is the pathing smart enough that patients from a Gp will go to the nearest diagnosis room, or could they end up still walking completely across the map and back again?
 

Deleted member 29682

User requested account closure
Banned
Nov 1, 2017
12,290
playing the free weekend - see the Gp queues don't seem much better. I was trying to Keep Gp and diagnosis together but not enough space. If i 'batch' Eg 2 GP and two diagnosis rooms in one building, and 2+2 in another, is the pathing smart enough that patients from a Gp will go to the nearest diagnosis room, or could they end up still walking completely across the map and back again?

One thing that might help is you can now choose to have diagnosis rooms send patients straight to treatment rather than needing to go back to a GP (Fast Track Treatment Decision). You can also adjust the diagnosis threshold required for patients to be sent for treatment.

You can find these options in the $ -> Overview -> Policy tab.
 

karnage10

Member
Oct 27, 2017
5,501
Portugal
playing the free weekend - see the Gp queues don't seem much better. I was trying to Keep Gp and diagnosis together but not enough space. If i 'batch' Eg 2 GP and two diagnosis rooms in one building, and 2+2 in another, is the pathing smart enough that patients from a Gp will go to the nearest diagnosis room, or could they end up still walking completely across the map and back again?
Alongside what @briandamage said I want to add that having better GP means they are faster to diagnose thus there is less need for returning to GP.
 

MrKlaw

Member
Oct 25, 2017
33,038
Ok so do you tend to try and avoid more than 4-5 GP rooms? Only on the second hospital (hanging around after completing the requirements to get a feel for things), and I was keeping GP/diagnosis in the main building, wards in the west wing and specialist treatments/psych in the east
 

Deleted member 29682

User requested account closure
Banned
Nov 1, 2017
12,290
Ok so do you tend to try and avoid more than 4-5 GP rooms? Only on the second hospital (hanging around after completing the requirements to get a feel for things), and I was keeping GP/diagnosis in the main building, wards in the west wing and specialist treatments/psych in the east

Keeping GPs offices close to diagnosis is a good idea, as long as the corridors don't get too clogged. Generally I'll have as many GPs offices as needed, but that will depend on the size of the map. I'll only build a new GP office if there are consistently long queues for the ones I already have. If a GP goes on break and there's no one to fill in then that can cause queues to increase but an extra office won't fix it. IN that case it's useful to have an extra dedicated GP around in the early stages once you've got 2 or 3 offices. That's often just as helpful as building a new office, so keep an eye on when your GPs take a break and what effect that has on your queues.

If you've got really long queues and a new office isn't helping (it ceratinly won't help immediately), try sending home most of the patients waiting for the GP. It will tank your cure rate/reputation for a bit but it acts as a reset and you may find things running smoothly now that there's no backlog to clear.

Later in the game you'll get access to better diagnosis rooms, and while very expensive they are extremely helpful to build early so you can stop patients from constantly bouncing between diagnosis and GP as soon as possible.

One thing to note is that psychiatry and wards do both treatment and diagnosis, so keeping them relatively close to GPs offices is a good idea, but they don't need to be as close as dedicated diagnosis rooms. Dedicated treatment rooms can be kept further away.
 
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karnage10

Member
Oct 27, 2017
5,501
Portugal
Ok so do you tend to try and avoid more than 4-5 GP rooms? Only on the second hospital (hanging around after completing the requirements to get a feel for things), and I was keeping GP/diagnosis in the main building, wards in the west wing and specialist treatments/psych in the east
if you are only in the second hospital don't be too concerned with optimization at this stage. At this point what matters is you understanding the flow of the game.

Until you reach surgery and further hospitals you can probably reach 1 star very easily with a disjointed hospital.

to answer your comment the best layout that i found for the hospital is:
  • main building -> 5-8 GPs; staff room, reception and toilet
  • Closest building -> nurse diagnostic, staff room, toilet, ward and psychiatric
  • 2nd closet building -> diagnostic doctor, staff room, toilet, doctor treatment facilities
  • 3rd closest building -> nurse treatment, staff room, toilet
  • Furthest building -> training and research, staff room, toilet.
For that layout to work each staff is highly specialized and only does "1" job. For example there are nurses for just diagnostic, psychiatric doctors only work on psych room. GPs only do GP. you get the idea.
 

spiritfox

Member
Oct 26, 2017
2,623
What I like to do is to make the central building contain all the diagnostics, while the GPs flank both sides and treatment on the outside radius. You generally need more GPs then diagnostic rooms so this layout gives me more space for them, and the flow from GP -> diagnostic -> GP -> treatment is better.
 

MrKlaw

Member
Oct 25, 2017
33,038
interesting

Has anyone tried multiple small clusters of GP-diagnostic and seen if patients stick within their area?
 

Prelude

Member
Oct 25, 2017
2,556
So, anyone picked this up recently? I played it when it went f2p and now I bought it. I'd like to add some people for the mp superbug stuff.
 

fanboy

Banned
Oct 27, 2017
4,452
Slovakia
I have to cure 20 patients in fractured ward, but for the last hour, the game added just one.. what should i do? I spent like 80k on marketing, have 3 fractures ward, enough staff, money, hundreds of patients altogether... is this game bugged?
 

karnage10

Member
Oct 27, 2017
5,501
Portugal
I have to cure 20 patients in fractured ward, but for the last hour, the game added just one.. what should i do? I spent like 80k on marketing, have 3 fractures ward, enough staff, money, hundreds of patients altogether... is this game bugged?
In the PC version the marketing generally takes a little bit before making an effect. The best way to get that is generally with emergencies
 

Stuart444

Member
Oct 25, 2017
9,068

ROOM TEMPLATES ARE COMING TO STEAM ON 30TH JULY!
Yes! That's right, you'll be able to build it, save a template and copy your rooms across to ALL of your hospitals. This update will be coming to the Steam version of the game first, then Microsoft Store a little after, and Consoles further in the future in a big content drop.

So... What are Room Templates?

Some of you may be thinking "but we can already copy our rooms", but that's just copying the rooms you've built and placing them into the same hospital. Room Templates allow you to create a room, save it as a template and then use it in any and all of your other hospitals. Maybe you spent 300 hours creating the most perfect Staff Room anyone in the world has ever seen, and you'd like your efforts to be appreciated by staff across your entire organisation. Instead of having to remake it all, you can simply save it as a template, place it down in your other hospitals and watch your staff become the happiest they've ever been.

More at the link!
 

JoeNut

Member
Oct 27, 2017
3,482
UK
picked this up on gamepass, had been considering buying it for ages on ps so happy it's on there.
Damn it gets hectic as hell, I think the 5th hospital, where everyone is apparently rich and you learn marketing.
Ended up hugely in debt and had to fire some of my top doctors to get money back, then all my machines exploded, all my staff starting demanding payrises, queues of 24 people per megascan.
Sooo demanding! Super fun though, really enjoying it and hugely recommend anyone who's on the fence about buying it (dlc announced) or perhaps has it in their backlog
 

CesareNorrez

Member
Oct 25, 2017
5,520
There's been a console update and they've added REMIX levels and other things from the free update PC got, plus 2 free expansions,
Pebberly Island and Bigfoot.

Plus DLC for purchase with Close Encounters and Off The Grid.
 

Deleted member 2802

Community Resetter
Banned
Oct 25, 2017
33,729
This is fucking crack đź’‰
I can get lost in this for an hour easily

Can anyone recommend any other similar games.
I kinda wanted something like Factorio, but I really hated the combat.
Dyson Sphere is on my wantlist.
 

karnage10

Member
Oct 27, 2017
5,501
Portugal
This is fucking crack đź’‰
I can get lost in this for an hour easily

Can anyone recommend any other similar games.
I kinda wanted something like Factorio, but I really hated the combat.
Dyson Sphere is on my wantlist.
Similar I can only think of prison architect.

If you want management games I can post a few but they won't have the basic design of Prison architect and two point hospital with rooms and the logistic between them
 

shoptroll

Member
May 29, 2018
3,680
Startopia was the first spiritual successor to Theme Hospital back in the day. That might be worth a look.
 

Fonst

Member
Nov 16, 2017
7,062
I am having trouble raising staff morale and I am early on. Do I really just put plants everywhere and put the same poster up everywhere?
 

Deleted member 29682

User requested account closure
Banned
Nov 1, 2017
12,290
I am having trouble raising staff morale and I am early on. Do I really just put plants everywhere and put the same poster up everywhere?

Whenever you promote them, are you increasing their pay enough to give a happiness boost? As long as they've got a well equipped staff room and are properly paid then I find they're usually pretty happy. Hospital attractiveness and room prestige only get you so far.
 

karnage10

Member
Oct 27, 2017
5,501
Portugal
Didn't really like prison.
Is there something where you don't have to kill people.
Just so you know you don't need to kill any people in prison architect. Death row is completely optional.
You can also disable gangs which are the major source of violence in prison.

Your prison can also be designed as a correctional facility with big yards, classrooms, etc. isntead of a hellhole bent on breaking someone's spirit.

The campaign does deal with the darkers sides of a prison system but sandbox your prison can be a relatively normal experience.
 

JoeNut

Member
Oct 27, 2017
3,482
UK
This is fucking crack đź’‰
I can get lost in this for an hour easily

Can anyone recommend any other similar games.
I kinda wanted something like Factorio, but I really hated the combat.
Dyson Sphere is on my wantlist.
Not sure what format you're playing on but I really liked megaquarium which is quite similar