I'm fine with it as long as the games are as great as AC: Origins. It's a complete game at launch, and the first expansion is great too
Stop supporting this shit, full-stop. It's not hard and you rarely miss out on any good games.
So if you're not buying the games how are we supposed to take your opinion on their quality or value seriously? Especially when general public and critical reception is positive.And this is why I rarely buy AAA modern games and stick to pre-2006 games, Those games are actually fun with high replay value, no DRM and I can play them with mods in offline mode. All of that as a one-time purchase.
You can't and shouldn't.So if you're not buying the games how are we supposed to take your opinion on their quality or value seriously? Especially when general public and critical reception is positive.
Stop supporting this shit, full-stop. It's not hard and you rarely miss out on any good games.
You don't need to play a game to know what it's about and the stuff that's in it, especially in this day and age. In fact, I would go as far to say not playing the game makes your opinion less bias and more open to more perspectives that other people have than your own.So if you're not buying the games how are we supposed to take your opinion on their quality or value seriously? Especially when general public and critical reception is positive.
If you're gonna say that a game isn't actually fun, you damn well better have played it. As there's no proper way for you to actually articulate based off of first hand experience. Even worse is claiming that there's no replay value, do you think the amount of hours players spend on any one title being higher on average is a coincidence or?You don't need to play a game to know what it's about and the stuff that's in it, especially in this day and age. In fact, I would go as far to say not playing the game makes your opinion less bias and more open to more perspectives that other people have than your own.
Yup.I'm fine with it as long as the games are as great as AC: Origins. It's a complete game at launch, and the first expansion is great too
Online games/MMOs tend to have longer play sessions because it's with other people and friends and usually require time commitment to be fully enjoyed. Whereas offline/SP games can be turned on and off at will more easily, so the average playtime and total playtime would in theory be lower. Take any popular game, remove the multiplayer, then tell me how you think how much longer those games will be played? So many modern AAA games rely on online to reel the players in and have forgotten that good game design, polished products and small details all add up to make a good game; an art now lost.If you're gonna say that a game isn't actually fun, you damn well better have played it. As there's no proper way for you to actually articulate based off of first hand experience. Even worse is claiming that there's no replay value, do you think the amount of hours players spend on any one title being higher on average is a coincidence or?
"So we can sell you more useless shit and make money with less effort"
It's sad that the industry is heading this way.
So what about SP focused games like AC:Origins and Breath of the Wild?Online games/MMOs tend to have longer play sessions because it's with other people and friends and usually require time commitment to be fully enjoyed. Whereas offline/SP games can be turned on and off at will more easily, so the average playtime and total playtime would in theory be lower. Take any popular game, remove the multiplayer, then tell me how you think how much longer those games will be played? So many modern AAA games rely on online to reel the players in and have forgotten that good game design, polished products and small details all add up to make a good game; an art now lost.
...........Ok, please stop talking about games you haven't played.So many modern AAA games rely on online to reel the players in and have forgotten that good game design, polished products and small details all add up to make a good game; an art now lost.
It's crazy how much people scream at the concept of getting better, bigger games with more updates that make it better. Do people, like, don't think a actual second before shitposting?You mean the 60 dollars I spent on AC:Origins and have put in 50 hours into and have not even come close to finishing everything and is also the best AC game in like forever and not spent an extra cent on to enjoy it fully? Kay...
So just another "hurr durr MP games are not real MP games" then?Online games/MMOs tend to have longer play sessions because it's with other people and friends and usually require time commitment to be fully enjoyed. Whereas offline/SP games can be turned on and off at will more easily, so the average playtime and total playtime would in theory be lower. Take any popular game, remove the multiplayer, then tell me how you think how much longer those games will be played? So many modern AAA games rely on online to reel the players in and have forgotten that good game design, polished products and small details all add up to make a good game; an art now lost.
I should note that R&D is just a reference to development budget as opposed to actual research.Spekkeh explains why he stopped buying Ubisoft games:
Gotta find it hilarious that they say they're going from developer centric to player centric, but all the other slides are about profit profit more profit, lower quality and less researched shit we can sell at high prices, profit profit. Sure Jan.
So just another "hurr durr MP games are not real MP games" then?
What is 'higher player retention'? I can name dozens of SP games where people have put in hundreds of hours, myself included, so what is your point here?So what about SP focused games like AC:Origins and Breath of the Wild?You seem to have been so busy playing pre-2006 games that you missed the shift in game design for SP titles.both of which have higher player retention than any other game in their respective franchiseIt's about more player agency
So...........Ok, please stop talking about games you haven't played.
Doesn't seem like you read the slides, or have played Ubisoft games lately. Which honestly, is no surprise. Most of the shitposters didn't.Spekkeh explains why he stopped buying Ubisoft games:
Gotta find it hilarious that they say they're going from developer centric to player centric, but all the other slides are about profit profit more profit, lower quality and less researched shit we can sell at high prices, profit profit. Sure Jan.
This is one of the most hilariously wrong posts. Many of the games you posted are not MP or games as a service, or even AAA, and the fact that you link to a dumb Crowbcat video about details in GTAIV vs GTAV when GTAV is much more polished, much more playable, has much more content, a better written story and level design is quite something. GTAIV was goddarn terrible.
Higher player retention on average, (stop using YOURSELF as representative of the entire market as you aren't even buying the games in the first place supposedly) . The combinationWhat is 'higher player retention'? I can name dozens of SP games where people have put in hundreds of hours, myself included, so what is your point here?
Did you really just link five crowbcat videos, (two of which don't even feature triple A games btw, and the rest having troubled development or feature early access titles, neither of which represent the subject we're talking about), as an argument that games aren't in general more detailed and polished than they used to be?
"GTAIV is more polished than GTAV! Crowbcat said so, players aren't playing games for longer on average because I only play pre-2006 games specifically for 100s of hours. Please take my arguments seriously."This is one of the most hilariously wrong posts. Many of the games you posted are not MP or games as a service, and the fact that you link to a dumb Crowbcat video about details in GTAIV vs GTAV when GTAV is much more polished, much more playable, has much more content, a better written story and level design is quite something. GTAIV was goddarn terrible.
I mean, BotW isn't the most played Zelda game ever and it was the Switch's biggest hit, half the reason why people even bought the console. As for AC: Origins, they stopped doing yearly releases and people returned to a game that changed the formula a couple of years later. But look now, not many people playing the game as on launch day, is there?Higher player retention on average, (stop using YOURSELF as representative of the entire market as you aren't even buying the games in the first place supposedly) . The combination on top of overall less releasesm and you'll see a trend of games on average being played for longer.
It doesn't matter who the video uploader is, the objective facts in the video itself still stand, which you have yet to answer to.Did you really just link five crowbcat videos, (two of which don't even have triple A games btw), as an argument that games aren't in general more detailed and polished than they used to be?
Lol PS3 launch was the bottom of the chart for everyone it seems like.
Lol Kutaragi almost tanked the entire gaming industry with his act of madness that was the PS3.
It doesn't matter who the video uploader is, the objective facts in the video itself still stand, which you have yet to answer to.
They didn't even stop doing yearly release, they kept the franchise in the public mind via a HD collection and a film, it wasn't some dormant franchise that got brought back to life after a couple years. I can also assure you that on average people played BOTW for longer than any other Zelda title on their first run through, even more so when you consider the dlcs.I mean, BotW isn't the most played Zelda game ever and it was the Switch's biggest hit, half the reason why people even bought the console. As for AC: Origins, they stopped doing yearly releases and people returned to a game that changed the formula a couple of years later.
Did you not see this slide?But look now, not many people playing the game as on launch day, is there?
If you think that GTAV isn't a more polished and detailed game than GTAIV then you haven't played either of them. And you still haven't addressed the fact that half of those games weren't even AAA. It's actually astounding how consistently wrong you've been ITT and honestly you should just stop, you know what would be a good starting point for being able to make a compelling and succinct argument, actually experiencing the things everyone else is talking about, aka, actually playing these games.It doesn't matter who the video uploader is, the objective facts in the video itself still stand, which you have yet to answer to.
Take it from "mr. pre-2006 games specifically. GTAIV is more detailed than GTAV, No Man's Sky is Triple A, PUBG is a full release."
But the whole point is that the game launches complete and DLC is extra content. Did you not buy Mario Odyssey and Breath of the Wild because they had updates after launch.
This way of thinking really makes no sense. You're getting more of the game, not less.
What are the objective facts in those videos? That GTA IV has some details GTA V doesn't, and at the same time not acknowleding any of the details V had that IV didn't, and completely ignoring things like actual level design, controls, gameplay in general, writing, etc? Yeah so many objective facts.I mean, BotW isn't the most played Zelda game ever and it was the Switch's biggest hit, half the reason why people even bought the console. As for AC: Origins, they stopped doing yearly releases and people returned to a game that changed the formula a couple of years later. But look now, not many people playing the game as on launch day, is there?
It doesn't matter who the video uploader is, the objective facts in the video itself still stand, which you have yet to answer to.
27% of their revenue is from recurring revenue (microtransactions, that sort of thing), though that's also higher profit revenue than what they get selling a game physically.Did they say anything about how much micro-transaction revenue they get from live games in comparison to the sticker price of the game?
That image is the reason why I brought up the launch day issue, Ubi claim that "user engagement" leads to more profit etc., in the AAA's mind, more content = more playtime when this just isn't the case, otherwise AC: Syndicate would have been more successful. What the AAA mindset doesn't understand is that older games, pre-2006, are still very much playable today because of how much polish and focus on fun they are. You can throw icecream onto a cone but eventually the cone won't be able to sustain the icecream on top, but if you made the cone larger or stronger, it might. AAA devs make content for money, bug fixing and focus on fun? Nah.
We should really avoid talking about these things specifically as that would require actually playing modern games and that would just be unfair in a discussion about the average quality of the modern game in comparison to the past.actual level design, controls, gameplay in general, writing, etc?
Those are subjective and down to the individual's taste. The objective facts are, GTA5 and DR4 are lacking in polish and detail (at the time of publication), which is what the videos were showing exactly.and completely ignoring things like actual level design, controls, gameplay in general, writing, etc? Yeah so many objective facts.
*citation needed*That image is the reason why I brought up the launch day issue, Ubi claim that "user engagement" leads to more profit etc., in the AAA's mind, more content = more playtime when this just isn't the case
AC Syndicate had less content in the base package than the game that came before it and also was the followup to that game which had less than stellar wom, on top of a smaller marketing campaign.
What the AAA mindset doesn't understand is that older games, pre-2006, are still very much playable today because of how much polish and focus on fun they are.
Is Breath of the Wild a gimped experience?Came here expecting the answer to boil down to "more money"... Wasn't disappointed.
As a single player gamer, GaaS doesn't really seem to play well that without gimping the experience somehow (loot boxes for in game items for example).
I think it's clear Glass will always be around now but I hope it doesn't mean the death of the traditional SP epic games as a whole.
Maybe I don't want bigger games, I find the typical Ubisoft open world game to be extreme quantity over quality already. I remember in Black Flag 1-starring half of the missions. Updates, why would I want updates? Better? Let them make better games first before going even bigger and more live.It's crazy how much people scream at the concept of getting better, bigger games with more updates that make it better. Do people, like, don't think a actual second before shitposting?
I´d guess it was a combination of high development costs and terrible sales.Why was the PS3 so low? I knew Sony spent a ton of money on it, but I wouldn't expect that to hit third parties so much. I know the cell made it difficult, but was it just that expensive to develop on PS3 compared to the 360? Are there other factors?
Breath of the Wild is not GaaS. It's not even a live game.
idk man, an expansion pass with lots of DLC sprinkled throught the year sounds very GaaS-like to me.
Then you aren't representative of the current market and thus are irrelevant when it comes to the bigger picture?
Yes it is