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Deleted member 31133

User requested account closure
Banned
Nov 5, 2017
4,155
Fascinating discussion.

My concern with this model is that soon it'll reach saturation point. These games demand a much larger time investment from gamers, and as they increase in number they'll be competing for a smaller share of their time. What happens to player retention then?

The other great irony is that a game that lives off its online community has a finite lifespan. Once that community is gone, the game is dead. Who is buying Titanfall 1 on PC these days for instance? I'd guess fewer people than are still buying a poor selling, but self-contained single-player game like Crysis 3, released a whole year earlier.

"Live services" are great while the fire burns, but ultimately it's "games" that survive longest.

Nailed it. Agree 100% with everything you've said.
 

Wowfunhappy

Member
Oct 27, 2017
3,102
As well as free dlc.

Point taken, even though I really, really don't like referring to that blatant Xenoblade ad like it's some kind of great freebie. Let me amend my original question.

Breath of the Wild has received three kinds of updates: (1) bug fixes and performance improvements, (2) expansion pass content, (3) a tiny additional quest and single set of armor intended to advertise Xenoblade Chroncles X.

Which of these three things make Breath of the Wild a GaaS title. 1 applies to basically all game releases nowadays and has existed on PC since the early 2000s, 2 existed as far back in the 90s for some classic games, albeit not delivered over the internet, and 3 is a single tiny addition that basically amounts to an ad.
 

jakoo

Member
Oct 27, 2017
1,112
I'm not going to pretend that I believe you two really don't know what I'm talking about, but since Jim Sterling just made a video about it, let me just link it here

https://www.youtube.com/watch?v=eSQOJqikw8c

Happened to stumble upon this thread while watching this video. I don't really get his argument.

Is he really trying to make the argument Assassin's Creed is no longer a video game because it will have extended post-game support? That seems silly. I cannot recall any criticism at launch at Assassins Creed Origins was not a fully-featured and self-contained experience? If anything people said it had too much content.

What the Ubisoft presentation told me was if people want to get more out of their experience with a game, it will be there if they want it, potentially with associated costs. His argument about seems to ignore the fact that players have agency and can stop playing content if it's shitty content.

Or, is Jim lamenting the fact that AAA studios want to double down on having a few tentpole games with massive amounts of samey-post game content, instead of having a wider portfolio of smaller games? I suppose I get that, but there are no shortage of smaller developers crafting such games.

I don't know. I played Titanfall 2 long past it's general shelf life as a result of the post game content they provided and didn't feel cheated whatsoever by some of the cosmetic nonsense I bought. I didn't see it as a bad thing at all given how much support the game had..
 
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Madjoki

Member
Oct 25, 2017
7,230
Happened to stumble upon this thread while watching this video. I don't really get his argument.

Is he really trying to make the argument Assassin's Creed is no longer a video game because it will have extended post-game support? That seems silly. I cannot recall any criticism at launch at Assassins Creed Origins was not a fully-featured and self-contained experience? If anything people said it had too much content.

What the Ubisoft presentation told me was if people want to get more out of their experience with a game, it will be there if they want it, potentially with associated costs. His argument about seems to ignore the fact that players have agency and can stop playing content if it's shitty content.

Or, is Jim lamenting the fact that AAA studios want to double down on having a few tentpole games with massive amounts of samey-post game content, instead of having a wider portfolio of smaller games? I suppose I get that, but there are no shortage of smaller developers crafting such games.

I don't know. I played Titanfall 2 long past it's general shelf life as a result of the post game content they provided and didn't feel cheated whatsoever by some of the cosmetic nonsense I bought. I didn't see it as a bad thing at all given how much support the game had..

Jim hates anything microtransactions with passion, most likely because it gives views, visibility and then subs so he gets money from it, not because it's actually bad (some games surely).
 

Green Yoshi

Attempted to circumvent ban with an alt account
Banned
Oct 27, 2017
2,597
Cologne (Germany)
Ubisoft is making more money per game than ever, but ten years ago they published a lot more games. I would like to see a new Prince of Persia, a prequel to Beyond Good&Evil, another Rayman game and perhaps Child of Light 2 or Valiant Hearts 2. If publishers copy the Netflix model perhaps such titles will be more likely because then they need more games so people extend their subscription.