Perhaps noth surprising from the series, but Julie Munch from Wired reviewed the game's story mode:
People might argue that this is what you get from a CoD game with all its glorification of US imperial militarism, but after Infinite War, I thought that at least Activision was willing to take a minor step in the direction towards more diverse perspectives and characters as IW had an really great diverse cast of nations. This year's WWII also flies in the face of the very first Call of Duty that memorably had players take part in re-taking Stalingrad as a Soviet soldier. DICE even showed us with the BF1 campaign that you can do multiple stories of various slices of the conflict in an interesting manner. So having yet another "US saves the world" that erases the major importance of e.g. the Soviet and the other allies make this form of nationalist "historicizing" disappointing and potentially dangerous in these times of already high points of nationalism and cultural homogeneity. But perhaps most of all, it's a pretty boring take after the tons of already existing US media narratives of WWII.
For proof, look no further than the game's choice to begin in the most obvious place possible: Omaha Beach. The single-player campaign has you play as Private Red Daniels, a sentimental Southern recruit who sounds as if he's trying to channel every cast member of Friday Night Lights at once. You storm beaches. You liberate France. Then you participate in the Battle of the Bulge, and then crossing of the Rhine. Check mark by check mark, Call of Duty: WW2 reconstitutes an ur-American World War 2 story, derivative and dull. A story about soulful American heroes, told without soul.
As an example: like in the better games, there are moments here where you move outside of your protagonist's perspective. In the best mission in the game, you play as a woman called Rousseau, a leader of the French resistance in Paris. You infiltrate a Nazi garrison, steal necessary supplies for the liberation, and then...quietly exit stage left, as the Americans take over and do the real work. Everywhere, the perspective of Daniels—and with him, the United States—is centered to the detriment of any other perspective, or even historical accuracy. The D-Day invasion depicts only American soldiers, when in reality the decisive attack was the result of the combined efforts of American, British, and Canadian troops. The Soviets, despite suffering the largest amount of casualties in the entire war, are never even mentioned. Call of Duty: WW2 is blisteringly patriotic, at the expense of both good taste and narrative effectiveness.
People might argue that this is what you get from a CoD game with all its glorification of US imperial militarism, but after Infinite War, I thought that at least Activision was willing to take a minor step in the direction towards more diverse perspectives and characters as IW had an really great diverse cast of nations. This year's WWII also flies in the face of the very first Call of Duty that memorably had players take part in re-taking Stalingrad as a Soviet soldier. DICE even showed us with the BF1 campaign that you can do multiple stories of various slices of the conflict in an interesting manner. So having yet another "US saves the world" that erases the major importance of e.g. the Soviet and the other allies make this form of nationalist "historicizing" disappointing and potentially dangerous in these times of already high points of nationalism and cultural homogeneity. But perhaps most of all, it's a pretty boring take after the tons of already existing US media narratives of WWII.