https://www.ubisoft.com/en-us/caree...n#sr-post-id=743999675032097&is-redirect=true
Ubisoft Milan is looking for Gameplay Programmers for a prestigious AAA title. They will be involved in the development of gameplay elements, collaborating closely with game designers and other departments to define and improve features and interactions between player and game.
https://www.ubisoft.com/en-us/caree...n#sr-post-id=743999677551836&is-redirect=true
Ubisoft Milan in looking for a UI Technical Artist to be involved in the production of a prestigious AAA title.
The person will be responsible of the integration of graphic assets in the engine, build and manage the logic structure of UI and menu elements, including their behavior and animations. He/she will work close to the other roles as Gameplay Programmers, Game Designers, and UI Artists to shape the menu and the UI according to the art direction and the game design needs.
https://www.ubisoft.com/en-us/caree...n#sr-post-id=743999665859113&is-redirect=true
Ubisoft Milan is looking for UI Artists to be involved in the production of a prestigious AAA title.
The UI Artists will be responsible for designing, prototyping and creating the graphic elements of the videogame interface and the menu. In particular they will organize the architecture of the UI graphic elements and find solutions in order to foster easy access to the navigation menu and make the game user-friendly.
It's of a particularly interesting note because Ubisoft Milan is not known for working on big games apart from the recent Mario x Rabbids: Kingdom Battle (which could be debated as to if it's AAA or not) and their help on Ghost Recon: Wildlands (main developer on it was Ubisoft Paris though).
This could hint at:
-> Mario x Rabbids 2 with a bigger budget
-> A new Tom Clancy game where they'd help on it
-> Something else entirely