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Mullet2000

Member
Oct 25, 2017
5,896
Toronto
...but after the 70 GB patch (100.3 GB if you use the HD texture pack!!) the overall game was reduced by *drumroll* 5 GB total compared to what it was before.

Gee. Thanks.

Can we figure out how not to do this, please? A 70 GB patch is can lock down your internet speed for hours if you have a slower connection. If you have a cap that's 70GB you have to use to reduce your install by 5GB or else you're locked out of the game. I'm pretty sure given the choice almost no one would take that trade off.

Between this, Modern Warfare, and a few other games patch sizes are getting really goddamn nuts. I really hope this can get streamlined in the coming few years because it just sucks right now finding time to play a game, sitting down, and realizing you're locked out for an hour or more.

There's way too much pre-playing coordination my friend group has to be constantly on top of before a session reminding everyone to check for patches before we all sit down to play. You can't just rely on setting a time and simply playing anymore. One person forgets to turn on the client an hour beforehand, and we're all waiting and not playing for a significant chunk of our play time, waiting for someone's 28 GB patch. It just sucks.

/rant
 

PanzerKraken

Member
Nov 1, 2017
14,985
The more we advance in tech, the larger the patches become, not a whole lot that can be done when we keep pushing higher quality assets and games get bigger and bigger.

This is also why most systems have background auto updating features now that folks should take advantage of
 

El_TigroX

Member
Oct 27, 2017
4,209
New York, NY
There's way too much pre-playing coordination my friend group has to be constantly on top of before a session reminding everyone to check for patches before we all sit down to play. You can't just rely on setting a time and simply playing anymore. One person forgets to turn on the client an hour beforehand, and we're all waiting and not playing for a significant chunk of our play time, waiting for someone's 28 GB patch. It just sucks.

/rant

Rant away, it's trash. This happens to us all the time, and even when we warn everyone a whole day in advance, inevitably there are issues - download didn't start, slow speeds... it really derails us. We play every Tuesday, once a week, and it inevitably causes problems.

I didn't even know about this patch, and now I will warn everyone since R6 is usually in the rotation.
 

Ahti

Unshakable Resolve
Member
Nov 6, 2017
9,177
A 45 GB patch for R6 Siege popped up yesterday on my PS4. I`ve deleted the game, don`t have time for hour long "copying".
 

Tohsaka

Member
Nov 17, 2017
6,793
The Elder Scrolls Online had a similar patch recently where you had to redownload the whole game to reduce the file size.
 

elyetis

Member
Oct 26, 2017
4,551
I can only guess they made the math and see it as a saving bandwidth/time for player down the line given the number of time the game get downloaded ( and maybe patched if it impact patch size too ).
 

PanzerKraken

Member
Nov 1, 2017
14,985
Fast SSDs should reduce the need for data duplication.

Data duplication is largely a part of making the patch process quicker and easier from what I understand. Instead of making patches that update specific items in a game, it's just easier to modify the existing content and assets and just send them out. It's just about making the patches easier to make and quicker to produce and get out for certification reviews
 

zombiejames

Member
Oct 25, 2017
11,921
How is next gen going to solve this? If anything games will only get bigger.

A dev who worked on Spider-man on the PS4 (the only real example we have because they did a GDC presentation detailing this) said roughly 10GB of the game was duplicated data. That's ~20% of the game. Moving to SSDs will completely eliminate this.
 

mute

▲ Legend ▲
Member
Oct 25, 2017
25,062
The more we advance in tech, the larger the patches become, not a whole lot that can be done when we keep pushing higher quality assets and games get bigger and bigger.

This is also why most systems have background auto updating features now that folks should take advantage of
Even so, the game files should be organized in a way that when you are downloading an update, only the minimum number of changed files is included in the update.
 

Rocketz

Prophet of Truth
Member
Oct 25, 2017
7,913
Metro Detroit
Games make improvements especially service games. I'm assuming sometimes those improvements work off a different build that needs a fresh install. It sucks for data cap people but I don't see this type of thing going away especially for games that last years like Siege. It comes with the territory of these types of games.

COD made you install the whole game so for the people that played Warzone and wanted to play the main game, they could just buy and play.
 

ryan299

Member
Oct 25, 2017
4,425
It's been out of control all gen. I think modern warfare has really brought more attention to the issue. My friends are constantly complaining about mw update sizes.
Hope we see improvements going forward.
 

PanzerKraken

Member
Nov 1, 2017
14,985
Even so, the game files should be organized in a way that when you are downloading an update, only the minimum number of changed files is included in the update.

It should but it's more about "lazy" patch making. SSD is not going to change anything if they don't change how they make the patches themselves.
 

Patitoloco

Member
Oct 27, 2017
23,614
I mean I'm already using NVME SSDs on my PC and this is still a problem. If your internet connection is limited, doesn't matter how fast the SSD is.
That you, or a small amount of players, have SSDs doesn't mean that they're going to redo their engine and file structure. They're made with duplication so that HDDs are able to stream everything properly.

But with nextgen consoles making SSDs standard, that's a whole different story, that streaming problem ends and the necessity of having uber compressed, duplicated files will mostly be gone.
 

mute

▲ Legend ▲
Member
Oct 25, 2017
25,062
It should but it's more about "lazy" patch making. SSD is not going to change anything if they don't change how they make the patches themselves.
Agreed, and yes, I'd expect SSD to have minimal impact here. Moreso the project needs to be planned for optimized patch sizes from day one.
 

R2RD

▲ Legend ▲
Member
Nov 6, 2018
2,785
I have an 8 Mbps so 70 GB will take more than a day to download that's why I avoid purchasing digital games and will never understand people that say it's the future.
The worst part is when you try to reinstall a game and have to wait for the patch to download to play the game. Like the other day I try to show my 8 year old cousin Spider-man and couldn't cause it needed to download a patch when I was reinstalling the game.
 

darthkarki

Banned
Feb 28, 2019
129
I agree, those sizes are pretty absurd. I hope everyone is doing everything they can to make sure patches are as small as they can be. Unfortunately, it's going to be a necessary part of live service games. If those are the kinds of games you like, you need to be set up to deal with constant patches.

Personally, I've had no issues with leaving my PS4 in standby and having updates download automatically. I just get a notification that the game was updated and I have to restart it. If you don't have a data cap and aren't manually deciding which games to update and when, there's really no reason not let it handle itself. I leave my PC on most of the time as well so it does the same, not sure if Xbox handles it any differently.
 

Rabalder.

Member
Dec 8, 2018
1,481
Isn't the whole point to reduce future patch sizes? The downloads aren't what bother me on PS4. It's the fucking copying.
 
OP
OP
Mullet2000

Mullet2000

Member
Oct 25, 2017
5,896
Toronto
That you, or a small amount of players, have SSDs doesn't mean that they're going to redo their engine and file structure. They're made with duplication so that HDDs are able to stream everything properly.

But with nextgen consoles making SSDs standard, that's a whole different story, that streaming problem ends and the necessity of having uber compressed, duplicated files will mostly be gone.

Right. But with cross-gen being a thing and HDDs still being used on PCs, I wonder how far off we are from games actually moving away from that type of file duplication.
 

Alric

Member
Oct 27, 2017
1,947
Well now I know why I bought the game 2 days ago, downloaded and played and then yesterday couldn't because of a 100gb install. Christ
 

Devil

Member
Oct 25, 2017
2,657
Isn't this patch meant as a base so upcoming patches can be be smaller than before? So downloading 70GB right now may be annoying, but if that's necessary for the improvement you are seeking... Maybe wait for the next patch to see if the new file structure made any improvements before ranting.

Maybe I misunderstand, though.
 

spineduke

Moderator
Oct 25, 2017
8,745
Isn't this patch meant as a base so upcoming patches can be be smaller than before? So downloading 70GB right now may be annoying, but if that's necessary for the improvement you are seeking... Maybe wait for the next patch to see if the new file structure made any improvements before ranting.

Maybe I misunderstand, though.

i think this is the 2nd time they do this.

this is the fastest way to get me to disengage with your game, because my connection is dead beat slow.
 

ty_hot

Banned
Dec 14, 2017
7,176
Id guess the new patches will be a lot smaller, they wouldnt make that huge ass download only for 5gb reduction now and no improvements down the road. I believe Sea of Thieves did something similar but honestly I dont know how later patches are (and I think there was a bigger reduction in install size too).
 

PopsMaellard

The Fallen
Oct 27, 2017
3,359
It's the 11th and between a few 4K movies and Modern Warfare updates, I've used over half of my ISP cap.

Guess I'm not playing Siege until next month.
 

headspawn

Member
Oct 27, 2017
14,605
I saw a patch start downloading and was shocked to still see the patch being downloaded five minutes later, what a fucking waste.
 
Oct 27, 2017
5,345
Next-gen can't come soon enough. I wonder how much of that is duplicated data.
Next gen games may not include duplicated data, but they higher fidelity geometry, textures and overall complexity of the games will most likely ballon those file sizes beyond what we've seen this gen. SSDs will become the norm and they'll be a necessity rather than a "plus"
 

Patitoloco

Member
Oct 27, 2017
23,614
Right. But with cross-gen being a thing and HDDs still being used on PCs, I wonder how far off we are from games actually moving away from that type of file duplication.
It depends on how much are devs able to do that work, or who will take care of current-gen/next-gen games.

If the next-gen version is just a fork of the current project, then yes, not that much will change. If it's a more specialized version, then it might not be equally as bad.

Next gen games may not include duplicated data, but they higher fidelity geometry, textures and overall complexity of the games will most likely ballon those file sizes beyond what we've seen this gen. SSDs will become the norm and they'll be a necessity rather than a "plus"
True, but the patches themselves won't need to go though enormous processes to reach the file they want to patch (which is the problem right now with patches, the files are so tightly compressesed that changing a single thing from one of them requires you to send the whole new file again, that's how you end up with 70GB patches).

Those cases of file management can be streamlined with the newer tech.
 

Sabercrusader

Member
Oct 27, 2017
2,189
Worst part about this all is that you couldn't even preload the patch like normal. Didn't get a chance to play with my coworker last night for the new operators because his install was going slowly. We ended up booting up Overwatch instead, which, while fun, was not what we were wanting to play.

I don't really expect this to get better, but at least if you're going to have ridiculous patch sizes, please allow preloading the patch. Typically Siege is better about this so I don't know why they didn't do it this time for such a large patch.
 

Arsenic

Banned
Oct 30, 2017
25
Many of you are getting the SSD benefits wrong.

It's not the speed that's being relied on, but that all next-gen (Sony systems) will use SSDs only. This provides a standard for Devs to work with, instead of compensating for slower HDDs, such as the case on PC.
 

Arsenic

Banned
Oct 30, 2017
25
Also, Overwatch did this about 1.5 years ago. Game was ballooning to 26GB and was reduced to 18-19. Percentage-wise, it was worth it.

They also did other work with the engine and sound profile to handle the chaos. It was worth it.

I don't see R6S doing this as well. Can't even get decent netcode
 

nihilence

nøthing but silence
Moderator
Oct 25, 2017
15,906
From 'quake area to big OH.
I think of it's vital files or geometry, depending on the game type these may be unavoidable? I remember when Dead Rising 3 had a patch that re-download the whole game because it's open world and geo was tinkered with during an update.
 

catboy

Banned
Oct 25, 2017
4,322
overwatch did this constantly on consoles and it was so annoying

"this patch will stop us from needing massive patches in the future!"

and then another redownload of the whole game 6 months later
 

Madao

One Winged Slayer
Member
Oct 26, 2017
4,683
Panama
my brother was telling me about this kind of thing a while ago, where he and his friends would pass on playing some games because a patch came out and they didn't realize and just downloading it ate their free time (they all have jobs at this point)

some of these devs need to start compression tech at least for downloads.
 

Zonal Hertz

Banned
Jun 13, 2018
1,079
This game is 5 years old. It's perfectly fine to do stuff like this for the people still enjoying the game.
 

jroc74

Member
Oct 27, 2017
28,992
I mean I'm already using NVME SSDs on my PC and this is still a problem. If your internet connection is limited, doesn't matter how fast the SSD is.
That you, or a small amount of players, have SSDs doesn't mean that they're going to redo their engine and file structure. They're made with duplication so that HDDs are able to stream everything properly.

But with nextgen consoles making SSDs standard, that's a whole different story, that streaming problem ends and the necessity of having uber compressed, duplicated files will mostly be gone.

IMO, a perfect example of the difference SSD being a requirement makes.

I think for next gen SSD is going to be the real game changer.
 

ss_lemonade

Member
Oct 27, 2017
6,650
That you, or a small amount of players, have SSDs doesn't mean that they're going to redo their engine and file structure. They're made with duplication so that HDDs are able to stream everything properly.

But with nextgen consoles making SSDs standard, that's a whole different story, that streaming problem ends and the necessity of having uber compressed, duplicated files will mostly be gone.
But Series X games will also work on the Xbox One right?
 

Patitoloco

Member
Oct 27, 2017
23,614
But Series X games will also work on the Xbox One right?
No, Xbox One games will work on Series X, not the other way around.

What you're thinking about is that Microsoft said that, during the first couple of years, their games will come out both in Xbox One and Series X.
www.resetera.com

Matt Booty (Xbox): Our titles for the next year or two will not be next gen exclusive

Tried to paraphrase for the title, and searched for other threads saying this, but couldn’t find any. https://www.mcvuk.com/we-need-to-deliver-on-the-promises-that-we-make-xbox-game-studios-matt-booty-on-the-future-of-xbox/ Interesting strategy. Makes sense from an install base perspective...
 

Deleted member 3038

Oct 25, 2017
3,569
IMO, a perfect example of the difference SSD being a requirement makes.

I think for next gen SSD is going to be the real game changer.

That you, or a small amount of players, have SSDs doesn't mean that they're going to redo their engine and file structure. They're made with duplication so that HDDs are able to stream everything properly.

But with nextgen consoles making SSDs standard, that's a whole different story, that streaming problem ends and the necessity of having uber compressed, duplicated files will mostly be gone.

That's not at all what happened here with siege.

The game used to be bundled in huge ass files that would take forever to patch, and they are currently in the process of trimming those files & splitting them so map rework updates & new ops won't bloat the game like they did before. This has almost nothing to do with "oh it was designed for a HDD so they duped all the data" the engine just didn't have support for this kind of GAAS updating (this is the Assassin's Creed III Engine mind you)
 

TheYanger

Avenger
Oct 25, 2017
10,140
I mean, I would prefer they not do it because I value my bandwidth more than my 5 gigs of Hard Drive space. I have to assume the space concern is more for consoles than PC, since console space is so limited. Which sucks.

And yes, to whoever asked, this is the second time they've done it in 3 or 4 years, which isn't that bad but still.

EDIT: and yeah, see above. Has nothing to do with duplication. This has everything to do with actual file management so that future patches are smaller and the file structure can be more efficient.