Showcase me both sides' points of view if old
Full article: https://www.gamesindustry.biz/artic...n-games-we-know-were-not-taking-it-far-enoughIn an interview with Kotaku, VP of editorial Tommy François admitted that Ubisoft is holding back.
"I do see that we're being challenged on politics," he told the site. "It hurts me, because we know there's a disconnect between where we want to take games years down the line and what we're doing on a day-to-day basis."
When discussing the criticism Ubisoft has received in the past couple of years in how it handles topical issues, François said: "I was annoyed by the fact that we weren't given more forgiveness for not being perfect.
"We know that. We know we de-scope. We know we're not taking it far enough."
Throughout the interview, François said the publisher wants to present multiple perspectives on the scenarios it explores.
"I don't think we invented enough means of communication with the player to get everything we wanted through," François said.
The conversation brings to mind recent comments from Call of Duty developer Infinity Ward, whose directors said Modern Warfare does not have a political message and hinted that it will demonstrate multiple perspectives on real-world conflicts.
François emphasised multiple times that Ubisoft needs to be careful not to push one particular perspective or agenda.
"The goal... is not to be preachy. It's to showcase."
François comments echo his previously stated stance on the subject. In a Q&A earlier this year, he said Ubisoft aims to make "more mature games that are nuanced," which means leaving players to form their own opinions about the subjects its games explores.
François pointed to Watch Dogs Legion as an indication of how Ubisoft will handle games that explore political topics in future. The game is set in a dystopian Britain, one that has become a surveillance state, widely described as a post-Brexit scenario.
A few days before we'd spoken, he'd described something similar in a Q&A published on Ubisoft's website. "If my game was set during the Vietnam conflict, for example," he said, "we would want the Viet Minh, the Viet Cong...basically everyone's point of view." From there, he said, players would learn about all sides of the war and form their own opinions.